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path: root/src/runtimerender/resourcemanager
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* Unify source path usage in runtimeAntti Määttä2020-09-246-105/+259
* Remove unused codeAntti Määttä2020-09-211-4/+0
* Remove unused functionsAntti Määttä2020-09-211-22/+0
* Ignore schema when comparing texture keysJanne Koskinen2020-09-141-0/+5
* Try loading files outside of UIP/UIAJanne Koskinen2020-09-141-0/+14
* Support automatic detection of texture file extensionKaj Grönholm2020-09-041-5/+43
* Add ECT2_EAC to supported ktx formatsAntti Määttä2020-05-071-0/+2
* Make attributes referenced for custom materialsJanne Kangas2020-04-071-6/+21
* Add warning for missing images during batch loadJere Tuliniemi2020-01-271-0/+2
* Fix assert when scanning hdr image for transparencyAntti Määttä2020-01-101-0/+1
* Support RGBE hdr images directlyAntti Määttä2019-12-134-78/+326
* Add project setting for automatically flipping compressed texturesJanne Kangas2019-12-126-20/+52
* Improve perf logging #2Kaj Grönholm2019-12-092-3/+3
* Fix opaque pixel detectionJere Tuliniemi2019-12-051-2/+3
* Improve perf logging & timersKaj Grönholm2019-12-032-3/+3
* Support LEGACY_ASTC_LOADING with delayed loadingJere Tuliniemi2019-11-201-0/+2
* Remove extra memcopy from ASTC loadingJanne Koskinen2019-10-111-4/+4
* Add transparency mode selection to standard materialsJere Tuliniemi2019-09-191-0/+29
* Fix ASTC loadingKimmo Ollila2019-09-171-0/+5
* Add support for loading ASTC texture containersAndy Nichols2019-09-173-0/+207
* Check more than S3/DXT support for compressed texturesAndy Nichols2019-09-171-6/+8
* Support QQuickImageProvider in the runtimeJere Tuliniemi2019-09-175-10/+63
* Implement two-pass rendering for transparent objectsAntti Määttä2019-09-124-19/+53
* Long live the slayer!Pasi Keränen2019-06-0724-0/+8777