Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add property to Camera to enable frustum culling when needed | Andy Nichols | 2019-08-29 | 1 | -0/+1 |
| | | | | | | | | | | By default frustum culling is disabled because for most scenes all items are always visible. There is a not insignificant cost to doing frustum culling, so it shouldn't be the default behavior. Change-Id: Ibc0c0a4bd1cf65a215256de9ec22ca1d97eb6de5 Reviewed-by: Antti Määttä <antti.maatta@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> | ||||
* | Long live the slayer! | Pasi Keränen | 2019-06-07 | 1 | -0/+177 |
Initial commit of OpenGL Runtime to repository. Based on SHA1 61823aaccc6510699a54b34a2fe3f7523dab3b4e of qt3dstudio repository. Task-number: QT3DS-3600 Change-Id: Iaeb80237399f0e5656a19ebec9d1ab3a681d8832 Reviewed-by: Pasi Keränen <pasi.keranen@qt.io> |