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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>jgiles</author>
<authoring_tool>Maya8.5 | ColladaMaya v3.04E</authoring_tool>
<comments>SSKK Patch3
ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;
exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<source_data>file:///C:/Jason/RESOURCES/UI%20Composer%20RAW%20sample%20assets/models/primitives/planes/Plane-SingleSided-8X8.mb</source_data>
</contributor>
<created>2008-09-19T17:35:19Z</created>
<modified>2008-09-19T17:35:19Z</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_physics_scenes>
<physics_scene id="MayaNativePhysicsScene">
<technique_common>
<gravity>0 -980 0</gravity>
<time_step>0.083</time_step>
</technique_common>
</physics_scene>
</library_physics_scenes>
<library_materials>
<material id="lambert2" name="lambert2">
<instance_effect url="#lambert2-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="lambert2-fx">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
<color>0 0 0 1</color>
</ambient>
<diffuse>
<color>1 1 1 1</color>
</diffuse>
<transparent opaque="RGB_ZERO">
<color>0 0 0 1</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</lambert>
<extra>
<technique profile="FCOLLADA"/>
</extra>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="Plane8X8" name="Plane8X8">
<mesh>
<source id="Plane8X8-positions" name="position">
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<technique_common>
<accessor source="#Plane8X8-positions-array" count="81" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane8X8-normals" name="normal">
<float_array id="Plane8X8-normals-array" count="243">0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
<technique_common>
<accessor source="#Plane8X8-normals-array" count="81" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane8X8-Rectangle-UV" name="Rectangle-UV">
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<technique_common>
<accessor source="#Plane8X8-Rectangle-UV-array" count="81" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane8X8-vertices">
<input semantic="POSITION" source="#Plane8X8-positions"/>
<input semantic="NORMAL" source="#Plane8X8-normals"/>
</vertices>
<triangles material="lambert2SG" count="128">
<input semantic="VERTEX" source="#Plane8X8-vertices" offset="0"/>
<input semantic="TEXCOORD" source="#Plane8X8-Rectangle-UV" offset="1" set="1"/>
<p>9 0 26 1 25 2 29 3 25 2 26 1 12 4 28 5 27 6 29 3 27 6 28 5 10 7 31 8 30 9 33 10 30 9 31 8 9 0 32 11 26 1 33 10 26 1 32 11 11 12 35 13 34 14 37 15 34 14 35 13 10 7 36 16 31 8 37 15 31 8 36 16 12 4 27 6 38 17 40 18 38 17 27 6 11 12 39 19 35 13 40 18 35 13 39 19 14 20 42 21 41 22 45 23 41 22 42 21 16 24 44 25 43 26 45 23 43 26 44 25 15 27 47 28 46 29 49 30 46 29 47 28 14 20 48 31 42 21 49 30 42 21 48 31 10 7 50 32 36 16 52 33 36 16 50 32 15 27 51 34 47 28 52 33 47 28 51 34 16 24 43 26 53 35 54 36 53 35 43 26 10 7 30 9 50 32 54 36 50 32 30 9 18 37 56 38 55 39 59 40 55 39 56 38 20 41 58 42 57 43 59 40 57 43 58 42 19 44 61 45 60 46 63 47 60 46 61 45 18 37 62 48 56 38 63 47 56 38 62 48 15 27 64 49 51 34 66 50 51 34 64 49 19 44 65 51 61 45 66 50 61 45 65 51 20 41 57 43 67 52 68 53 67 52 57 43 15 27 46 29 64 49 68 53 64 49 46 29 22 54 70 55 69 56 73 57 69 56 70 55 23 58 72 59 71 60 73 57 71 60 72 59 11 12 74 61 39 19 76 62 39 19 74 61 22 54 75 63 70 55 76 62 70 55 75 63 19 44 77 64 65 51 78 65 65 51 77 64 11 12 34 14 74 61 78 65 74 61 34 14 23 58 71 60 79 66 80 67 79 66 71 60 19 44 60 46 77 64 80 67 77 64 60 46 2 68 25 2 28 5 29 3 28 5 25 2 13 69 27 6 26 1 29 3 26 1 27 6 4 70 30 9 32 11 33 10 32 11 30 9 13 69 26 1 31 8 33 10 31 8 26 1 8 71 34 14 36 16 37 15 36 16 34 14 13 69 31 8 35 13 37 15 35 13 31 8 7 72 38 17 39 19 40 18 39 19 38 17 13 69 35 13 27 6 40 18 27 6 35 13 3 73 41 22 44 25 45 23 44 25 41 22 17 74 43 26 42 21 45 23 42 21 43 26 5 75 46 29 48 31 49 30 48 31 46 29 17 74 42 21 47 28 49 30 47 28 42 21 8 71 36 16 51 34 52 33 51 34 36 16 17 74 47 28 50 32 52 33 50 32 47 28 4 70 53 35 30 9 54 36 30 9 53 35 17 74 50 32 43 26 54 36 43 26 50 32 1 76 55 39 58 42 59 40 58 42 55 39 21 77 57 43 56 38 59 40 56 38 57 43 6 78 60 46 62 48 63 47 62 48 60 46 21 77 56 38 61 45 63 47 61 45 56 38 8 71 51 34 65 51 66 50 65 51 51 34 21 77 61 45 64 49 66 50 64 49 61 45 5 75 67 52 46 29 68 53 46 29 67 52 21 77 64 49 57 43 68 53 57 43 64 49 0 79 69 56 72 59 73 57 72 59 69 56 24 80 71 60 70 55 73 57 70 55 71 60 7 72 39 19 75 63 76 62 75 63 39 19 24 80 70 55 74 61 76 62 74 61 70 55 8 71 65 51 34 14 78 65 34 14 65 51 24 80 74 61 77 64 78 65 77 64 74 61 6 78 79 66 60 46 80 67 60 46 79 66 24 80 77 64 71 60 80 67 71 60 77 64</p>
</triangles>
</mesh>
<extra>
<technique profile="MAYA">
<double_sided>1</double_sided>
</technique>
</extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="Plane-SingleSided-8X8">
<node id="Plane" name="Plane" type="NODE">
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<instance_geometry url="#Plane8X8">
<bind_material>
<technique_common>
<instance_material symbol="lambert2SG" target="#lambert2"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<extra>
<technique profile="FCOLLADA">
<start_time>0.041666</start_time>
<end_time>2</end_time>
</technique>
</extra>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_physics_scene url="#MayaNativePhysicsScene"/>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>
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