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Diffstat (limited to 'examples/studio3d/simpleqml/main.qml')
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diff --git a/examples/studio3d/simpleqml/main.qml b/examples/studio3d/simpleqml/main.qml new file mode 100644 index 0000000..06321a7 --- /dev/null +++ b/examples/studio3d/simpleqml/main.qml @@ -0,0 +1,284 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import QtStudio3D.OpenGL 2.4 +import QtQuick.Window 2.3 +import QtQuick.Controls 2.2 +import QtQuick.Layouts 1.3 +import Qt.labs.platform 1.0 + +Rectangle { + id: root + color: "lightGray" + + MessageDialog { + id: errorDialog + } + + Studio3D { + id: s3d + focus: true + anchors.margins: 60 + anchors.fill: parent + property string textValue: "hello world" + + Presentation { + id: s3dpres + source: "qrc:/presentation/barrel.uip" + onCustomSignalEmitted: customSignalName.text = Date.now() + ": " + name + onSlideEntered: slideEnter.text = "Entered slide " + name + "(index " + index + ") on " + elementPath + onSlideExited: slideExit.text = "Exited slide " + name + "(index " + index + ") on " + elementPath + + DataInput { + name: "di_text" + value: s3d.textValue + } + + SceneElement { + id: sceneElementForScene + elementPath: "Scene" // could also refer to a Component node instead + onCurrentSlideIndexChanged: console.log("Current slide index for 'Scene': " + currentSlideIndex) + onCurrentSlideNameChanged: console.log("Current slide name for 'Scene': " + currentSlideName) + } + + // Exercise Element a bit. This is no different from using the + // functions on Presentations, just avoids the need to specify the + // name/path repeatedly. + Element { + id: barrelRef + elementPath: "Barrel" // or Scene.Layer.Barrel but as long as it's unique the name's good enough + } + } + ignoredEvents: mouseEvCb.checked ? Studio3D.EnableAllEvents : (Studio3D.IgnoreMouseEvents | Studio3D.IgnoreWheelEvents) + onRunningChanged: console.log("running: " + s3d.running) + onPresentationReady: console.log("presentationReady") + onErrorChanged: { + if (s3d.error !== "") { + errorDialog.text = s3d.error; + errorDialog.open(); + } + } + + property int frameCount: 0 + onFrameUpdate: frameCount += 1 + + Timer { + running: true + repeat: true + interval: 1000 + onTriggered: { + fpsCount.text = "~" + s3d.frameCount + " FPS"; + s3d.frameCount = 0; + } + } + + Timer { + interval: 2000 + running: true + repeat: true + } + + NumberAnimation on opacity { + id: opacityAnimation + from: 1 + to: 0 + duration: 5000 + running: false + onStopped: s3d.opacity = 1 + } + } + + Window { + id: w + visible: false + width: 500 + height: 500 + Item { + id: wroot + anchors.fill: parent + } + title: "Second window" + } + + RowLayout { + Button { + text: "Move to other window" + onClicked: { + w.visible = true; + if (s3d.parent === wroot) s3d.parent = root; else s3d.parent = wroot; + } + focusPolicy: Qt.NoFocus + } + Button { + text: "Open barrel without background" + onClicked: s3dpres.source = "qrc:/presentation/barrel_no_background.uip" + focusPolicy: Qt.NoFocus + } + Button { + text: "Animate opacity" + onClicked: opacityAnimation.running = true + focusPolicy: Qt.NoFocus + } + Button { + text: "Reload" + onClicked: s3dpres.reload() + focusPolicy: Qt.NoFocus + } + Button { + text: "Open" + onClicked: openDialog.open() + focusPolicy: Qt.NoFocus + } + CheckBox { + id: mouseEvCb + text: "Let mouse events through" + checked: true + focusPolicy: Qt.NoFocus + } + Button { + text: "Toggle camera" + onClicked: { + var v = s3dpres.getAttribute("Scene.Layer.Camera", "eyeball") + s3dpres.setAttribute("Scene.Layer.Camera", "eyeball", !v) + } + focusPolicy: Qt.NoFocus + } + Button { + text: "Send new data input value" + property int invocationCount: 0 + onClicked: s3d.textValue = "Data input value " + (++invocationCount) + focusPolicy: Qt.NoFocus + } + } + + Text { + id: fpsCount + text: "0 FPS" + anchors.bottom: parent.bottom + anchors.left: parent.left + } + Text { + id: customSignalName + anchors.bottom: parent.bottom + anchors.left: fpsCount.right + anchors.leftMargin: 8 + } + Text { + id: slideEnter + anchors.bottom: parent.bottom + anchors.left: customSignalName.right + anchors.leftMargin: 8 + } + Text { + id: slideExit + anchors.bottom: parent.bottom + anchors.left: slideEnter.right + anchors.leftMargin: 8 + } + Button { + id: nextSlideByIndex + text: "Next slide (via pres., wrap)" + anchors.left: parent.left + anchors.bottom: fpsCount.top + onClicked: s3dpres.goToSlide("Scene", true, true) + focusPolicy: Qt.NoFocus + } + Button { + id: seekBtn + text: "Seek to 5 seconds (via pres.)" + anchors.left: nextSlideByIndex.right + anchors.bottom: fpsCount.top + onClicked: s3dpres.goToTime("Scene", 5) + focusPolicy: Qt.NoFocus + } + Button { + id: nextSlideViaSceneElement + text: "Next slide (via SceneElement, no wrap)" + anchors.left: seekBtn.right + anchors.bottom: fpsCount.top + onClicked: sceneElementForScene.currentSlideIndex += 1 + focusPolicy: Qt.NoFocus + } + Button { + id: seekBtn2 + text: "Seek to 5 seconds (via SceneElement)" + anchors.left: nextSlideViaSceneElement.right + anchors.bottom: fpsCount.top + onClicked: sceneElementForScene.goToTime(5) + focusPolicy: Qt.NoFocus + } + + Button { + id: profTogBtn + text: "Toggle profile UI" + anchors.right: parent.right + anchors.bottom: parent.bottom + focusPolicy: Qt.NoFocus + onClicked: s3dpres.profileUiVisible = !s3dpres.profileUiVisible + } + Slider { + id: profUiScale + width: profTogBtn.width + anchors.right: profTogBtn.left + anchors.bottom: parent.bottom + from: 50 + to: 400 + value: 100 + focusPolicy: Qt.NoFocus + } + + FileDialog { + id: openDialog + fileMode: FileDialog.OpenFile + nameFilters: ["UIP files (*.uip)", "UIA files (*.uia)", "All files (*)"] + onAccepted: s3dpres.source = file + } +} |