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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "compositor_resource_fence.h"
#include "ozone/gl_surface_qt.h"
#include "ui/gl/gl_context.h"
#include <QtGui/qopenglcontext.h>
#ifndef GL_TIMEOUT_IGNORED
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#endif
#if QT_CONFIG(egl)
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
namespace QtWebEngineCore {
void CompositorResourceFence::wait()
{
if (!m_sync)
return;
QOpenGLContext *context = QOpenGLContext::currentContext();
if (!context)
return;
// Chromium uses its own GL bindings and stores in in thread local storage.
// For that reason, let chromium_gpu_helper.cpp contain the producing code that will run in the Chromium
// GPU thread, and put the sync consuming code here that will run in the QtQuick SG or GUI thread.
switch (m_sync.type) {
case gl::TransferableFence::NoSync:
break;
case gl::TransferableFence::EglSync:
#ifdef EGL_KHR_reusable_sync
{
static bool resolved = false;
static PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR = 0;
if (!resolved) {
if (gl::GLSurfaceQt::HasEGLExtension("EGL_KHR_fence_sync"))
eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)context->getProcAddress("eglClientWaitSyncKHR");
resolved = true;
}
if (eglClientWaitSyncKHR)
// FIXME: Use the less wasteful eglWaitSyncKHR once we have a device that supports EGL_KHR_wait_sync.
eglClientWaitSyncKHR(m_sync.egl.display, m_sync.egl.sync, 0, EGL_FOREVER_KHR);
}
#endif
break;
case gl::TransferableFence::ArbSync:
typedef void (QOPENGLF_APIENTRYP WaitSyncPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout);
static WaitSyncPtr glWaitSync_ = 0;
if (!glWaitSync_) {
glWaitSync_ = (WaitSyncPtr)context->getProcAddress("glWaitSync");
Q_ASSERT(glWaitSync_);
}
glWaitSync_(m_sync.arb.sync, 0, GL_TIMEOUT_IGNORED);
break;
}
release();
}
void CompositorResourceFence::release()
{
if (!m_sync)
return;
QOpenGLContext *context = QOpenGLContext::currentContext();
if (!context)
return;
// Chromium uses its own GL bindings and stores in in thread local storage.
// For that reason, let chromium_gpu_helper.cpp contain the producing code that will run in the Chromium
// GPU thread, and put the sync consuming code here that will run in the QtQuick SG or GUI thread.
switch (m_sync.type) {
case gl::TransferableFence::NoSync:
break;
case gl::TransferableFence::EglSync:
#ifdef EGL_KHR_reusable_sync
{
static bool resolved = false;
static PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = 0;
if (!resolved) {
if (gl::GLSurfaceQt::HasEGLExtension("EGL_KHR_fence_sync"))
eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)context->getProcAddress("eglDestroySyncKHR");
resolved = true;
}
if (eglDestroySyncKHR) {
// FIXME: Use the less wasteful eglWaitSyncKHR once we have a device that supports EGL_KHR_wait_sync.
eglDestroySyncKHR(m_sync.egl.display, m_sync.egl.sync);
m_sync.reset();
}
}
#endif
break;
case gl::TransferableFence::ArbSync:
typedef void (QOPENGLF_APIENTRYP DeleteSyncPtr)(GLsync sync);
static DeleteSyncPtr glDeleteSync_ = 0;
if (!glDeleteSync_) {
glDeleteSync_ = (DeleteSyncPtr)context->getProcAddress("glDeleteSync");
Q_ASSERT(glDeleteSync_);
}
glDeleteSync_(m_sync.arb.sync);
m_sync.reset();
break;
}
// If Chromium was able to create a sync, we should have been able to handle its type here too.
Q_ASSERT(!m_sync);
}
// static
scoped_refptr<CompositorResourceFence> CompositorResourceFence::create(std::unique_ptr<gl::GLFence> glFence)
{
if (!glFence && gl::GLContext::GetCurrent() && gl::GLFence::IsSupported())
glFence = gl::GLFence::Create();
if (glFence)
return base::MakeRefCounted<CompositorResourceFence>(glFence->Transfer());
return nullptr;
}
} // namespace QtWebEngineCore
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