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diff --git a/tests/manual/quick/touchbrowser/touchmockingapplication.cpp b/tests/manual/quick/touchbrowser/touchmockingapplication.cpp
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--- a/tests/manual/quick/touchbrowser/touchmockingapplication.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtWebEngine module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "touchmockingapplication.h"
-
-#include <qpa/qwindowsysteminterface.h>
-#include <QtCore/QEvent>
-#include <QtGui/QMouseEvent>
-#include <QtGui/QTouchDevice>
-#include <QtGui/QTouchEvent>
-#include <QtQuick/QQuickItem>
-#include <QtQuick/QQuickView>
-
-static inline bool isTouchEvent(const QEvent* event)
-{
- switch (event->type()) {
- case QEvent::TouchBegin:
- case QEvent::TouchUpdate:
- case QEvent::TouchEnd:
- return true;
- default:
- return false;
- }
-}
-
-static inline bool isMouseEvent(const QEvent* event)
-{
- switch (event->type()) {
- case QEvent::MouseButtonPress:
- case QEvent::MouseMove:
- case QEvent::MouseButtonRelease:
- case QEvent::MouseButtonDblClick:
- return true;
- default:
- return false;
- }
-}
-
-TouchMockingApplication::TouchMockingApplication(int& argc, char** argv)
- : QGuiApplication(argc, argv)
- , m_realTouchEventReceived(false)
- , m_pendingFakeTouchEventCount(0)
- , m_holdingControl(false)
-{
-}
-
-bool TouchMockingApplication::notify(QObject* target, QEvent* event)
-{
- // We try to be smart, if we received real touch event, we are probably on a device
- // with touch screen, and we should not have touch mocking.
-
- if (!event->spontaneous() || m_realTouchEventReceived)
- return QGuiApplication::notify(target, event);
-
- if (isTouchEvent(event)) {
- if (m_pendingFakeTouchEventCount)
- --m_pendingFakeTouchEventCount;
- else
- m_realTouchEventReceived = true;
- return QGuiApplication::notify(target, event);
- }
-
- QQuickView* window = qobject_cast<QQuickView*>(target);
- if (!window)
- return QGuiApplication::notify(target, event);
-
- m_holdingControl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
-
- if (event->type() == QEvent::KeyRelease && static_cast<QKeyEvent*>(event)->key() == Qt::Key_Control) {
- foreach (int id, m_heldTouchPoints)
- if (m_touchPoints.contains(id) && !QGuiApplication::mouseButtons().testFlag(Qt::MouseButton(id))) {
- m_touchPoints[id].setState(Qt::TouchPointReleased);
- m_heldTouchPoints.remove(id);
- } else
- m_touchPoints[id].setState(Qt::TouchPointStationary);
-
- sendTouchEvent(window, m_heldTouchPoints.isEmpty() ? QEvent::TouchEnd : QEvent::TouchUpdate, static_cast<QKeyEvent*>(event)->timestamp());
- }
-
- if (isMouseEvent(event)) {
- const QMouseEvent* const mouseEvent = static_cast<QMouseEvent*>(event);
-
- QTouchEvent::TouchPoint touchPoint;
- touchPoint.setPressure(1);
-
- QEvent::Type touchType = QEvent::None;
-
- switch (mouseEvent->type()) {
- case QEvent::MouseButtonPress:
- touchPoint.setId(mouseEvent->button());
- if (m_touchPoints.contains(touchPoint.id())) {
- touchPoint.setState(Qt::TouchPointMoved);
- touchType = QEvent::TouchUpdate;
- } else {
- touchPoint.setState(Qt::TouchPointPressed);
- // Check if more buttons are held down than just the event triggering one.
- if (mouseEvent->buttons() > mouseEvent->button())
- touchType = QEvent::TouchUpdate;
- else
- touchType = QEvent::TouchBegin;
- }
- break;
- case QEvent::MouseMove:
- if (!mouseEvent->buttons()) {
- // We have to swallow the event instead of propagating it,
- // since we avoid sending the mouse release events and if the
- // Flickable is the mouse grabber it would receive the event
- // and would move the content.
- event->accept();
- return true;
- }
- touchType = QEvent::TouchUpdate;
- touchPoint.setId(mouseEvent->buttons());
- touchPoint.setState(Qt::TouchPointMoved);
- break;
- case QEvent::MouseButtonRelease:
- // Check if any buttons are still held down after this event.
- if (mouseEvent->buttons())
- touchType = QEvent::TouchUpdate;
- else
- touchType = QEvent::TouchEnd;
- touchPoint.setId(mouseEvent->button());
- touchPoint.setState(Qt::TouchPointReleased);
- break;
- case QEvent::MouseButtonDblClick:
- // Eat double-clicks, their accompanying press event is all we need.
- event->accept();
- return true;
- default:
- Q_ASSERT_X(false, "multi-touch mocking", "unhandled event type");
- }
-
- // A move can have resulted in multiple buttons, so we need check them individually.
- if (touchPoint.id() & Qt::LeftButton)
- updateTouchPoint(mouseEvent, touchPoint, Qt::LeftButton);
- if (touchPoint.id() & Qt::MiddleButton)
- updateTouchPoint(mouseEvent, touchPoint, Qt::MiddleButton);
- if (touchPoint.id() & Qt::RightButton)
- updateTouchPoint(mouseEvent, touchPoint, Qt::RightButton);
-
- if (m_holdingControl && touchPoint.state() == Qt::TouchPointReleased) {
- // We avoid sending the release event because the Flickable is
- // listening to mouse events and would start a bounce-back
- // animation if it received a mouse release.
- event->accept();
- return true;
- }
-
- // Update states for all other touch-points
- for (QHash<int, QTouchEvent::TouchPoint>::iterator it = m_touchPoints.begin(), end = m_touchPoints.end(); it != end; ++it) {
- if (!(it.value().id() & touchPoint.id()))
- it.value().setState(Qt::TouchPointStationary);
- }
-
- Q_ASSERT(touchType != QEvent::None);
-
- if (!sendTouchEvent(window, touchType, mouseEvent->timestamp()))
- return QGuiApplication::notify(target, event);
-
- event->accept();
- return true;
- }
-
- return QGuiApplication::notify(target, event);
-}
-
-void TouchMockingApplication::updateTouchPoint(const QMouseEvent* mouseEvent, QTouchEvent::TouchPoint touchPoint, Qt::MouseButton mouseButton)
-{
- // Ignore inserting additional touch points if Ctrl isn't held because it produces
- // inconsistent touch events and results in assers in the gesture recognizers.
- if (!m_holdingControl && m_touchPoints.size() && !m_touchPoints.contains(mouseButton))
- return;
-
- if (m_holdingControl && touchPoint.state() == Qt::TouchPointReleased) {
- m_heldTouchPoints.insert(mouseButton);
- return;
- }
-
- // Gesture recognition uses the screen position for the initial threshold
- // but since the canvas translates touch events we actually need to pass
- // the screen position as the scene position to deliver the appropriate
- // coordinates to the target.
- touchPoint.setPos(mouseEvent->localPos());
- touchPoint.setScenePos(mouseEvent->screenPos());
-
- if (touchPoint.state() == Qt::TouchPointPressed)
- touchPoint.setStartScenePos(mouseEvent->screenPos());
- else {
- const QTouchEvent::TouchPoint& oldTouchPoint = m_touchPoints[mouseButton];
- touchPoint.setStartScenePos(oldTouchPoint.startScenePos());
- touchPoint.setLastPos(oldTouchPoint.pos());
- touchPoint.setLastScenePos(oldTouchPoint.scenePos());
- }
-
- // Update current touch-point.
- touchPoint.setId(mouseButton);
- m_touchPoints.insert(mouseButton, touchPoint);
-}
-
-bool TouchMockingApplication::sendTouchEvent(QQuickView* window, QEvent::Type type, ulong timestamp)
-{
- static QTouchDevice* device = 0;
- if (!device) {
- device = new QTouchDevice;
- device->setType(QTouchDevice::TouchScreen);
- QWindowSystemInterface::registerTouchDevice(device);
- }
-
- m_pendingFakeTouchEventCount++;
-
- const QList<QTouchEvent::TouchPoint>& currentTouchPoints = m_touchPoints.values();
- Qt::TouchPointStates touchPointStates = Qt::TouchPointState();
- foreach (const QTouchEvent::TouchPoint& touchPoint, currentTouchPoints)
- touchPointStates |= touchPoint.state();
-
- QTouchEvent event(type, device, Qt::NoModifier, touchPointStates, currentTouchPoints);
- event.setTimestamp(timestamp);
- event.setAccepted(false);
-
- QGuiApplication::notify(window, &event);
-
- updateVisualMockTouchPoints(window,m_holdingControl ? currentTouchPoints : QList<QTouchEvent::TouchPoint>());
-
- // Get rid of touch-points that are no longer valid
- foreach (const QTouchEvent::TouchPoint& touchPoint, currentTouchPoints) {
- if (touchPoint.state() == Qt::TouchPointReleased)
- m_touchPoints.remove(touchPoint.id());
- }
-
- return event.isAccepted();
-}
-
-void TouchMockingApplication::updateVisualMockTouchPoints(QQuickView* window,const QList<QTouchEvent::TouchPoint>& touchPoints)
-{
- if (touchPoints.isEmpty()) {
- // Hide all touch indicator items.
- foreach (QQuickItem* item, m_activeMockComponents.values())
- item->setProperty("pressed", false);
-
- return;
- }
-
- foreach (const QTouchEvent::TouchPoint& touchPoint, touchPoints) {
- QQuickItem* mockTouchPointItem = m_activeMockComponents.value(touchPoint.id());
-
- if (!mockTouchPointItem) {
- QQmlComponent touchMockPointComponent(window->engine(), QUrl("qrc:///qml/MockTouchPoint.qml"));
- mockTouchPointItem = qobject_cast<QQuickItem*>(touchMockPointComponent.create());
- Q_ASSERT(mockTouchPointItem);
- m_activeMockComponents.insert(touchPoint.id(), mockTouchPointItem);
- mockTouchPointItem->setProperty("pointId", QVariant(touchPoint.id()));
- mockTouchPointItem->setParent(window->rootObject());
- mockTouchPointItem->setParentItem(window->rootObject());
- }
-
- mockTouchPointItem->setX(touchPoint.pos().x());
- mockTouchPointItem->setY(touchPoint.pos().y());
- mockTouchPointItem->setWidth(touchPoint.ellipseDiameters().width());
- mockTouchPointItem->setHeight(touchPoint.ellipseDiameters().height());
- mockTouchPointItem->setProperty("pressed", QVariant(touchPoint.state() != Qt::TouchPointReleased));
- }
-}