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qt3dstudio/ogl-runtime.git
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OpenGL based runtime for Qt 3D Studio
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src
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runtimerender
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resourcemanager
/
Qt3DSRenderBufferManager.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix crashing with missing OpenGL context
Janne Koskinen
2021-03-30
1
-0
/
+4
*
Add option for always premultiplied astc
Kaj Grönholm
2020-10-15
1
-0
/
+18
*
Fix crash when slide change occurs
Antti Määttä
2020-10-06
1
-111
/
+92
*
Try to resolve images only once
Kaj Grönholm
2020-10-01
1
-8
/
+22
*
Prevent duplicates in searchPaths and reverse it
Tomi Korpipaa
2020-09-28
1
-4
/
+5
*
Unify source path usage in runtime
Antti Määttä
2020-09-24
1
-25
/
+230
*
Remove unused functions
Antti Määttä
2020-09-21
1
-22
/
+0
*
Ignore schema when comparing texture keys
Janne Koskinen
2020-09-14
1
-0
/
+5
*
Try loading files outside of UIP/UIA
Janne Koskinen
2020-09-14
1
-0
/
+14
*
Make attributes referenced for custom materials
Janne Kangas
2020-04-07
1
-6
/
+21
*
Support RGBE hdr images directly
Antti Määttä
2019-12-13
1
-4
/
+6
*
Add project setting for automatically flipping compressed textures
Janne Kangas
2019-12-12
1
-10
/
+23
*
Improve perf logging #2
Kaj Grönholm
2019-12-09
1
-2
/
+2
*
Improve perf logging & timers
Kaj Grönholm
2019-12-03
1
-2
/
+2
*
Support LEGACY_ASTC_LOADING with delayed loading
Jere Tuliniemi
2019-11-20
1
-0
/
+2
*
Check more than S3/DXT support for compressed textures
Andy Nichols
2019-09-17
1
-6
/
+8
*
Support QQuickImageProvider in the runtime
Jere Tuliniemi
2019-09-17
1
-3
/
+18
*
Implement two-pass rendering for transparent objects
Antti Määttä
2019-09-12
1
-4
/
+17
*
Long live the slayer!
Pasi Keränen
2019-06-07
1
-0
/
+1092