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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef Q3DSDATAINPUT_P_P_H
#define Q3DSDATAINPUT_P_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the QtStudio3D API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "q3dsdatainput.h"
#include "q3dscommandqueue_p.h"
#include "Qt3DSViewerApp.h"
QT_BEGIN_NAMESPACE
class Q3DSPresentationPrivate;
class Q_STUDIO3D_EXPORT Q3DSDataInputPrivate
{
Q_DECLARE_PUBLIC(Q3DSDataInput)
public:
explicit Q3DSDataInputPrivate(Q3DSDataInput *parent);
virtual ~Q3DSDataInputPrivate();
void setValue(const QVariant &value,
Q3DSDataInput::ValueRole valueRole = Q3DSDataInput::ValueRole::Value);
void setViewerApp(Q3DSViewer::Q3DSViewerApp *app);
void setCommandQueue(CommandQueue *queue);
void setPresentation(Q3DSPresentation *presentation);
protected:
Q3DSDataInput *q_ptr;
Q3DSViewer::Q3DSViewerApp *m_viewerApp = nullptr; // Not owned
CommandQueue *m_commandQueue = nullptr; // Not owned
Q3DSPresentation *m_presentation = nullptr; // Not owned
QString m_name;
// Local cached values, used only when synchronous getter from runtime engine
// is not available (for QML -side that is behind command queue).
QVariant m_value;
float m_max = 0;
float m_min = 0;
// Note: Qt3d Runtime allows metadata to be both read and set, therefore requiring
// internal representation of both keys and values to be QVariant as per API convention.
// OpenGL Runtime, in contrast, only allows metadata to be read. As metadata now can only
// come from UIA file where it is stored as string, we use QStrings in API as well.
QHash<QString, QString> m_metadata;
friend class Q3DSPresentationPrivate;
friend class Q3DSRenderer;
};
QT_END_NAMESPACE
#endif // Q3DSDATAINPUT_P_P_H
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