| Commit message (Collapse) | Author | Age | Files | Lines |
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frameDraw was initially only added to C++ API. This patch
adds frameDraw to the QML API with updated qmltypes file.
Task-number: QT3DS-4224
Change-Id: I215368943e124d0fee1b80806ede841f9bc769ed
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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The frameDraw was recently added and needed further documentation.
Task-number: QT3DS-4220
Change-Id: Ic2bcfb112fdd91455e8c30437bfd652f1215d803
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Task-number: QT3DS-4040
Change-Id: Ie5f8284ab76cd4aa5f3ff0701457f4ef84c3e215
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Revision new APIs: asyncInit, shaderCache, exportShaderCache,
stereMode, stereoEyeSeparation, textureId, and addImageProvider.
Also fixed missing array in qt_attribution.json
Task-number: QT3DS-3963
Change-Id: I3fc6ac38ff6f524a5268ad4706f4d0edcc0af6f3
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Currently loaded shaders can now cached with an API call in either
source code or binary format.
It is necessary to do it that way as the shader cache can only be
created in the target hardware.
Task-number: QT3DS-3914
Change-Id: I094e8624943904c311ada2259a84b8c183f792f5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Now that we support transparent scene backgrounds, we should not set
the QQuickWindow::setClearBeforeRendering(false). This will also
allow using Studio3D elements that do not cover the entire window.
Task-number: QT3DS-3740
Change-Id: I8293a5384405d46f721747934d8cc6beeea23e64
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Some platforms can't handle sharing a surface between multiple active
OpenGL contexts, so create a new QOffscreenSurface for asynchronous
initialization purposes.
Task-number: QT3DS-3862
Change-Id: I76f59bb81417c4522d40403dd5597add270dd5fc
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Runtime initialization made non-blocking by offloading it to a worker
thread. This causes various object thread affinities in runtime
to be incorrect. This is relevant at least for the singaling,
where having affinity to non-existing initialization thread would
cause signals to not be delivered.
To work around this issue, signal proxy thread affinitions and
signal connections are set after initialization has completed.
Similarly, behavior script QML engine initialization is deferred
so that it can be done in correct thread.
Task-number: QT3DS-3805
Change-Id: Ie8b64f4ecd93e4c422e369e625080652d67bde27
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Group all changes in datainput values on QML side together and send a
single per-frame command. This ameliorates the performance cost of frequent
value updates, especially for projects with large amount of datainputs.
Change-Id: Ib398f405dedb50ad3f5429f42024b3f490114dab
Task-id: QT3DS-3759
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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- Reset source when window changes because it will cause new renderer to be
created and it would not have proper source without it.
- Update the example codes and resources
- Change how the init timer is initialized to get proper result each time
the presentation gets reloaded.
Task-number: QT3DS-3681
Change-Id: I64d4f6980b87b6efcbb906bb4ad241956ce0a7bc
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QT3DS-3566
Change-Id: Ibac69008d5d8cc1f495d71cedcdc61af1aaa7bf7
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Copied from Qt3D runtime docs with some modifications.
Task-number: QT3DS-3561
Change-Id: I67fc9bc59290b34e788cf4a79676c9e04e634979
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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QML stream proxy creates a new QML engine if it has not been set one. This
loses QML import paths that have been added on startup, and breaks QML
imports in QML streams.
Task-number: QT3DS-3597
Change-Id: I13def4b6f0f9078d9d63eb0010f0a50ce4dac7ce
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Initial commit of OpenGL Runtime to repository.
Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e
of qt3dstudio repository.
Task-number: QT3DS-3600
Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
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