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-rw-r--r--tests/manual/widgets/webgl/main.cpp159
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diff --git a/tests/manual/widgets/webgl/main.cpp b/tests/manual/widgets/webgl/main.cpp
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+// Copyright (C) 2018 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
+
+#include <QtCore/QDebug>
+#include <QtCore/QLoggingCategory>
+#include <QtCore/QOperatingSystemVersion>
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QScreen>
+#include <QtGui/QSurfaceFormat>
+#include <QtWidgets/QApplication>
+#include <QtWidgets/QGroupBox>
+#include <QtWidgets/QHBoxLayout>
+#include <QtWidgets/QMainWindow>
+#include <QtWidgets/QPushButton>
+#include <QtWidgets/QVBoxLayout>
+#include <QtWebEngineWidgets/QWebEngineView>
+
+// Manual test for checking if WebGL (1 or 2) works.
+// Set environment variable QTWEBENGINE_GL_TYPE to one of the following to try and switch
+// the underlying GL implementation (mostly Windows): "desktop", "gles", "gles3", "software".
+
+class MainWindow : public QMainWindow
+{
+ Q_OBJECT
+public:
+ explicit MainWindow(QWidget *parent = nullptr);
+ QSize sizeHint() const;
+
+private:
+ QWebEngineView *view = nullptr;
+};
+
+MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent)
+{
+ QWidget *centralWidget = new QWidget;
+
+ QGroupBox *horizontalGroupBox = new QGroupBox;
+ QHBoxLayout *buttonLayout = new QHBoxLayout;
+ QPushButton *exButton1 = new QPushButton(QStringLiteral("Aquarium (WebGL 1)"));
+ QPushButton *exButton2 = new QPushButton(QStringLiteral("Lots of objects (WebGL 1)"));
+ QPushButton *exButton3 = new QPushButton(QStringLiteral("Instanced triangles (WebGL 2)"));
+
+ buttonLayout->addWidget(exButton1);
+ buttonLayout->addWidget(exButton2);
+ buttonLayout->addWidget(exButton3);
+ horizontalGroupBox->setLayout(buttonLayout);
+
+ const QUrl exUrl1 =
+ QUrl(QStringLiteral(
+ "http://webglsamples.org/aquarium/aquarium.html"));
+ const QUrl exUrl2 =
+ QUrl(QStringLiteral(
+ "http://webglsamples.org/lots-o-objects/lots-o-objects-draw-elements.html"));
+ const QUrl exUrl3 =
+ QUrl(QStringLiteral(
+ "http://webglsamples.org/WebGL2Samples/#transform_feedback_instanced"));
+
+ view = new QWebEngineView;
+ connect(exButton1, &QPushButton::clicked, view, [=](){
+ view->setUrl(exUrl1);
+ });
+ connect(exButton2, &QPushButton::clicked, view, [=](){
+ view->setUrl(exUrl2);
+ });
+ connect(exButton3, &QPushButton::clicked, view, [=](){
+ view->setUrl(exUrl3);
+ });
+
+ QVBoxLayout *centralLayout = new QVBoxLayout;
+ centralLayout->addWidget(horizontalGroupBox);
+ centralLayout->addWidget(view, 1);
+
+ centralWidget->setLayout(centralLayout);
+ setCentralWidget(centralWidget);
+
+ view->setUrl(QUrl(QStringLiteral("http://webglsamples.org/aquarium/aquarium.html")));
+ setWindowTitle(tr("WebGL 1 and 2 examples"));
+}
+
+QSize MainWindow::sizeHint() const
+{
+ const QRect desktopRect = QGuiApplication::primaryScreen()->geometry();
+ const QSize size = desktopRect.size() * qreal(0.9);
+ return size;
+}
+
+bool isWindows()
+{
+ return QOperatingSystemVersion::currentType() == QOperatingSystemVersion::Windows;
+}
+
+// Easy snippets to copy to command line for testing for UNIX only.
+// QTWEBENGINE_GL_TYPE=desktop ./webgl
+// QTWEBENGINE_GL_TYPE=gles ./webgl
+// QTWEBENGINE_GL_TYPE=gles3 ./webgl
+// QTWEBENGINE_GL_TYPE=software ./webgl
+int main(int argc, char *argv[])
+{
+ // Not all options are relevant for all platforms.
+ const QString desktopGL = QStringLiteral("desktop");
+ const QString angle = QStringLiteral("angle"); // Same as gles really, just an alias.
+ const QString gles = QStringLiteral("gles"); // ANGLE on Windows.
+ const QString gles3 = QStringLiteral("gles3"); // ANGLE on Windows.
+ const QString softwareGL = QStringLiteral("software");
+
+ QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
+
+ QString glType = qEnvironmentVariable("QTWEBENGINE_GL_TYPE");
+ if (glType.isEmpty()) {
+ if (isWindows())
+ glType = gles3;
+ else
+ glType = desktopGL;
+ }
+
+ if (glType == desktopGL) {
+ QApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
+ qInfo() << QStringLiteral("Trying to use Desktop OpenGL.\n");
+ } else if (glType == gles || glType == gles3 || glType == angle) {
+ QApplication::setAttribute(Qt::AA_UseOpenGLES);
+ if (glType == gles || glType == angle)
+ qInfo() << QStringLiteral("Trying to use OpenGL ES 2.\n");
+ if (glType == gles3)
+ qInfo() << QStringLiteral("Trying to use OpenGL ES 3.\n");
+ } else if (glType == softwareGL) {
+ QApplication::setAttribute(Qt::AA_UseSoftwareOpenGL);
+ qInfo() << QStringLiteral("Trying to use software OpenGL.\n");
+ }
+
+ if (glType == gles3) {
+ // Set OpenGL ES version 3.
+ QSurfaceFormat format;
+ format.setSamples(4);
+ format.setDepthBufferSize(24);
+ format.setStencilBufferSize(8);
+ format.setVersion(3, 0);
+ QSurfaceFormat::setDefaultFormat(format);
+ }
+
+ QApplication a(argc, argv);
+
+ QLoggingCategory::setFilterRules(QStringLiteral("qt.scenegraph.general=true"));
+ QOpenGLContext *globalSharedContext = QOpenGLContext::globalShareContext();
+ qInfo() << "Global OpenGL context format: " << globalSharedContext->format() << "\n";
+
+ MainWindow w;
+
+ // Move middle-ish.
+ const QRect desktopRect = QGuiApplication::primaryScreen()->geometry();
+ const QSize pos = desktopRect.size() * qreal(0.1);
+ w.move(pos.width(), pos.height());
+
+ w.show();
+
+ return a.exec();
+}
+
+#include "main.moc"