summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/Qt3DSRenderGraphObjectTypes.h
blob: 620f6c5d5918d24fcac4991451325e3fffc91060 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_GRAPH_OBJECT_TYPES_H
#define QT3DS_RENDER_GRAPH_OBJECT_TYPES_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSAssert.h"

namespace qt3ds {
namespace render {

// If you need a generic switch statement, then these macros will ensure
// you get all the types the first time.
#define QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES                                                      \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Presentation)                                               \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Scene)                                                      \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Node)                                                       \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Layer)                                                      \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Light)                                                      \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Camera)                                                     \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Model)                                                      \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(DefaultMaterial)                                            \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Image)                                                      \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Text)                                                       \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Effect)                                                     \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(RenderPlugin)                                               \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(CustomMaterial)                                             \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(ReferencedMaterial)                                         \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(Path)                                                       \
    QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(PathSubPath)

    struct GraphObjectTypes
    {
        enum Enum {
            Unknown = 0,
            Presentation,
            Scene,
            Node,
            Layer,
            Light,
            Camera,
            Model,
            DefaultMaterial,
            Image,
            Text,
            Effect,
            CustomMaterial,
            RenderPlugin,
            ReferencedMaterial,
            Path,
            PathSubPath,
            Lightmaps,
            LastKnownGraphObjectType,
        };

        static bool IsMaterialType(Enum type)
        {
            switch (type) {
            case ReferencedMaterial:
            case CustomMaterial:
            case DefaultMaterial:
                return true;
            default:
                return false;
            }
        }

        static bool IsLightmapType(Enum type)
        {
            switch (type) {
            case Lightmaps:
            case DefaultMaterial:
                return true;
            default:
                return false;
            }
        }

        static bool IsNodeType(Enum type)
        {
            switch (type) {
            case Node:
            case Layer:
            case Light:
            case Camera:
            case Model:
            case Text:
            case Path:
                return true;

            default:
                break;
            }
            return false;
        }

        static bool IsRenderableType(Enum type)
        {
            switch (type) {
            case Model:
            case Text:
            case Path:
                return true;
            default:
                break;
            }
            return false;
        }

        static bool IsLightCameraType(Enum type)
        {
            switch (type) {
            case Camera:
            case Light:
                return true;
            default:
                break;
            }
            return false;
        }
        static const char *GetObjectTypeName(Enum inType)
        {
            switch (inType) {
#define QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE(type)                                                   \
    case type:                                                                                     \
        return #type;
                QT3DS_RENDER_ITERATE_GRAPH_OBJECT_TYPES
#undef QT3DS_RENDER_HANDL_GRAPH_OBJECT_TYPE
            default:
                break;
            }
            QT3DS_ASSERT(false);
            return "";
        }
    };
}
}

#endif