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+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
+
+/*!
+ \qmltype WebEngineScript
+ \instantiates QWebEngineScript
+ \brief Enables the programmatic injection of scripts in the JavaScript engine.
+ \since QtWebEngine 1.1
+ \ingroup qmlvaluetypes
+ \inqmlmodule QtWebEngine
+
+ The WebEngineScript type enables the programmatic injection of so called \e {user scripts} in
+ the JavaScript engine at different points, determined by injectionPoint, during the loading of
+ web content.
+
+ Scripts can be executed either in the main JavaScript \e world, along with the rest of the
+ JavaScript coming from the web contents, or in their own isolated world. While the DOM of the
+ page can be accessed from any world, JavaScript variables of a function defined in one world are
+ not accessible from a different one. The worldId property provides some predefined IDs for this
+ purpose.
+
+ The following \l Greasemonkey attributes are supported:
+ \c @exclude, \c @include, \c @name, \c @match, and \c @run-at.
+
+ Use \l{WebEngineScriptCollection} to access a list of scripts attached to the web view.
+*/
+
+/*!
+ \qmlproperty string WebEngineScript::name
+
+ The name of the script. Can be useful to retrieve a particular script from
+ \l{WebEngineScriptCollection::find}{WebEngineScriptCollection.find} method.
+*/
+
+/*!
+ \qmlproperty url WebEngineScript::sourceUrl
+
+ This property holds the remote source location of the user script (if any).
+
+ Unlike \l sourceCode, this property allows referring to user scripts that
+ are not already loaded in memory, for instance, when stored on disk.
+
+ Setting this property will change the \l sourceCode of the script.
+
+ \note At present, only file-based sources are supported.
+
+ \sa sourceCode
+*/
+
+/*!
+ \qmlproperty string WebEngineScript::sourceCode
+
+ This property holds the JavaScript source code of the user script.
+
+ \sa sourceUrl
+*/
+
+/*!
+ \qmlproperty enumeration WebEngineScript::injectionPoint
+
+ The point in the loading process at which the script will be executed.
+ The default value is \c Deferred.
+
+ \value WebEngineScript.DocumentCreation
+ The script will be executed as soon as the document is created. This is not suitable for
+ any DOM operation.
+ \value WebEngineScript.DocumentReady
+ The script will run as soon as the DOM is ready. This is equivalent to the
+ \c DOMContentLoaded event firing in JavaScript.
+ \value WebEngineScript.Deferred
+ The script will run when the page load finishes, or 500 ms after the document is ready,
+ whichever comes first.
+*/
+
+/*!
+ \qmlproperty enumeration WebEngineScript::worldId
+
+ The world ID defining which isolated world the script is executed in.
+
+ \value WebEngineScript.MainWorld
+ The world used by the page's web contents. It can be useful in order to expose custom
+ functionality to web contents in certain scenarios.
+ \value WebEngineScript.ApplicationWorld
+ The default isolated world used for application level functionality implemented in
+ JavaScript.
+ \value WebEngineScript.UserWorld
+ The first isolated world to be used by scripts set by users if the application is not
+ making use of more worlds. As a rule of thumb, if that functionality is exposed to the
+ application users, each individual script should probably get its own isolated world.
+*/
+
+/*!
+ \qmlproperty int WebEngineScript::runOnSubframes
+
+ Set this property to \c true if the script is executed on every frame in the page, or \c false
+ if it is only ran for the main frame.
+ The default value is \c{false}.
+*/