summaryrefslogtreecommitdiffstats
path: root/src/api/studio3dqml/q3dsstudio3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/api/studio3dqml/q3dsstudio3d.cpp')
-rw-r--r--src/api/studio3dqml/q3dsstudio3d.cpp535
1 files changed, 535 insertions, 0 deletions
diff --git a/src/api/studio3dqml/q3dsstudio3d.cpp b/src/api/studio3dqml/q3dsstudio3d.cpp
new file mode 100644
index 0000000..5a46089
--- /dev/null
+++ b/src/api/studio3dqml/q3dsstudio3d.cpp
@@ -0,0 +1,535 @@
+/****************************************************************************
+**
+** Copyright (c) 2016 NVIDIA CORPORATION.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "q3dsstudio3d_p.h"
+#include "q3dsrenderer_p.h"
+#include "q3dspresentationitem_p.h"
+
+#include <QtStudio3D/private/q3dsviewersettings_p.h>
+#include <QtStudio3D/private/q3dspresentation_p.h>
+#include <QtStudio3D/private/q3dssceneelement_p.h>
+#include <QtStudio3D/private/viewerqmlstreamproxy_p.h>
+
+#include <QtCore/qdebug.h>
+#include <QtCore/qfileinfo.h>
+#include <QtQuick/qquickwindow.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmltype Studio3D
+ \instantiates Q3DSStudio3D
+ \inqmlmodule QtStudio3D
+ \ingroup OpenGLRuntime
+ \inherits Item
+ \keyword Studio3D
+
+ \brief Qt 3D Studio presentation viewer.
+
+ This type enables developers to embed Qt 3D Studio presentations in Qt
+ Quick.
+
+ \section2 Example Usage
+
+ \qml
+ Studio3D {
+ id: studio3D
+ anchors.fill: parent
+
+ Presentation {
+ source: "qrc:///presentation.uia"
+ SceneElement {
+ id: scene
+ elementPath: "Scene"
+ currentSlideIndex: 2
+ }
+ Element {
+ id: textLabel
+ elementPath: "Scene.Layer.myLabel"
+ }
+ }
+ ViewerSettings {
+ showRenderStats: true
+ }
+ onRunningChanged: {
+ console.log("Presentation ready!");
+ }
+ }
+ \endqml
+
+ \section2 Controlling the presentation
+
+ Like the example above suggests, Studio3D and the other types under the
+ QtStudio3D import offer more than simply rendering the animated Qt 3D
+ Studio presentation. They also offer scene manipulation, including
+
+ \list
+
+ \li querying and changing scene object properties (for example, the
+ transform of a model, colors and other settings of a material, etc.) via
+ Presentation::getAttribute(), Presentation::setAttribute(), \l Element, and
+ \l DataInput,
+
+ \li changing slides (and thus starting the relevant animations and applying
+ the scene object property changes associated with the new slide) via
+ Presentation::goToSlide(), \l SceneElement, and \l DataInput,
+
+ \li and controlling the timeline (the current playback position for the
+ key-frame based animations) both on the main scene and on individual
+ Component nodes via Presentation::goToTime(), \l SceneElement, and \l DataInput.
+
+ \endlist
+
+ \sa Presentation
+*/
+
+/*!
+ \qmlsignal Studio3D::frameUpdate()
+
+ This signal is emitted each time a frame has been rendered.
+*/
+
+/*!
+ \qmlsignal Studio3D::presentationLoaded()
+
+ This signal is emitted when the presentation has been loaded and is ready
+ to be shown.
+*/
+
+/*!
+ \qmlsignal Studio3D::presentationReady()
+
+ This signal is emitted when the presentation has fully initialized its 3D
+ scene for the first frame.
+
+ The difference to presentationLoaded() is that this signal is emitted only
+ when the asynchronous operations needed to build to 3D scene and the first
+ frame have completed.
+
+ When implementing splash screens via Loader items and the Item::visible
+ property, this is the signal that should be used to trigger hiding the
+ splash screen.
+*/
+
+Q3DSStudio3D::Q3DSStudio3D()
+ : m_viewerSettings(nullptr)
+ , m_presentation(nullptr)
+ , m_emitRunningChange(false)
+ , m_isRunning(false)
+ , m_eventIgnoreFlags(EnableAllEvents)
+ , m_pixelRatio(1.0)
+{
+ setMirrorVertically(true);
+ connect(this, &Q3DSStudio3D::windowChanged, this, &Q3DSStudio3D::handleWindowChanged);
+ connect(this, &Q3DSStudio3D::visibleChanged, this, &Q3DSStudio3D::handleVisibleChanged);
+
+ updateEventMasks();
+}
+
+Q3DSStudio3D::~Q3DSStudio3D()
+{
+}
+
+/*!
+ \qmlproperty Presentation Studio3D::presentation
+
+ Accessor for the presentation. Applications are expected to create a single
+ Presentation child object for Studio3D. If this is omitted, a presentation
+ is created automatically.
+
+ This property is read-only.
+*/
+Q3DSPresentationItem *Q3DSStudio3D::presentation() const
+{
+ return m_presentation;
+}
+
+// #TODO: QT3DS-3566 viewerSettings is missing documentation
+/*!
+ \qmlproperty ViewerSettings Studio3D::viewerSettings
+
+ This property is read-only.
+*/
+Q3DSViewerSettings *Q3DSStudio3D::viewerSettings() const
+{
+ return m_viewerSettings;
+}
+
+/*!
+ \qmlproperty string Studio3D::error
+
+ Contains the text for the error message that was generated during the
+ loading of the presentation. When no error occurred or there is no
+ presentation loaded, the value is an empty string.
+
+ This property is read-only.
+*/
+QString Q3DSStudio3D::error() const
+{
+ return m_error;
+}
+
+void Q3DSStudio3D::setError(const QString &error)
+{
+ if (error != m_error) {
+ m_error = error;
+ Q_EMIT errorChanged(m_error);
+ }
+}
+
+/*!
+ \qmlproperty EventIgnoreFlags Studio3D::ignoredEvents
+
+ This property can be used to ignore mouse/wheel/keyboard events.
+ By default all events are enabled.
+*/
+
+Q3DSStudio3D::EventIgnoreFlags Q3DSStudio3D::ignoredEvents() const
+{
+ return m_eventIgnoreFlags;
+}
+
+void Q3DSStudio3D::setIgnoredEvents(EventIgnoreFlags flags)
+{
+ if (m_eventIgnoreFlags == flags)
+ return;
+
+ m_eventIgnoreFlags = flags;
+ updateEventMasks();
+ Q_EMIT ignoredEventsChanged();
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::updateEventMasks()
+{
+ if (m_eventIgnoreFlags.testFlag(IgnoreMouseEvents)) {
+ setAcceptedMouseButtons(Qt::NoButton);
+ setAcceptHoverEvents(false);
+ } else {
+ setAcceptedMouseButtons(Qt::MouseButtonMask);
+ setAcceptHoverEvents(true);
+ }
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::componentComplete()
+{
+ const auto childObjs = children();
+ for (QObject *child : childObjs) {
+ auto settings = qobject_cast<Q3DSViewerSettings *>(child);
+ if (settings) {
+ if (m_viewerSettings)
+ qWarning("Duplicate ViewerSettings defined for Studio3D.");
+ else
+ m_viewerSettings = settings;
+ }
+ auto presentation = qobject_cast<Q3DSPresentationItem *>(child);
+ if (presentation) {
+ if (m_presentation)
+ qWarning("Duplicate Presentation defined for Studio3D.");
+ else
+ m_presentation = presentation;
+ }
+ }
+ if (!m_viewerSettings)
+ m_viewerSettings = new Q3DSViewerSettings(this);
+ if (!m_presentation)
+ m_presentation = new Q3DSPresentationItem(this);
+
+ m_viewerSettings->d_ptr->setCommandQueue(&m_pendingCommands);
+ m_presentation->d_ptr->setCommandQueue(&m_pendingCommands);
+
+ // Ensure qml stream proxy gets created on main thread
+ m_presentation->d_ptr->streamProxy();
+
+ QQuickFramebufferObject::componentComplete();
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::handleWindowChanged(QQuickWindow *window)
+{
+ if (!window)
+ return;
+
+ window->setClearBeforeRendering(false);
+ m_pixelRatio = window->devicePixelRatio();
+
+ // Call tick every frame of the GUI thread to notify QML about new frame via frameUpdate signal
+ connect(window, &QQuickWindow::afterAnimating, this, &Q3DSStudio3D::tick);
+ // Call update after the frame is handled to queue another frame
+ connect(window, &QQuickWindow::afterSynchronizing, this, &Q3DSStudio3D::update);
+}
+
+/*!
+ \internal
+ Queue up a command to inform the renderer of a newly-changed visible/hidden status.
+ */
+void Q3DSStudio3D::handleVisibleChanged()
+{
+ m_pendingCommands.m_visibleChanged = true;
+ m_pendingCommands.m_visible = isVisible();
+}
+
+/*!
+ \brief internal
+ */
+void Q3DSStudio3D::reset()
+{
+ // Fake a source change to trigger a reloading of the presentation
+ m_pendingCommands.m_sourceChanged = true;
+ m_pendingCommands.m_source = m_presentation->source();
+ m_pendingCommands.m_variantListChanged = true;
+ m_pendingCommands.m_variantList = m_presentation->variantList();
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::requestResponseHandler(const QString &elementPath, CommandType commandType,
+ void *requestData)
+{
+ switch (commandType) {
+ case CommandType_RequestSlideInfo: {
+ Q3DSSceneElement *handler = qobject_cast<Q3DSSceneElement *>(
+ m_presentation->registeredElement(elementPath));
+ if (handler)
+ handler->d_ptr->requestResponseHandler(commandType, requestData);
+ else
+ qWarning() << __FUNCTION__ << "RequestSlideInfo response got for unregistered scene.";
+ break;
+ }
+ case CommandType_RequestDataInputs: {
+ Q3DSPresentation *handler = qobject_cast<Q3DSPresentation *>(m_presentation);
+ if (handler) {
+ handler->d_ptr->requestResponseHandler(commandType, requestData);
+ } else {
+ qWarning() << __FUNCTION__
+ << "RequestDataInputs response got for invalid presentation.";
+ }
+ break;
+ }
+ case CommandType_RequestDataOutputs: {
+ Q3DSPresentation *handler = qobject_cast<Q3DSPresentation *>(m_presentation);
+ if (handler) {
+ handler->d_ptr->requestResponseHandler(commandType, requestData);
+ } else {
+ qWarning() << __FUNCTION__
+ << "RequestDataOutputs response got for invalid presentation.";
+ }
+ break;
+ }
+ default:
+ qWarning() << __FUNCTION__ << "Unknown command type.";
+ break;
+ }
+}
+
+/*!
+ \internal
+ Create the Q3DSRenderer. Invoked automatically by the QML scene graph.
+ */
+QQuickFramebufferObject::Renderer *Q3DSStudio3D::createRenderer() const
+{
+ // It is "illegal" to create a connection between the renderer
+ // and the plugin, and vice-versa. The only valid time the two
+ // may communicate is during Q3DSRenderer::synchronize().
+ Q3DSRenderer *renderer = new Q3DSRenderer(isVisible(), m_presentation->d_ptr->streamProxy());
+
+ connect(renderer, &Q3DSRenderer::enterSlide,
+ m_presentation->d_ptr, &Q3DSPresentationPrivate::handleSlideEntered);
+ connect(renderer, &Q3DSRenderer::dataOutputValueUpdated,
+ m_presentation->d_ptr, &Q3DSPresentationPrivate::handleDataOutputValueUpdate);
+ connect(renderer, &Q3DSRenderer::elementsCreated,
+ m_presentation->d_ptr, &Q3DSPresentationPrivate::handleElementsCreated);
+ connect(renderer, &Q3DSRenderer::materialsCreated,
+ m_presentation->d_ptr, &Q3DSPresentationPrivate::handleMaterialsCreated);
+ connect(renderer, &Q3DSRenderer::meshesCreated,
+ m_presentation->d_ptr, &Q3DSPresentationPrivate::handleMeshesCreated);
+ connect(renderer, &Q3DSRenderer::exitSlide,
+ m_presentation, &Q3DSPresentation::slideExited);
+ connect(renderer, &Q3DSRenderer::customSignalEmitted,
+ m_presentation, &Q3DSPresentation::customSignalEmitted);
+ connect(renderer, &Q3DSRenderer::requestResponse,
+ this, &Q3DSStudio3D::requestResponseHandler);
+ connect(renderer, &Q3DSRenderer::presentationLoaded,
+ this, &Q3DSStudio3D::presentationLoaded);
+ connect(renderer, &Q3DSRenderer::presentationReady,
+ this, &Q3DSStudio3D::presentationReady);
+ return renderer;
+}
+
+/*!
+ \qmlproperty bool Studio3D::running
+
+ The value of this property is \c true when the presentation has been loaded
+ and is ready to be shown.
+
+ This property is read-only.
+*/
+bool Q3DSStudio3D::isRunning() const
+{
+ return m_isRunning;
+}
+
+/*!
+ \internal
+ Emit QML `runningChanged` and `frameUpdate` and signals.
+ This method is called every frame, and emits the `frameUpdate` signal every frame,
+ regardless of plugin visibility. This allows a hidden Qt3DSView to still process
+ information every frame, even though the Renderer is not rendering.
+
+ To prevent expensive onFrameUpdate handlers from being processed when hidden,
+ add an early return to the top like:
+
+ onFrameUpdate: {
+ if (!visible) return;
+ ...
+ }
+ */
+void Q3DSStudio3D::tick()
+{
+ if (m_emitRunningChange) {
+ m_isRunning = true;
+ Q_EMIT runningChanged(true);
+ m_emitRunningChange = false;
+ }
+
+ // Don't call onFrameUpdate until after onInitialize has been called
+ if (m_isRunning) {
+ // Give QML an opportunity to change Qt3DS values every frame
+ Q_EMIT frameUpdate();
+ }
+}
+
+/*!
+ \internal
+ Copies the list of commands previously queued up. Called by Q3DSRenderer::synchronize().
+ */
+void Q3DSStudio3D::getCommands(bool emitInitialize, CommandQueue &renderQueue)
+{
+ if (emitInitialize)
+ m_emitRunningChange = true;
+
+ renderQueue.copyCommands(m_pendingCommands);
+ m_pendingCommands.clear(false);
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::mousePressEvent(QMouseEvent *event)
+{
+ if (m_eventIgnoreFlags.testFlag(IgnoreMouseEvents))
+ return;
+
+ if (m_pixelRatio != 1.0) {
+ QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
+ event->button(), event->buttons(), event->modifiers());
+ m_presentation->mousePressEvent(&scaledEvent);
+ } else {
+ m_presentation->mousePressEvent(event);
+ }
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::mouseReleaseEvent(QMouseEvent *event)
+{
+ if (m_eventIgnoreFlags.testFlag(IgnoreMouseEvents))
+ return;
+
+ if (m_pixelRatio != 1.0) {
+ QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
+ event->button(), event->buttons(), event->modifiers());
+ m_presentation->mouseReleaseEvent(&scaledEvent);
+ } else {
+ m_presentation->mouseReleaseEvent(event);
+ }
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::mouseMoveEvent(QMouseEvent *event)
+{
+ if (m_eventIgnoreFlags.testFlag(IgnoreMouseEvents))
+ return;
+
+ if (m_pixelRatio != 1.0) {
+ QMouseEvent scaledEvent(event->type(), event->pos() * m_pixelRatio,
+ event->button(), event->buttons(), event->modifiers());
+ m_presentation->mouseMoveEvent(&scaledEvent);
+ } else {
+ m_presentation->mouseMoveEvent(event);
+ }
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::wheelEvent(QWheelEvent *event)
+{
+ if (m_eventIgnoreFlags.testFlag(IgnoreWheelEvents))
+ return;
+
+ m_presentation->wheelEvent(event);
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::keyPressEvent(QKeyEvent *event)
+{
+ if (m_eventIgnoreFlags.testFlag(IgnoreKeyboardEvents))
+ return;
+
+ m_presentation->keyPressEvent(event);
+}
+
+/*!
+ \internal
+ */
+void Q3DSStudio3D::keyReleaseEvent(QKeyEvent *event)
+{
+ if (m_eventIgnoreFlags.testFlag(IgnoreKeyboardEvents))
+ return;
+
+ if (!event->isAutoRepeat())
+ m_presentation->keyReleaseEvent(event);
+}
+
+QT_END_NAMESPACE