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authorMäättä Antti <antti.maatta@qt.io>2017-10-18 15:36:03 +0300
committerAntti Määttä <antti.maatta@qt.io>2017-10-24 13:23:37 +0000
commit7377640e36ec191e9148affadefdc817dbbe3270 (patch)
treef8e18a136ca0f1264ecfa2e0b0dc881409314cf3 /src/Runtime/res/effectlib/tessellationPhongCM.glsllib
parent034994c8cd31cb035fbb290b229afffc2adf79ff (diff)
Replace UIC with QT3DS from materials and effectlib
Change-Id: Ifc5b409777a978401bd4179599b27fb4aa611844 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'src/Runtime/res/effectlib/tessellationPhongCM.glsllib')
-rw-r--r--src/Runtime/res/effectlib/tessellationPhongCM.glsllib34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Runtime/res/effectlib/tessellationPhongCM.glsllib b/src/Runtime/res/effectlib/tessellationPhongCM.glsllib
index f70c72b3..fdbdbc23 100644
--- a/src/Runtime/res/effectlib/tessellationPhongCM.glsllib
+++ b/src/Runtime/res/effectlib/tessellationPhongCM.glsllib
@@ -46,33 +46,33 @@ attribute vec3 varObjPos[];
varying vec3 varNormalTC[];
varying vec3 varObjPosTC[];
-#if UIC_ENABLE_UV0
+#if QT3DS_ENABLE_UV0
attribute vec3 varTexCoord0[];
varying vec3 varTexCoord0TC[];
#endif
-#if UIC_ENABLE_TEXTAN
+#if QT3DS_ENABLE_TEXTAN
attribute vec3 varTangent[];
attribute vec3 varObjTangent[];
varying vec3 varTangentTC[];
varying vec3 varObjTangentTC[];
#endif
-#if UIC_ENABLE_BINORMAL
+#if QT3DS_ENABLE_BINORMAL
attribute vec3 varBinormal[];
attribute vec3 varObjBinormal[];
varying vec3 varBinormalTC[];
varying vec3 varObjBinormalTC[];
#endif
-#if UIC_ENABLE_WORLD_POSITION
+#if QT3DS_ENABLE_WORLD_POSITION
attribute vec3 varWorldPos[];
varying vec3 varWorldPosTC[];
#endif
void main() {
-#if UIC_ENABLE_WORLD_POSITION
+#if QT3DS_ENABLE_WORLD_POSITION
ctWorldPos[0] = varWorldPos[0];
ctWorldPos[1] = varWorldPos[1];
ctWorldPos[2] = varWorldPos[2];
@@ -87,18 +87,18 @@ void main() {
varObjPosTC[gl_InvocationID] = varObjPos[gl_InvocationID];
varNormalTC[gl_InvocationID] = varNormal[gl_InvocationID];
-#if UIC_ENABLE_UV0
+#if QT3DS_ENABLE_UV0
varTexCoord0TC[gl_InvocationID] = varTexCoord0[gl_InvocationID];
#endif
-#if UIC_ENABLE_TEXTAN
+#if QT3DS_ENABLE_TEXTAN
varTangentTC[gl_InvocationID] = varTangent[gl_InvocationID];
varObjTangentTC[gl_InvocationID] = varObjTangent[gl_InvocationID];
#endif
-#if UIC_ENABLE_BINORMAL
+#if QT3DS_ENABLE_BINORMAL
varBinormalTC[gl_InvocationID] = varBinormal[gl_InvocationID];
varObjBinormalTC[gl_InvocationID] = varObjBinormal[gl_InvocationID];
#endif
-#if UIC_ENABLE_WORLD_POSITION
+#if QT3DS_ENABLE_WORLD_POSITION
varWorldPosTC[gl_InvocationID] = varWorldPos[gl_InvocationID];
#endif
}
@@ -123,26 +123,26 @@ attribute vec3 varObjPosTC[];
varying vec3 VARYING_NAME(varNormal);
varying vec3 VARYING_NAME(varObjPos);
-#if UIC_ENABLE_UV0
+#if QT3DS_ENABLE_UV0
attribute vec3 varTexCoord0TC[];
varying vec3 VARYING_NAME(varTexCoord0);
#endif
-#if UIC_ENABLE_TEXTAN
+#if QT3DS_ENABLE_TEXTAN
attribute vec3 varTangentTC[];
attribute vec3 varObjTangentTC[];
varying vec3 VARYING_NAME(varTangent);
varying vec3 VARYING_NAME(varObjTangent);
#endif
-#if UIC_ENABLE_BINORMAL
+#if QT3DS_ENABLE_BINORMAL
attribute vec3 varBinormalTC[];
attribute vec3 varObjBinormalTC[];
varying vec3 VARYING_NAME(varBinormal);
varying vec3 VARYING_NAME(varObjBinormal);
#endif
-#if UIC_ENABLE_WORLD_POSITION
+#if QT3DS_ENABLE_WORLD_POSITION
attribute vec3 varWorldPosTC[];
varying vec3 VARYING_NAME(varWorldPos);
#endif
@@ -155,18 +155,18 @@ void main() {
VARYING_NAME(varObjPos) = gl_TessCoord.x * varObjPosTC[0] + gl_TessCoord.y * varObjPosTC[1] + gl_TessCoord.z * varObjPosTC[2];
VARYING_NAME(varNormal) = gl_TessCoord.x * varNormalTC[0] + gl_TessCoord.y * varNormalTC[1] + gl_TessCoord.z * varNormalTC[2];
-#if UIC_ENABLE_UV0
+#if QT3DS_ENABLE_UV0
VARYING_NAME(varTexCoord0) = gl_TessCoord.x * varTexCoord0TC[0] + gl_TessCoord.y * varTexCoord0TC[1] + gl_TessCoord.z * varTexCoord0TC[2];
#endif
-#if UIC_ENABLE_TEXTAN
+#if QT3DS_ENABLE_TEXTAN
VARYING_NAME(varTangent) = gl_TessCoord.x * varTangentTC[0] + gl_TessCoord.y * varTangentTC[1] + gl_TessCoord.z * varTangentTC[2];
VARYING_NAME(varObjTangent) = gl_TessCoord.x * varObjTangentTC[0] + gl_TessCoord.y * varObjTangentTC[1] + gl_TessCoord.z * varObjTangentTC[2];
#endif
-#if UIC_ENABLE_BINORMAL
+#if QT3DS_ENABLE_BINORMAL
VARYING_NAME(varBinormal) = gl_TessCoord.x * varBinormalTC[0] + gl_TessCoord.y * varBinormalTC[1] + gl_TessCoord.z * varBinormalTC[2];
VARYING_NAME(varObjBinormal) = gl_TessCoord.x * varObjBinormalTC[0] + gl_TessCoord.y * varObjBinormalTC[1] + gl_TessCoord.z * varObjBinormalTC[2];
#endif
-#if UIC_ENABLE_WORLD_POSITION
+#if QT3DS_ENABLE_WORLD_POSITION
VARYING_NAME(varWorldPos) = gl_TessCoord.x * varWorldPosTC[0] + gl_TessCoord.y * varWorldPosTC[1] + gl_TessCoord.z * varWorldPosTC[2];
#endif