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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtWebEngine module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qwebenginescript.h"
-
-#include "user_script.h"
-#include <QtCore/QDebug>
-
-using QtWebEngineCore::UserScript;
-
-/*!
- \class QWebEngineScript
- \inmodule QtWebEngineWidgets
- \since 5.5
- \brief The QWebEngineScript class encapsulates a JavaScript program.
-
-
- QWebEngineScript enables the programmatic injection of so called \e {user scripts} in the
- JavaScript engine at different points, determined by injectionPoint(), during the loading of web
- contents.
-
- Scripts can be executed either in the main JavaScript \e world, along with the rest of the
- JavaScript coming from the web contents, or in their own isolated world. While the DOM of the
- page can be accessed from any world, JavaScript variables of a function defined in one world are
- not accessible from a different one. ScriptWorldId provides some predefined IDs for this
- purpose.
-
- The following \l Greasemonkey attributes are supported since Qt 5.8:
- \c @exclude, \c @include, \c @name, \c @match, and \c @run-at.
-
- Use QWebEnginePage::scripts() and QWebEngineProfile::scripts() to access
- the collection of scripts associated with a single page or a
- number of pages sharing the same profile.
-
- \sa {Script Injection}
-*/
-/*!
- \enum QWebEngineScript::InjectionPoint
-
- This enum describes the timing of the script injection:
-
- \value DocumentCreation The script will be executed as soon as the document is created. This is not suitable for
- any DOM operation.
- \value DocumentReady The script will run as soon as the DOM is ready. This is equivalent to the
- \c DOMContentLoaded event firing in JavaScript.
- \value Deferred The script will run when the page load finishes, or 500ms after the document is ready, whichever
- comes first.
-
-*/
-/*!
- \enum QWebEngineScript::ScriptWorldId
-
- This enum provides pre-defined world IDs for isolating user scripts into different worlds:
-
- \value MainWorld The world used by the page's web contents. It can be useful in order to expose custom functionality
- to web contents in certain scenarios.
- \value ApplicationWorld The default isolated world used for application level functionality implemented in JavaScript.
- \value UserWorld The first isolated world to be used by scripts set by users if the application is not making use
- of more worlds. As a rule of thumb, if that functionality is exposed to the application users, each individual script
- should probably get its own isolated world.
-
-*/
-
-/*!
- \fn QWebEngineScript::operator!=(const QWebEngineScript &other) const
-
- Returns \c true if the script is not equal to \a other, otherwise returns \c false.
-*/
-
-/*!
- \fn QWebEngineScript::swap(QWebEngineScript &other)
-
- Swaps the contents of the script with the contents of \a other.
-*/
-
-/*!
- * Constructs a null script.
- */
-
-QWebEngineScript::QWebEngineScript()
- : d(new UserScript)
-{
-}
-
-/*!
- * Constructs a user script using the contents of \a other.
- */
-QWebEngineScript::QWebEngineScript(const QWebEngineScript &other)
- : d(other.d)
-{
-}
-
-/*!
- Destroys a script.
-*/
-QWebEngineScript::~QWebEngineScript()
-{
-}
-
-/*!
- Assigns \a other to the script.
-*/
-QWebEngineScript &QWebEngineScript::operator=(const QWebEngineScript &other)
-{
- d = other.d;
- return *this;
-}
-
-/*!
- Returns \c true is the script is null; otherwise returns \c false.
-*/
-bool QWebEngineScript::isNull() const
-{
- return d->isNull();
-}
-
-/*!
- * Returns the name of the script. Can be useful to retrieve a particular script from a
- * QWebEngineScriptCollection.
- *
- * \sa QWebEngineScriptCollection::findScript(), QWebEngineScriptCollection::findScripts()
- */
-
-QString QWebEngineScript::name() const
-{
- return d->name();
-}
-
-/*!
- * Sets the script name to \a scriptName.
- */
-void QWebEngineScript::setName(const QString &scriptName)
-{
- if (scriptName == name())
- return;
- d->setName(scriptName);
-}
-
-/*!
- Returns the source of the script.
- */
-QString QWebEngineScript::sourceCode() const
-{
- return d->sourceCode();
-}
-
-/*!
- * Sets the script source to \a scriptSource.
- */
-void QWebEngineScript::setSourceCode(const QString &scriptSource)
-{
- if (scriptSource == sourceCode())
- return;
- d->setSourceCode(scriptSource);
-}
-
-ASSERT_ENUMS_MATCH(QWebEngineScript::Deferred, UserScript::AfterLoad)
-ASSERT_ENUMS_MATCH(QWebEngineScript::DocumentReady, UserScript::DocumentLoadFinished)
-ASSERT_ENUMS_MATCH(QWebEngineScript::DocumentCreation, UserScript::DocumentElementCreation)
-
-/*!
- * Returns the point in the loading process at which the script will be executed.
- * The default value is QWebEngineScript::Deferred.
- *
- * \sa setInjectionPoint()
- */
-QWebEngineScript::InjectionPoint QWebEngineScript::injectionPoint() const
-{
- return static_cast<QWebEngineScript::InjectionPoint>(d->injectionPoint());
-}
-/*!
- * Sets the point at which to execute the script to be \a p.
- *
- * \sa InjectionPoint
- */
-void QWebEngineScript::setInjectionPoint(QWebEngineScript::InjectionPoint p)
-{
- if (p == injectionPoint())
- return;
- d->setInjectionPoint(static_cast<UserScript::InjectionPoint>(p));
-}
-
-/*!
- Returns the world ID defining which world the script is executed in.
- */
-quint32 QWebEngineScript::worldId() const
-{
- return d->worldId();
-}
-
-/*!
- Sets the world ID of the isolated world to \a id when running this script.
-
- Must be between \c 0 and \c 256.
- */
-void QWebEngineScript::setWorldId(quint32 id)
-{
- if (id == d->worldId())
- return;
- d->setWorldId(id);
-}
-
-/*!
- Returns \c true if the script is executed on every frame in the page, or \c false if it is only
- ran for the main frame.
- */
-bool QWebEngineScript::runsOnSubFrames() const
-{
- return d->runsOnSubFrames();
-}
-
-/*!
- * Executes the script on sub frames in addition to the main frame if \a on returns \c true.
- */
-void QWebEngineScript::setRunsOnSubFrames(bool on)
-{
- if (runsOnSubFrames() == on)
- return;
- d->setRunsOnSubFrames(on);
-}
-
-/*!
- Returns \c true if the script is equal to \a other, otherwise returns \c false.
- */
-bool QWebEngineScript::operator==(const QWebEngineScript &other) const
-{
- return d == other.d || *d == *(other.d);
-}
-
-QWebEngineScript::QWebEngineScript(const UserScript &coreScript)
- : d(new UserScript(coreScript))
-{
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-QDebug operator<<(QDebug d, const QWebEngineScript &script)
-{
- if (script.isNull())
- return d.maybeSpace() << "QWebEngineScript()";
-
- d.nospace() << "QWebEngineScript(" << script.name() << ", ";
- switch (script.injectionPoint()) {
- case QWebEngineScript::DocumentCreation:
- d << "QWebEngineScript::DocumentCreation" << ", ";
- break;
- case QWebEngineScript::DocumentReady:
- d << "QWebEngineScript::DocumentReady" << ", ";
- break;
- case QWebEngineScript::Deferred:
- d << "QWebEngineScript::Deferred" << ", ";
- break;
- }
- d << script.worldId() << ", "
- << script.runsOnSubFrames() << ", " << script.sourceCode() << ")";
- return d.space();
-}
-#endif