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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2022-06-15 13:03:33 +0200
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2022-06-16 10:49:42 +0200
commit4563961362c14aceb47a9a416626d54cec10cd5d (patch)
treecbcd161b6f1265ba4280dbb1fce53417ae56700e /src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp
parent6d11ee1b0511e9985f1b88a6aa660f1bc0fe2e09 (diff)
Increase glyph cache cap to 4 textures
Since the glyph cache in Qt 3D Studio does not implement glyph recycling, we need a little bit extra room to make sure we can accommodate large character sets. Change-Id: I80a98acc987ed1fc1b657fe199250454bc7f261d Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
Diffstat (limited to 'src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp')
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