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author | Pasi Keränen <pasi.keranen@qt.io> | 2019-06-06 16:22:02 +0300 |
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committer | Pasi Keränen <pasi.keranen@qt.io> | 2019-06-07 13:52:44 +0300 |
commit | b4954701093739e7a4e54a0669f306922d0d4605 (patch) | |
tree | 73d71319a921234f6b507c9098fdc842f7fe06dc /res/effectlib/shadowMappingFragment.glsllib | |
parent | 8548a5f5579e3eee7e5ae6b1f6901dcc8bfee19e (diff) |
Long live the slayer!
Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Diffstat (limited to 'res/effectlib/shadowMappingFragment.glsllib')
-rw-r--r-- | res/effectlib/shadowMappingFragment.glsllib | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/res/effectlib/shadowMappingFragment.glsllib b/res/effectlib/shadowMappingFragment.glsllib new file mode 100644 index 0000000..660d736 --- /dev/null +++ b/res/effectlib/shadowMappingFragment.glsllib @@ -0,0 +1,10 @@ +#include "depthpass.glsllib" +float FragmentParaboloidDepth( vec4 inWorldPos, mat4 inMVP, vec2 inCameraProperties ) +{ + if (inWorldPos.w < 0.0) + discard; + vec4 projVec = inMVP * vec4( inWorldPos.xyz, 1.0 ); + projVec /= projVec.w; + projVec.z = depthValueToLinearDistance( 1.0 - projVec.z, inCameraProperties ); + return (projVec.z - inCameraProperties.x) / (inCameraProperties.y - inCameraProperties.x); +} |