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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "gl_surface_wgl_qt.h"
#if BUILDFLAG(IS_WIN)
#include "ui/gl/gl_display_manager.h"
#include "ui/gl/gl_surface_wgl.h"
namespace gl {
GLSurfaceWGLQt::GLSurfaceWGLQt(const gfx::Size& size)
: GLSurfaceQt(size),
m_surfaceBuffer(nullptr)
{
}
GLSurfaceWGLQt::~GLSurfaceWGLQt()
{
Destroy();
}
gl::GLDisplay *GLSurfaceWGLQt::InitializeOneOff(gl::GpuPreference gpu_preference)
{
if (GLSurfaceWGL::InitializeOneOff())
return GLDisplayManagerWGL::GetInstance()->GetDisplay(gpu_preference);
return nullptr;
}
bool GLSurfaceWGLQt::Initialize(GLSurfaceFormat format)
{
m_surfaceBuffer = new PbufferGLSurfaceWGL(m_size);
m_format = format;
return m_surfaceBuffer->Initialize(format);
}
void GLSurfaceWGLQt::Destroy()
{
m_surfaceBuffer = nullptr;
}
void *GLSurfaceWGLQt::GetHandle()
{
return m_surfaceBuffer->GetHandle();
}
GLDisplay *GLSurfaceWGLQt::GetGLDisplay()
{
return m_surfaceBuffer->GetGLDisplay();
}
void *GLSurfaceWGLQt::GetConfig()
{
return m_surfaceBuffer->GetConfig();
}
} //namespace gl
#endif // BUILDFLAG(IS_WIN)
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