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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H
#define Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the QtStudio3D API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtStudio3D/qstudio3dglobal.h>
#include <QtCore/qthread.h>
#include <QtCore/qurl.h>

QT_BEGIN_NAMESPACE

class QOffscreenSurface;
class QOpenGLContext;

class Q3DSImageSequenceGeneratorThread : public QThread
{
    Q_OBJECT
public:
    Q3DSImageSequenceGeneratorThread();
    virtual ~Q3DSImageSequenceGeneratorThread();

    bool initialize(const QString &presentation, qreal start, qreal end,
                    qreal fps, qreal frameInterval, int width, int height,
                    const QString &outPath, const QString &outFile);

Q_SIGNALS:
    void progress(int totalFrames, int frameNumber);
    void generationFinished(bool success, const QString &details);

protected:
    void run() override;

private:
    void cleanup();

    QUrl m_sourceUrl;
    qreal m_start;
    qreal m_end;
    qreal m_fps;
    qreal m_frameInterval;
    int m_width;
    int m_height;
    QString m_outputFileName;

    QOffscreenSurface *m_surface;
    QOpenGLContext *m_context;
    QThread *m_mainThread;
};

QT_END_NAMESPACE

#endif // Q3DSIMAGE_SEQUENCE_GENERATOR_THREAD_H