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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_GRAPH_OBJECT_TYPES_H
+#define QT3DS_RENDER_GRAPH_OBJECT_TYPES_H
+#include "Qt3DSRender.h"
+#include "foundation/Qt3DSAssert.h"
+
+namespace qt3ds {
+namespace render {
+
+// If you need a generic switch statement, then these macros will ensure
+// you get all the types the first time.
+#define QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Presentation) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Scene) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Node) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Layer) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Light) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Camera) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Model) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(DefaultMaterial) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Image) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Text) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Effect) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(RenderPlugin) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(CustomMaterial) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(ReferencedMaterial) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Path) \
+ QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(PathSubPath)
+
+ struct GraphObjectTypes
+ {
+ enum Enum {
+ Unknown = 0,
+ Presentation,
+ Scene,
+ Node,
+ Layer,
+ Light,
+ Camera,
+ Model,
+ DefaultMaterial,
+ Image,
+ Text,
+ Effect,
+ CustomMaterial,
+ RenderPlugin,
+ ReferencedMaterial,
+ Path,
+ PathSubPath,
+ Lightmaps,
+ LastKnownGraphObjectType,
+ };
+
+ static bool IsMaterialType(Enum type)
+ {
+ switch (type) {
+ case ReferencedMaterial:
+ case CustomMaterial:
+ case DefaultMaterial:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ static bool IsLightmapType(Enum type)
+ {
+ switch (type) {
+ case Lightmaps:
+ case DefaultMaterial:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ static bool IsNodeType(Enum type)
+ {
+ switch (type) {
+ case Node:
+ case Layer:
+ case Light:
+ case Camera:
+ case Model:
+ case Text:
+ case Path:
+ return true;
+
+ default:
+ break;
+ }
+ return false;
+ }
+
+ static bool IsRenderableType(Enum type)
+ {
+ switch (type) {
+ case Model:
+ case Text:
+ case Path:
+ return true;
+ default:
+ break;
+ }
+ return false;
+ }
+
+ static bool IsLightCameraType(Enum type)
+ {
+ switch (type) {
+ case Camera:
+ case Light:
+ return true;
+ default:
+ break;
+ }
+ return false;
+ }
+ static const char *GetObjectTypeName(Enum inType)
+ {
+ switch (inType) {
+#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type) \
+ case type: \
+ return #type;
+ QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
+#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
+ default:
+ break;
+ }
+ QT3DS_ASSERT(false);
+ return "";
+ }
+ };
+}
+}
+
+#endif