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path: root/src/runtimerender/resourcemanager/Qt3DSRenderBufferManager.cpp
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* Fix crashing with missing OpenGL contextJanne Koskinen2021-03-301-0/+4
* Add option for always premultiplied astcKaj Grönholm2020-10-151-0/+18
* Fix crash when slide change occursAntti Määttä2020-10-061-111/+92
* Try to resolve images only onceKaj Grönholm2020-10-011-8/+22
* Prevent duplicates in searchPaths and reverse itTomi Korpipaa2020-09-281-4/+5
* Unify source path usage in runtimeAntti Määttä2020-09-241-25/+230
* Remove unused functionsAntti Määttä2020-09-211-22/+0
* Ignore schema when comparing texture keysJanne Koskinen2020-09-141-0/+5
* Try loading files outside of UIP/UIAJanne Koskinen2020-09-141-0/+14
* Make attributes referenced for custom materialsJanne Kangas2020-04-071-6/+21
* Support RGBE hdr images directlyAntti Määttä2019-12-131-4/+6
* Add project setting for automatically flipping compressed texturesJanne Kangas2019-12-121-10/+23
* Improve perf logging #2Kaj Grönholm2019-12-091-2/+2
* Improve perf logging & timersKaj Grönholm2019-12-031-2/+2
* Support LEGACY_ASTC_LOADING with delayed loadingJere Tuliniemi2019-11-201-0/+2
* Check more than S3/DXT support for compressed texturesAndy Nichols2019-09-171-6/+8
* Support QQuickImageProvider in the runtimeJere Tuliniemi2019-09-171-3/+18
* Implement two-pass rendering for transparent objectsAntti Määttä2019-09-121-4/+17
* Long live the slayer!Pasi Keränen2019-06-071-0/+1092