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path: root/src/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp
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* Add support for controlling the stereoscopic eye convergenceKaj Grönholm2023-06-011-0/+1
* Fix memory leak in Qt3DSRendererImplLayerRenderHelperAntti Määttä2022-08-291-25/+25
* Propagate custom material dirty flag correctlyAntti Määttä2020-11-161-1/+1
* Fix rendering problems with ordered group and alphatest objectsAntti Määttä2020-10-161-10/+20
* Use images with dynamic object texturesAntti Määttä2020-10-141-13/+11
* Unify source path usage in runtimeAntti Määttä2020-09-241-2/+6
* Fix disable depth test and disable depth prepassTony Leinonen2020-09-141-1/+5
* Disable alpha test for screen blend modeTony Leinonen2020-09-091-1/+2
* Fix studio viewport rendering when scene camera is visibleAntti Määttä2020-05-071-1/+1
* Fix subpresentations in custom shadersJere Tuliniemi2020-03-051-1/+5
* Add dynamic layer resizingJere Tuliniemi2020-02-281-0/+179
* Fix rendering after stereoscopic mode switchKaj Grönholm2020-02-141-0/+7
* Don't render when scene is not changingAntti Määttä2020-01-221-2/+3
* Add toggle for disabling ambient occlusionJanne Kangas2020-01-151-1/+2
* Implement ordered groupAntti Määttä2020-01-131-21/+80
* Add project setting for automatically flipping compressed texturesJanne Kangas2019-12-121-1/+2
* Improve perf logging #2Kaj Grönholm2019-12-091-2/+2
* Improve perf logging & timersKaj Grönholm2019-12-031-4/+4
* Check Force Transparent after checking for alpha testJere Tuliniemi2019-11-271-6/+6
* Add transparency mode selection to standard materialsJere Tuliniemi2019-09-191-1/+6
* Fix distance field text rendering with alpha testAntti Määttä2019-09-171-2/+2
* Implement two-pass rendering for transparent objectsAntti Määttä2019-09-121-21/+40
* Add property to Camera to enable frustum culling when neededAndy Nichols2019-08-291-11/+15
* Add support for stereoscopic renderingKaj Grönholm2019-08-231-1/+4
* Lazy load subpresentationsAntti Määttä2019-08-151-7/+12
* Use reloadable textures with dynamic objectsAntti Määttä2019-08-121-2/+28
* Font rendering fixesMiikka Heikkinen2019-08-061-32/+37
* Fix progressive antialiasingAntti Määttä2019-06-281-17/+14
* Do not build distance field shaders if they are not usedAntti Määttä2019-06-171-0/+1
* Long live the slayer!Pasi Keränen2019-06-071-0/+1477