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* Add signal objectv2.8.0-beta1Kaj Grönholm2020-09-251-0/+3
* Unify source path usage in runtimeAntti Määttä2020-09-2411-115/+289
* Remove unused codeAntti Määttä2020-09-211-4/+0
* Remove unused functionsAntti Määttä2020-09-211-22/+0
* Ignore schema when comparing texture keysJanne Koskinen2020-09-141-0/+5
* Try loading files outside of UIP/UIAJanne Koskinen2020-09-141-0/+14
* Fix disable depth test and disable depth prepassTony Leinonen2020-09-142-3/+7
* Fix RGBE specular map shaderAntti Määttä2020-09-141-8/+19
* Fix function parametersTony Leinonen2020-09-091-4/+4
* Disable alpha test for screen blend modeTony Leinonen2020-09-091-1/+2
* Support automatic detection of texture file extensionKaj Grönholm2020-09-041-5/+43
* Fix stereomode crashKaj Grönholm2020-08-251-0/+1
* Fix stereoscopic rendering with subpresentationsKaj Grönholm2020-08-126-6/+18
* Allow getting texture id from subpresentation layerAntti Määttä2020-08-123-8/+8
* Fix transparent objects in ordered groupsJere Tuliniemi2020-07-281-1/+0
* Fix loading custom material textures with delayed loadingv2.7.0Antti Määttä2020-05-254-25/+49
* Properly fix editor loading custom material imagesAntti Määttä2020-05-201-16/+21
* Fix editor loading custom material imagesAntti Määttä2020-05-071-6/+19
* Add ECT2_EAC to supported ktx formatsAntti Määttä2020-05-071-0/+2
* Fix studio viewport rendering when scene camera is visibleAntti Määttä2020-05-079-37/+14
* Don't try to load images with a subpresentation id as the pathJere Tuliniemi2020-04-271-1/+2
* Limit directional shadow map frustum to scene boundsJere Tuliniemi2020-04-241-31/+70
* Add support for skipping rendering framesKaj Grönholm2020-04-162-0/+13
* Add support for progressive stereoscopic renderingKaj Grönholm2020-04-082-5/+56
* Make attributes referenced for custom materialsJanne Kangas2020-04-072-8/+23
* Fix Temporal AA memory leak with dynamic layer resizeJere Tuliniemi2020-04-031-0/+2
* Fix editor picking with dynamic resizeJere Tuliniemi2020-03-231-1/+10
* Release layer cache texture when layer size changesJere Tuliniemi2020-03-231-0/+10
* Disable temporal AA when layer texture size changesJere Tuliniemi2020-03-231-4/+6
* Remove the old shader result if compilation failsJanne Kangas2020-03-101-0/+3
* Fix subpresentations in custom shadersJere Tuliniemi2020-03-054-13/+29
* Add depth function customization for custom materialsJere Tuliniemi2020-03-033-0/+38
* Add dynamic layer resizingJere Tuliniemi2020-02-2811-6/+357
* Fix blending issues in ordered groupJanne Kangas2020-02-261-3/+10
* Shader caching improvementsMiikka Heikkinen2020-02-251-0/+1
* Stereoscopic rendering optimizationsKaj Grönholm2020-02-201-48/+51
* Handle ordered attribute in runtimeJanne Kangas2020-02-171-1/+2
* Fix stereoscopic camera separationKaj Grönholm2020-02-171-2/+6
* Fix rendering after stereoscopic mode switchKaj Grönholm2020-02-142-0/+8
* Add size and format to textureid queryJanne Kangas2020-02-113-1/+43
* Fix distance field text caching logicJere Tuliniemi2020-02-111-5/+18
* Implement shader cache loading error handlingAntti Määttä2020-02-102-6/+15
* Add projectionMatrix uniformAntti Määttä2020-02-102-11/+19
* Add warning for missing images during batch loadJere Tuliniemi2020-01-271-0/+2
* Don't render when scene is not changingAntti Määttä2020-01-225-12/+17
* Implement culling mode for materialsAntti Määttä2020-01-219-19/+123
* Fix adding uTransform and vTransform to shadersAntti Määttä2020-01-201-1/+1
* Add toggle for disabling ambient occlusionJanne Kangas2020-01-155-1/+6
* Implement ordered groupAntti Määttä2020-01-1311-199/+408
* Add env variable to configure shader precisionAntti Määttä2020-01-131-10/+38