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Diffstat (limited to 'src/dm/systems/cores/SimpleActionCore.cpp')
-rw-r--r-- | src/dm/systems/cores/SimpleActionCore.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/src/dm/systems/cores/SimpleActionCore.cpp b/src/dm/systems/cores/SimpleActionCore.cpp new file mode 100644 index 0000000..b2f3553 --- /dev/null +++ b/src/dm/systems/cores/SimpleActionCore.cpp @@ -0,0 +1,240 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "Qt3DSDMPrefix.h" +#include "SimpleActionCore.h" + +namespace qt3dsdm { + +Qt3DSDMActionHandle CSimpleActionCore::CreateAction(Qt3DSDMInstanceHandle inInstance, + Qt3DSDMSlideHandle inSlide, + Qt3DSDMInstanceHandle inOwner, + SLong4 inTriggerTargetObjects) +{ + int nextId = GetNextId(); + Qt3DSDMActionHandle retval = CreateActionWithHandle(nextId, inInstance, inSlide, inOwner); + SetTriggerObject(retval, inTriggerTargetObjects); + SetTargetObject(retval, inTriggerTargetObjects); + return retval; +} + +void CSimpleActionCore::DeleteAction(Qt3DSDMActionHandle inAction, Qt3DSDMInstanceHandle &outInstance) +{ + SAction *theAction = GetActionNF(inAction, m_Objects); + outInstance = theAction->m_ActionInfo.m_Instance; + do_all(theAction->m_ActionInfo.m_HandlerArgs, + std::bind(EraseHandle, std::placeholders::_1, std::ref(m_Objects))); + EraseHandle(inAction, m_Objects); +} + +const SActionInfo &CSimpleActionCore::GetActionInfo(Qt3DSDMActionHandle inAction) const +{ + const SAction *theAction = GetActionNF(inAction, m_Objects); + return theAction->m_ActionInfo; +} + +inline void AddIfActionMatches(const THandleObjectPair &inPair, Qt3DSDMSlideHandle inSlide, + Qt3DSDMInstanceHandle inOwner, TActionHandleList &outActions) +{ + if (inPair.second->GetType() == CHandleObject::EHandleObjectTypeAction) { + const SAction *theAction = static_cast<SAction *>(inPair.second.get()); + if ((!inSlide.Valid() || inSlide == theAction->m_ActionInfo.m_Slide) + && (!inOwner.Valid() || inOwner == theAction->m_ActionInfo.m_Owner)) + outActions.push_back(inPair.first); + } +} + +// Return all actions that belong to a certain instance in a certain slide +void CSimpleActionCore::GetActions(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner, + TActionHandleList &outActions) const +{ + outActions.clear(); + do_all(m_Objects, + std::bind(AddIfActionMatches, + std::placeholders::_1, inSlide, inOwner, std::ref(outActions))); +} + +// Return all actions that exist in a certain slide +void CSimpleActionCore::GetActions(Qt3DSDMSlideHandle inSlide, TActionHandleList &outActions) const +{ + GetActions(inSlide, 0, outActions); +} + +// Return all actions that belong to a certain instance +void CSimpleActionCore::GetActions(Qt3DSDMInstanceHandle inOwner, + TActionHandleList &outActions) const +{ + GetActions(0, inOwner, outActions); +} + +// Return all actions +void CSimpleActionCore::GetActions(TActionHandleList &outActions) const +{ + outActions.clear(); + outActions.reserve(m_Objects.size()); + do_all(m_Objects, + std::bind(MaybeAddObject<SAction, Qt3DSDMActionHandle>, + std::placeholders::_1, std::ref(outActions))); +} + +// Return the instance that was allocated for this action. +Qt3DSDMInstanceHandle CSimpleActionCore::GetActionInstance(Qt3DSDMActionHandle inAction) const +{ + return GetActionNF(inAction, m_Objects)->m_ActionInfo.m_Instance; +} + +inline bool ActionInstanceMatches(const THandleObjectPair &inPair, Qt3DSDMInstanceHandle inInstance) +{ + if (inPair.second->GetType() == CHandleObject::EHandleObjectTypeAction) { + const SAction *theAction = static_cast<SAction *>(inPair.second.get()); + if (inInstance == theAction->m_ActionInfo.m_Instance) + return true; + } + return false; +} + +// Reverse lookup into the action system so you can match actions to instances. +Qt3DSDMActionHandle +CSimpleActionCore::GetActionByInstance(Qt3DSDMInstanceHandle inActionInstance) const +{ + THandleObjectMap::const_iterator theAction = + find_if(m_Objects.begin(), m_Objects.end(), + std::bind(ActionInstanceMatches, std::placeholders::_1, inActionInstance)); + if (theAction != m_Objects.end()) + return theAction->first; + throw ActionNotFound(L""); +} + +// Action Properties +void CSimpleActionCore::SetTriggerObject(Qt3DSDMActionHandle inAction, + const SObjectRefType &inTriggerObject) +{ + SAction *theAction = GetActionNF(inAction, m_Objects); + theAction->m_ActionInfo.m_TriggerObject = inTriggerObject; +} + +void CSimpleActionCore::SetTargetObject(Qt3DSDMActionHandle inAction, + const SObjectRefType &inTargetObject) +{ + SAction *theAction = GetActionNF(inAction, m_Objects); + theAction->m_ActionInfo.m_TargetObject = inTargetObject; +} + +void CSimpleActionCore::SetEvent(Qt3DSDMActionHandle inAction, const wstring &inEventHandle) +{ + SAction *theAction = GetActionNF(inAction, m_Objects); + theAction->m_ActionInfo.m_Event = inEventHandle; +} + +void CSimpleActionCore::SetHandler(Qt3DSDMActionHandle inAction, const wstring &inHandlerHandle) +{ + SAction *theAction = GetActionNF(inAction, m_Objects); + theAction->m_ActionInfo.m_Handler = inHandlerHandle; +} + +// Action Argument +Qt3DSDMHandlerArgHandle CSimpleActionCore::AddHandlerArgument(Qt3DSDMActionHandle inAction, + const TCharStr &inName, + HandlerArgumentType::Value inArgType, + DataModelDataType::Value inValueType) +{ + int nextId = GetNextId(); + return AddHandlerArgumentWithHandle(nextId, inAction, inName, inArgType, inValueType); +} + +void CSimpleActionCore::RemoveHandlerArgument(Qt3DSDMHandlerArgHandle inHandlerArgument) +{ + SHandlerArgument *theHandlerArgument = GetHandlerArgumentNF(inHandlerArgument, m_Objects); + SAction *theAction = GetActionNF(theHandlerArgument->m_HandlerArgInfo.m_Action, m_Objects); + EraseHandle(inHandlerArgument, m_Objects); + erase_if(theAction->m_ActionInfo.m_HandlerArgs, + std::bind(equal_to<int>(), std::placeholders::_1, inHandlerArgument.GetHandleValue())); +} + +const SHandlerArgumentInfo & +CSimpleActionCore::GetHandlerArgumentInfo(Qt3DSDMHandlerArgHandle inHandlerArgument) const +{ + if (HandleValid(inHandlerArgument)) { + const SHandlerArgument *theHandlerArgument = + GetHandlerArgumentNF(inHandlerArgument, m_Objects); + return theHandlerArgument->m_HandlerArgInfo; + } else { + static SHandlerArgumentInfo dummy; + return dummy; + } +} + +void CSimpleActionCore::GetHandlerArguments(Qt3DSDMActionHandle inAction, + THandlerArgHandleList &outHandlerArguments) const +{ + const SAction *theAction = GetActionNF(inAction, m_Objects); + outHandlerArguments = theAction->m_ActionInfo.m_HandlerArgs; +} + +// Action Argument Properties +void CSimpleActionCore::GetHandlerArgumentValue(Qt3DSDMHandlerArgHandle inHandlerArgument, + SValue &outValue) const +{ + const SHandlerArgument *theHandlerArgument = GetHandlerArgumentNF(inHandlerArgument, m_Objects); + outValue = theHandlerArgument->m_HandlerArgInfo.m_Value; +} + +void CSimpleActionCore::SetHandlerArgumentValue(Qt3DSDMHandlerArgHandle inHandlerArgument, + const SValue &inValue) +{ + SHandlerArgument *theHandlerArgument = GetHandlerArgumentNF(inHandlerArgument, m_Objects); + theHandlerArgument->m_HandlerArgInfo.m_Value = inValue; +} + +// Helper functions +Qt3DSDMActionHandle CSimpleActionCore::CreateActionWithHandle(int inHandle, + Qt3DSDMInstanceHandle inInstance, + Qt3DSDMSlideHandle inSlide, + Qt3DSDMInstanceHandle inOwner) +{ + if (HandleValid(inHandle)) + throw HandleExists(L""); + m_Objects.insert(make_pair( + inHandle, (THandleObjectPtr) new SAction(inHandle, inInstance, inSlide, inOwner))); + return inHandle; +} + +Qt3DSDMHandlerArgHandle +CSimpleActionCore::AddHandlerArgumentWithHandle(int inHandle, Qt3DSDMActionHandle inAction, + const TCharStr &inName, HandlerArgumentType::Value inArgType, + DataModelDataType::Value inValueType) +{ + if (HandleValid(inHandle)) + throw HandleExists(L""); + m_Objects.insert(make_pair(inHandle, (THandleObjectPtr) new SHandlerArgument( + inHandle, inAction, inName, inArgType, inValueType))); + SAction *theAction = GetActionNF(inAction, m_Objects); + theAction->m_ActionInfo.m_HandlerArgs.push_back(inHandle); + return inHandle; +} +} |