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/*
* Copyright (C) 2011 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GraphicsContext3DPrivate_h
#define GraphicsContext3DPrivate_h
#include "GLContext.h"
#include "GraphicsContext3D.h"
#include "PlatformLayer.h"
#include "TextureMapperPlatformLayer.h"
#include "TextureMapperPlatformLayerProxy.h"
namespace WebCore {
class BitmapTextureGL;
class GraphicsContext3DPrivate
#if USE(TEXTURE_MAPPER)
: public PlatformLayer
#endif
{
public:
GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle);
~GraphicsContext3DPrivate();
bool makeContextCurrent();
PlatformGraphicsContext3D platformContext();
GraphicsContext3D::RenderStyle renderStyle() { return m_renderStyle; }
#if USE(COORDINATED_GRAPHICS_THREADED)
virtual RefPtr<TextureMapperPlatformLayerProxy> proxy() const override;
virtual void swapBuffersIfNeeded() override;
#elif USE(TEXTURE_MAPPER)
virtual void paintToTextureMapper(TextureMapper&, const FloatRect& target, const TransformationMatrix&, float opacity);
#endif
private:
GraphicsContext3D* m_context;
std::unique_ptr<GLContext> m_glContext;
GraphicsContext3D::RenderStyle m_renderStyle;
#if USE(COORDINATED_GRAPHICS_THREADED)
RefPtr<TextureMapperPlatformLayerProxy> m_platformLayerProxy;
RefPtr<BitmapTextureGL> m_compositorTexture;
#endif
};
}
#endif // GraphicsContext3DPrivate_h
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