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qt3dstudio/ogl-runtime.git
2.4
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2.6
2.7
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OpenGL based runtime for Qt 3D Studio
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src
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runtimerender
Commit message (
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Author
Age
Files
Lines
*
Add signal object
v2.8.0-beta1
Kaj Grönholm
2020-09-25
1
-0
/
+3
*
Unify source path usage in runtime
Antti Määttä
2020-09-24
11
-115
/
+289
*
Remove unused code
Antti Määttä
2020-09-21
1
-4
/
+0
*
Remove unused functions
Antti Määttä
2020-09-21
1
-22
/
+0
*
Ignore schema when comparing texture keys
Janne Koskinen
2020-09-14
1
-0
/
+5
*
Try loading files outside of UIP/UIA
Janne Koskinen
2020-09-14
1
-0
/
+14
*
Fix disable depth test and disable depth prepass
Tony Leinonen
2020-09-14
2
-3
/
+7
*
Fix RGBE specular map shader
Antti Määttä
2020-09-14
1
-8
/
+19
*
Fix function parameters
Tony Leinonen
2020-09-09
1
-4
/
+4
*
Disable alpha test for screen blend mode
Tony Leinonen
2020-09-09
1
-1
/
+2
*
Support automatic detection of texture file extension
Kaj Grönholm
2020-09-04
1
-5
/
+43
*
Fix stereomode crash
Kaj Grönholm
2020-08-25
1
-0
/
+1
*
Fix stereoscopic rendering with subpresentations
Kaj Grönholm
2020-08-12
6
-6
/
+18
*
Allow getting texture id from subpresentation layer
Antti Määttä
2020-08-12
3
-8
/
+8
*
Fix transparent objects in ordered groups
Jere Tuliniemi
2020-07-28
1
-1
/
+0
*
Fix loading custom material textures with delayed loading
v2.7.0
Antti Määttä
2020-05-25
4
-25
/
+49
*
Properly fix editor loading custom material images
Antti Määttä
2020-05-20
1
-16
/
+21
*
Fix editor loading custom material images
Antti Määttä
2020-05-07
1
-6
/
+19
*
Add ECT2_EAC to supported ktx formats
Antti Määttä
2020-05-07
1
-0
/
+2
*
Fix studio viewport rendering when scene camera is visible
Antti Määttä
2020-05-07
9
-37
/
+14
*
Don't try to load images with a subpresentation id as the path
Jere Tuliniemi
2020-04-27
1
-1
/
+2
*
Limit directional shadow map frustum to scene bounds
Jere Tuliniemi
2020-04-24
1
-31
/
+70
*
Add support for skipping rendering frames
Kaj Grönholm
2020-04-16
2
-0
/
+13
*
Add support for progressive stereoscopic rendering
Kaj Grönholm
2020-04-08
2
-5
/
+56
*
Make attributes referenced for custom materials
Janne Kangas
2020-04-07
2
-8
/
+23
*
Fix Temporal AA memory leak with dynamic layer resize
Jere Tuliniemi
2020-04-03
1
-0
/
+2
*
Fix editor picking with dynamic resize
Jere Tuliniemi
2020-03-23
1
-1
/
+10
*
Release layer cache texture when layer size changes
Jere Tuliniemi
2020-03-23
1
-0
/
+10
*
Disable temporal AA when layer texture size changes
Jere Tuliniemi
2020-03-23
1
-4
/
+6
*
Remove the old shader result if compilation fails
Janne Kangas
2020-03-10
1
-0
/
+3
*
Fix subpresentations in custom shaders
Jere Tuliniemi
2020-03-05
4
-13
/
+29
*
Add depth function customization for custom materials
Jere Tuliniemi
2020-03-03
3
-0
/
+38
*
Add dynamic layer resizing
Jere Tuliniemi
2020-02-28
11
-6
/
+357
*
Fix blending issues in ordered group
Janne Kangas
2020-02-26
1
-3
/
+10
*
Shader caching improvements
Miikka Heikkinen
2020-02-25
1
-0
/
+1
*
Stereoscopic rendering optimizations
Kaj Grönholm
2020-02-20
1
-48
/
+51
*
Handle ordered attribute in runtime
Janne Kangas
2020-02-17
1
-1
/
+2
*
Fix stereoscopic camera separation
Kaj Grönholm
2020-02-17
1
-2
/
+6
*
Fix rendering after stereoscopic mode switch
Kaj Grönholm
2020-02-14
2
-0
/
+8
*
Add size and format to textureid query
Janne Kangas
2020-02-11
3
-1
/
+43
*
Fix distance field text caching logic
Jere Tuliniemi
2020-02-11
1
-5
/
+18
*
Implement shader cache loading error handling
Antti Määttä
2020-02-10
2
-6
/
+15
*
Add projectionMatrix uniform
Antti Määttä
2020-02-10
2
-11
/
+19
*
Add warning for missing images during batch load
Jere Tuliniemi
2020-01-27
1
-0
/
+2
*
Don't render when scene is not changing
Antti Määttä
2020-01-22
5
-12
/
+17
*
Implement culling mode for materials
Antti Määttä
2020-01-21
9
-19
/
+123
*
Fix adding uTransform and vTransform to shaders
Antti Määttä
2020-01-20
1
-1
/
+1
*
Add toggle for disabling ambient occlusion
Janne Kangas
2020-01-15
5
-1
/
+6
*
Implement ordered group
Antti Määttä
2020-01-13
11
-199
/
+408
*
Add env variable to configure shader precision
Antti Määttä
2020-01-13
1
-10
/
+38
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