diff options
Diffstat (limited to 'src/render/backends/gl')
-rw-r--r-- | src/render/backends/gl/Q3DSRenderBackendGLES2.cpp | 4 | ||||
-rw-r--r-- | src/render/backends/gl/Qt3DSOpenGLExtensions.h | 2 | ||||
-rw-r--r-- | src/render/backends/gl/Qt3DSOpenGLUtil.h | 4 | ||||
-rw-r--r-- | src/render/backends/gl/Qt3DSRenderBackendGL3.cpp | 8 |
4 files changed, 9 insertions, 9 deletions
diff --git a/src/render/backends/gl/Q3DSRenderBackendGLES2.cpp b/src/render/backends/gl/Q3DSRenderBackendGLES2.cpp index 1db51ef..54d8d5d 100644 --- a/src/render/backends/gl/Q3DSRenderBackendGLES2.cpp +++ b/src/render/backends/gl/Q3DSRenderBackendGLES2.cpp @@ -42,13 +42,13 @@ #if defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2_ANGLE) #define GL_CALL_TIMER_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x); -#define GL_CALL_TESSELATION_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x); +#define GL_CALL_TESSELLATION_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x); #define GL_CALL_MULTISAMPLE_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x); #define GL_CALL_EXTRA_FUNCTION(x) m_glExtraFunctions->x; RENDER_LOG_ERROR_PARAMS(x); #define GL_CALL_EXTENSION_FUNCTION(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x); #else #define GL_CALL_TIMER_EXT(x) -#define GL_CALL_TESSELATION_EXT(x) +#define GL_CALL_TESSELLATION_EXT(x) #define GL_CALL_MULTISAMPLE_EXT(x) #define GL_CALL_EXTRA_FUNCTION(x) m_glExtraFunctions->x; RENDER_LOG_ERROR_PARAMS(x); #define GL_CALL_EXTENSION_FUNCTION(x) diff --git a/src/render/backends/gl/Qt3DSOpenGLExtensions.h b/src/render/backends/gl/Qt3DSOpenGLExtensions.h index c9ba76a..e79fe1b 100644 --- a/src/render/backends/gl/Qt3DSOpenGLExtensions.h +++ b/src/render/backends/gl/Qt3DSOpenGLExtensions.h @@ -134,7 +134,7 @@ class Qt3DSOpenGLES2Extensions : public Qt3DSOpenGLExtensions public: Qt3DSOpenGLES2Extensions(); - // tesselation shader + // tessellation shader void glPatchParameteriEXT(GLenum pname, GLint value); // timer diff --git a/src/render/backends/gl/Qt3DSOpenGLUtil.h b/src/render/backends/gl/Qt3DSOpenGLUtil.h index 32f7dad..47f4230 100644 --- a/src/render/backends/gl/Qt3DSOpenGLUtil.h +++ b/src/render/backends/gl/Qt3DSOpenGLUtil.h @@ -1757,7 +1757,7 @@ namespace render { return NVRenderClearFlags(retval); } - static GLenum fromDrawModeToGL(NVRenderDrawMode::Enum value, bool inTesselationSupported) + static GLenum fromDrawModeToGL(NVRenderDrawMode::Enum value, bool inTessellationSupported) { switch (value) { case NVRenderDrawMode::Points: @@ -1775,7 +1775,7 @@ namespace render { case NVRenderDrawMode::Triangles: return GL_TRIANGLES; case NVRenderDrawMode::Patches: - return (inTesselationSupported) ? GL_PATCHES : GL_TRIANGLES; + return (inTessellationSupported) ? GL_PATCHES : GL_TRIANGLES; default: break; } diff --git a/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp b/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp index e5caf5e..4e637da 100644 --- a/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp +++ b/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp @@ -43,10 +43,10 @@ #if defined(QT_OPENGL_ES) #define GL_CALL_TIMER_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x); -#define GL_CALL_TESSELATION_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x); +#define GL_CALL_TESSELLATION_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x); #else #define GL_CALL_TIMER_EXT(x) m_timerExtension->x; RENDER_LOG_ERROR_PARAMS(x); -#define GL_CALL_TESSELATION_EXT(x) m_tessellationShader->x; RENDER_LOG_ERROR_PARAMS(x); +#define GL_CALL_TESSELLATION_EXT(x) m_tessellationShader->x; RENDER_LOG_ERROR_PARAMS(x); #define GL_CALL_MULTISAMPLE_EXT(x) m_multiSample->x; RENDER_LOG_ERROR_PARAMS(x); #endif @@ -408,9 +408,9 @@ namespace render { && m_pCurrentMiscState->m_PatchVertexCount != inputAssembler->m_PatchVertexCount) { m_pCurrentMiscState->m_PatchVertexCount = inputAssembler->m_PatchVertexCount; #if defined(QT_OPENGL_ES) - GL_CALL_TESSELATION_EXT(glPatchParameteriEXT(GL_PATCH_VERTICES, inputAssembler->m_PatchVertexCount)); + GL_CALL_TESSELLATION_EXT(glPatchParameteriEXT(GL_PATCH_VERTICES, inputAssembler->m_PatchVertexCount)); #else - GL_CALL_TESSELATION_EXT(glPatchParameteri(GL_PATCH_VERTICES, inputAssembler->m_PatchVertexCount)); + GL_CALL_TESSELLATION_EXT(glPatchParameteri(GL_PATCH_VERTICES, inputAssembler->m_PatchVertexCount)); #endif } |