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-rw-r--r--src/render/Qt3DSRenderShaderProgram.h4
-rw-r--r--src/render/backends/Qt3DSRenderBackend.h4
-rw-r--r--src/render/backends/gl/Q3DSRenderBackendGLES2.cpp4
-rw-r--r--src/render/backends/gl/Qt3DSOpenGLExtensions.h2
-rw-r--r--src/render/backends/gl/Qt3DSOpenGLUtil.h4
-rw-r--r--src/render/backends/gl/Qt3DSRenderBackendGL3.cpp8
6 files changed, 13 insertions, 13 deletions
diff --git a/src/render/Qt3DSRenderShaderProgram.h b/src/render/Qt3DSRenderShaderProgram.h
index ed8c677..5ad3f06 100644
--- a/src/render/Qt3DSRenderShaderProgram.h
+++ b/src/render/Qt3DSRenderShaderProgram.h
@@ -106,7 +106,7 @@ namespace render {
NVConstDataRef<QT3DSI8> fragmentShaderSource, bool binaryProgram = false);
/**
- * @brief create tesselation control shader
+ * @brief create tessellation control shader
*
* @param[in] context Pointer to render context
* @param[in] tessControlShaderSource Tessellation control shader source code
@@ -120,7 +120,7 @@ namespace render {
bool binaryProgram = false);
/**
- * @brief create tesselation evaluation shader
+ * @brief create tessellation evaluation shader
*
* @param[in] context Pointer to render context
* @param[in] tessEvaluationShaderSource Tessellation evaluation shader source code
diff --git a/src/render/backends/Qt3DSRenderBackend.h b/src/render/backends/Qt3DSRenderBackend.h
index 4e9e177..226e0b7 100644
--- a/src/render/backends/Qt3DSRenderBackend.h
+++ b/src/render/backends/Qt3DSRenderBackend.h
@@ -73,10 +73,10 @@ namespace render {
typedef struct _NVRenderBackendVertexShaderObject *NVRenderBackendVertexShaderObject;
/// opaque fragment shader object handle
typedef struct _NVRenderBackendFragmentShaderObject *NVRenderBackendFragmentShaderObject;
- /// opaque tesselation control shader object handle
+ /// opaque tessellation control shader object handle
typedef struct _NVRenderBackendTessControlShaderObject
*NVRenderBackendTessControlShaderObject;
- /// opaque tesselation evaluation shader object handle
+ /// opaque tessellation evaluation shader object handle
typedef struct _NVRenderBackendTessEvaluationShaderObject
*NVRenderBackendTessEvaluationShaderObject;
/// opaque geometry shader object handle
diff --git a/src/render/backends/gl/Q3DSRenderBackendGLES2.cpp b/src/render/backends/gl/Q3DSRenderBackendGLES2.cpp
index 1db51ef..54d8d5d 100644
--- a/src/render/backends/gl/Q3DSRenderBackendGLES2.cpp
+++ b/src/render/backends/gl/Q3DSRenderBackendGLES2.cpp
@@ -42,13 +42,13 @@
#if defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2_ANGLE)
#define GL_CALL_TIMER_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x);
-#define GL_CALL_TESSELATION_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x);
+#define GL_CALL_TESSELLATION_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x);
#define GL_CALL_MULTISAMPLE_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x);
#define GL_CALL_EXTRA_FUNCTION(x) m_glExtraFunctions->x; RENDER_LOG_ERROR_PARAMS(x);
#define GL_CALL_EXTENSION_FUNCTION(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x);
#else
#define GL_CALL_TIMER_EXT(x)
-#define GL_CALL_TESSELATION_EXT(x)
+#define GL_CALL_TESSELLATION_EXT(x)
#define GL_CALL_MULTISAMPLE_EXT(x)
#define GL_CALL_EXTRA_FUNCTION(x) m_glExtraFunctions->x; RENDER_LOG_ERROR_PARAMS(x);
#define GL_CALL_EXTENSION_FUNCTION(x)
diff --git a/src/render/backends/gl/Qt3DSOpenGLExtensions.h b/src/render/backends/gl/Qt3DSOpenGLExtensions.h
index c9ba76a..e79fe1b 100644
--- a/src/render/backends/gl/Qt3DSOpenGLExtensions.h
+++ b/src/render/backends/gl/Qt3DSOpenGLExtensions.h
@@ -134,7 +134,7 @@ class Qt3DSOpenGLES2Extensions : public Qt3DSOpenGLExtensions
public:
Qt3DSOpenGLES2Extensions();
- // tesselation shader
+ // tessellation shader
void glPatchParameteriEXT(GLenum pname, GLint value);
// timer
diff --git a/src/render/backends/gl/Qt3DSOpenGLUtil.h b/src/render/backends/gl/Qt3DSOpenGLUtil.h
index 32f7dad..47f4230 100644
--- a/src/render/backends/gl/Qt3DSOpenGLUtil.h
+++ b/src/render/backends/gl/Qt3DSOpenGLUtil.h
@@ -1757,7 +1757,7 @@ namespace render {
return NVRenderClearFlags(retval);
}
- static GLenum fromDrawModeToGL(NVRenderDrawMode::Enum value, bool inTesselationSupported)
+ static GLenum fromDrawModeToGL(NVRenderDrawMode::Enum value, bool inTessellationSupported)
{
switch (value) {
case NVRenderDrawMode::Points:
@@ -1775,7 +1775,7 @@ namespace render {
case NVRenderDrawMode::Triangles:
return GL_TRIANGLES;
case NVRenderDrawMode::Patches:
- return (inTesselationSupported) ? GL_PATCHES : GL_TRIANGLES;
+ return (inTessellationSupported) ? GL_PATCHES : GL_TRIANGLES;
default:
break;
}
diff --git a/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp b/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp
index e5caf5e..4e637da 100644
--- a/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp
+++ b/src/render/backends/gl/Qt3DSRenderBackendGL3.cpp
@@ -43,10 +43,10 @@
#if defined(QT_OPENGL_ES)
#define GL_CALL_TIMER_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x);
-#define GL_CALL_TESSELATION_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x);
+#define GL_CALL_TESSELLATION_EXT(x) m_qt3dsExtensions->x; RENDER_LOG_ERROR_PARAMS(x);
#else
#define GL_CALL_TIMER_EXT(x) m_timerExtension->x; RENDER_LOG_ERROR_PARAMS(x);
-#define GL_CALL_TESSELATION_EXT(x) m_tessellationShader->x; RENDER_LOG_ERROR_PARAMS(x);
+#define GL_CALL_TESSELLATION_EXT(x) m_tessellationShader->x; RENDER_LOG_ERROR_PARAMS(x);
#define GL_CALL_MULTISAMPLE_EXT(x) m_multiSample->x; RENDER_LOG_ERROR_PARAMS(x);
#endif
@@ -408,9 +408,9 @@ namespace render {
&& m_pCurrentMiscState->m_PatchVertexCount != inputAssembler->m_PatchVertexCount) {
m_pCurrentMiscState->m_PatchVertexCount = inputAssembler->m_PatchVertexCount;
#if defined(QT_OPENGL_ES)
- GL_CALL_TESSELATION_EXT(glPatchParameteriEXT(GL_PATCH_VERTICES, inputAssembler->m_PatchVertexCount));
+ GL_CALL_TESSELLATION_EXT(glPatchParameteriEXT(GL_PATCH_VERTICES, inputAssembler->m_PatchVertexCount));
#else
- GL_CALL_TESSELATION_EXT(glPatchParameteri(GL_PATCH_VERTICES, inputAssembler->m_PatchVertexCount));
+ GL_CALL_TESSELLATION_EXT(glPatchParameteri(GL_PATCH_VERTICES, inputAssembler->m_PatchVertexCount));
#endif
}