summaryrefslogtreecommitdiffstats
path: root/tests/scenes
diff options
context:
space:
mode:
Diffstat (limited to 'tests/scenes')
-rw-r--r--tests/scenes/customvertex/customvertex.uia15
-rw-r--r--tests/scenes/customvertex/materials/simple.shader29
-rw-r--r--tests/scenes/customvertex/presentations/customvertex.uip33
-rw-r--r--tests/scenes/simple_cube_animation/maps/QT-symbol.pngbin4541 -> 0 bytes
-rw-r--r--tests/scenes/simple_cube_animation/maps/materials/shadow.pngbin334 -> 0 bytes
-rw-r--r--tests/scenes/simple_cube_animation/maps/materials/spherical_checker.pngbin11066 -> 0 bytes
-rw-r--r--tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef25
-rw-r--r--tests/scenes/simple_cube_animation/materials/Basic Green.materialdef25
-rw-r--r--tests/scenes/simple_cube_animation/materials/Basic Red.materialdef25
-rw-r--r--tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef63
-rw-r--r--tests/scenes/simple_cube_animation/materials/Copper.materialdef14
-rw-r--r--tests/scenes/simple_cube_animation/materials/copper.shader178
-rw-r--r--tests/scenes/simple_cube_animation/presentations/simple_cube_animation.uip62
-rw-r--r--tests/scenes/simple_cube_animation/simple_cube_animation.uia16
14 files changed, 0 insertions, 485 deletions
diff --git a/tests/scenes/customvertex/customvertex.uia b/tests/scenes/customvertex/customvertex.uia
deleted file mode 100644
index 84488102..00000000
--- a/tests/scenes/customvertex/customvertex.uia
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version='1.0' encoding='utf-8'?>
-<application xmlns="http://qt.io/qt3dstudio/uia">
- <assets initial="customvertex">
- <presentation id="customvertex" src="presentations/customvertex.uip"/>
- </assets>
- <statemachine ref="#logic">
- <visual-states>
- <state ref="Initial">
- <enter>
- <goto-slide rel="next" element="main:Scene"/>
- </enter>
- </state>
- </visual-states>
- </statemachine>
-</application>
diff --git a/tests/scenes/customvertex/materials/simple.shader b/tests/scenes/customvertex/materials/simple.shader
deleted file mode 100644
index bdbd21e9..00000000
--- a/tests/scenes/customvertex/materials/simple.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-<Material name="simple" version="1.0">
- <MetaData>
- <Property formalName="Scale" name="scale" type="Vector" default="1 1 1" stage="vertex" category="Material" />
- <Property formalName="Color" name="color" type="Color" default="1 1 1" stage="fragment" category="Material" />
- </MetaData>
- <Shaders type="GLSL" version="330">
- <Shader>
- <VertexShader>
- attribute vec3 attr_pos;
- uniform mat4 modelViewProjection;
-
- void main() {
- gl_Position = modelViewProjection * vec4(attr_pos * scale, 1.0);
- }
- </VertexShader>
- <FragmentShader>
- out vec4 fragColor;
- void main() {
- fragColor = vec4(color.rgb, 1.0);
- }
- </FragmentShader>
- </Shader>
- </Shaders>
-<Passes>
- <Pass>
- </Pass>
-</Passes>
-</Material>
-
diff --git a/tests/scenes/customvertex/presentations/customvertex.uip b/tests/scenes/customvertex/presentations/customvertex.uip
deleted file mode 100644
index eba06daa..00000000
--- a/tests/scenes/customvertex/presentations/customvertex.uip
+++ /dev/null
@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<UIP version="5" >
- <Project >
- <ProjectSettings author="" company="" presentationWidth="1920" presentationHeight="1080" maintainAspect="False" preferKtx="False" >
- <CustomColors count="16" >#7391ff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
- </ProjectSettings>
- <Classes >
- <CustomMaterial id="simple" name="simple" sourcepath="../materials/simple.shader" />
- </Classes>
- <Graph >
- <Scene id="Scene" >
- <Layer id="Layer" variants="" >
- <Camera id="Camera" />
- <Light id="Light" />
- <Model id="Sphere" >
- <CustomMaterial id="simple_001" class="#simple" />
- </Model>
- </Layer>
- </Scene>
- </Graph>
- <Logic >
- <State name="Master Slide" component="#Scene" >
- <Add ref="#Layer" disabledepthprepass="True" />
- <Add ref="#Camera" />
- <Add ref="#Light" />
- <State id="Scene-Slide1" name="Slide1" >
- <Add ref="#Sphere" name="Sphere" position="0 0 0" sourcepath="#Sphere" />
- <Add ref="#simple_001" name="Material" color="0.333333 0.666667 0" scale="1 2 1" />
- </State>
- </State>
- </Logic>
- </Project>
-</UIP>
diff --git a/tests/scenes/simple_cube_animation/maps/QT-symbol.png b/tests/scenes/simple_cube_animation/maps/QT-symbol.png
deleted file mode 100644
index 752a2e2f..00000000
--- a/tests/scenes/simple_cube_animation/maps/QT-symbol.png
+++ /dev/null
Binary files differ
diff --git a/tests/scenes/simple_cube_animation/maps/materials/shadow.png b/tests/scenes/simple_cube_animation/maps/materials/shadow.png
deleted file mode 100644
index 599b1ccc..00000000
--- a/tests/scenes/simple_cube_animation/maps/materials/shadow.png
+++ /dev/null
Binary files differ
diff --git a/tests/scenes/simple_cube_animation/maps/materials/spherical_checker.png b/tests/scenes/simple_cube_animation/maps/materials/spherical_checker.png
deleted file mode 100644
index e42394dd..00000000
--- a/tests/scenes/simple_cube_animation/maps/materials/spherical_checker.png
+++ /dev/null
Binary files differ
diff --git a/tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef b/tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef
deleted file mode 100644
index c35d47b8..00000000
--- a/tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef
+++ /dev/null
@@ -1,25 +0,0 @@
-<MaterialData version="1.0">
- <Property name="shaderlighting">Pixel</Property>
- <Property name="blendmode">Normal</Property>
- <Property name="diffuse">0 0.482353 1 1</Property>
- <Property name="specularamount">0</Property>
- <Property name="specularroughness">0</Property>
- <Property name="opacity">100</Property>
- <Property name="emissivecolor">1 1 1 1</Property>
- <Property name="emissivepower">0</Property>
- <Property name="bumpamount">0.5</Property>
- <Property name="displaceamount">20</Property>
- <Property name="translucentfalloff">1</Property>
- <Property name="diffuselightwrap">0</Property>
- <Property name="specularmodel">Default</Property>
- <Property name="speculartint">1 1 1 1</Property>
- <Property name="ior">1.5</Property>
- <Property name="fresnelPower">0</Property>
- <Property name="vertexcolors">False</Property>
- <Property name="sourcepath"></Property>
- <Property name="importid"></Property>
- <Property name="importfile"></Property>
- <Property name="type">Material</Property>
- <Property name="name"><![CDATA[materials/Basic Blue]]></Property>
- <Property name="path"><![CDATA[C:/dev/q3dstudio/qt3dstudio/tests/scenes/simple_cube_animation/materials/Basic Blue.materialdef]]></Property>
-</MaterialData> \ No newline at end of file
diff --git a/tests/scenes/simple_cube_animation/materials/Basic Green.materialdef b/tests/scenes/simple_cube_animation/materials/Basic Green.materialdef
deleted file mode 100644
index 273a348c..00000000
--- a/tests/scenes/simple_cube_animation/materials/Basic Green.materialdef
+++ /dev/null
@@ -1,25 +0,0 @@
-<MaterialData version="1.0">
- <Property name="shaderlighting">Pixel</Property>
- <Property name="blendmode">Normal</Property>
- <Property name="diffuse">0.180392 1 0 1</Property>
- <Property name="specularamount">0</Property>
- <Property name="specularroughness">0</Property>
- <Property name="opacity">100</Property>
- <Property name="emissivecolor">1 1 1 1</Property>
- <Property name="emissivepower">0</Property>
- <Property name="bumpamount">0.5</Property>
- <Property name="displaceamount">20</Property>
- <Property name="translucentfalloff">1</Property>
- <Property name="diffuselightwrap">0</Property>
- <Property name="specularmodel">Default</Property>
- <Property name="speculartint">1 1 1 1</Property>
- <Property name="ior">1.5</Property>
- <Property name="fresnelPower">0</Property>
- <Property name="vertexcolors">False</Property>
- <Property name="sourcepath"></Property>
- <Property name="importid"></Property>
- <Property name="importfile"></Property>
- <Property name="type">Material</Property>
- <Property name="name"><![CDATA[materials/Basic Green]]></Property>
- <Property name="path"><![CDATA[C:/dev/q3dstudio/qt3dstudio/tests/scenes/simple_cube_animation/materials/Basic Green.materialdef]]></Property>
-</MaterialData> \ No newline at end of file
diff --git a/tests/scenes/simple_cube_animation/materials/Basic Red.materialdef b/tests/scenes/simple_cube_animation/materials/Basic Red.materialdef
deleted file mode 100644
index 38b8eb7b..00000000
--- a/tests/scenes/simple_cube_animation/materials/Basic Red.materialdef
+++ /dev/null
@@ -1,25 +0,0 @@
-<MaterialData version="1.0">
- <Property name="shaderlighting">Pixel</Property>
- <Property name="blendmode">Normal</Property>
- <Property name="diffuse">1 0 0.0156863 1</Property>
- <Property name="specularamount">0</Property>
- <Property name="specularroughness">0</Property>
- <Property name="opacity">100</Property>
- <Property name="emissivecolor">1 1 1 1</Property>
- <Property name="emissivepower">0</Property>
- <Property name="bumpamount">0.5</Property>
- <Property name="displaceamount">20</Property>
- <Property name="translucentfalloff">1</Property>
- <Property name="diffuselightwrap">0</Property>
- <Property name="specularmodel">Default</Property>
- <Property name="speculartint">1 1 1 1</Property>
- <Property name="ior">1.5</Property>
- <Property name="fresnelPower">0</Property>
- <Property name="vertexcolors">False</Property>
- <Property name="sourcepath"></Property>
- <Property name="importid"></Property>
- <Property name="importfile"></Property>
- <Property name="type">Material</Property>
- <Property name="name"><![CDATA[materials/Basic Red]]></Property>
- <Property name="path"><![CDATA[C:/dev/q3dstudio/qt3dstudio/tests/scenes/simple_cube_animation/materials/Basic Red.materialdef]]></Property>
-</MaterialData> \ No newline at end of file
diff --git a/tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef b/tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef
deleted file mode 100644
index 4defa98f..00000000
--- a/tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef
+++ /dev/null
@@ -1,63 +0,0 @@
-<MaterialData version="1.0">
- <Property name="shaderlighting">Pixel</Property>
- <Property name="blendmode">Normal</Property>
- <Property name="diffuse">0.752941 0.756863 1 1</Property>
- <Property name="diffusemap"><![CDATA[./maps/materials/spherical_checker.png]]></Property>
- <Property name="diffusemap2"><![CDATA[./maps/QT-symbol.png]]></Property>
- <Property name="specularamount">0</Property>
- <Property name="specularroughness">0</Property>
- <Property name="opacity">100</Property>
- <Property name="emissivecolor">1 1 1 1</Property>
- <Property name="emissivepower">0</Property>
- <Property name="bumpamount">0.5</Property>
- <Property name="displaceamount">20</Property>
- <Property name="translucentfalloff">1</Property>
- <Property name="diffuselightwrap">0</Property>
- <Property name="specularmodel">Default</Property>
- <Property name="speculartint">1 1 1 1</Property>
- <Property name="ior">1.5</Property>
- <Property name="fresnelPower">0</Property>
- <Property name="vertexcolors">False</Property>
- <Property name="sourcepath"></Property>
- <Property name="importid"></Property>
- <Property name="importfile"></Property>
- <Property name="type">Material</Property>
- <Property name="name"><![CDATA[materials/Basic Texture]]></Property>
- <Property name="path"><![CDATA[C:/dev/qt/NDD/qt3ds2/tests/scenes/simple_cube_animation/materials/Basic Texture.materialdef]]></Property>
- <TextureData name="diffusemap">
- <Property name="scaleu">1</Property>
- <Property name="scalev">1</Property>
- <Property name="mappingmode">UV Mapping</Property>
- <Property name="tilingmodehorz">Tiled</Property>
- <Property name="tilingmodevert">Tiled</Property>
- <Property name="rotationuv">0</Property>
- <Property name="positionu">0</Property>
- <Property name="positionv">0</Property>
- <Property name="pivotu">0</Property>
- <Property name="pivotv">0</Property>
- <Property name="subpresentation"></Property>
- <Property name="sourcepath"><![CDATA[./maps/materials/spherical_checker.png]]></Property>
- <Property name="importid"></Property>
- <Property name="importfile"></Property>
- <Property name="type">Image</Property>
- <Property name="name"><![CDATA[Image]]></Property>
- </TextureData>
- <TextureData name="diffusemap2">
- <Property name="scaleu">2</Property>
- <Property name="scalev">3</Property>
- <Property name="mappingmode">UV Mapping</Property>
- <Property name="tilingmodehorz">Tiled</Property>
- <Property name="tilingmodevert">Tiled</Property>
- <Property name="rotationuv">0</Property>
- <Property name="positionu">0</Property>
- <Property name="positionv">0</Property>
- <Property name="pivotu">0</Property>
- <Property name="pivotv">0</Property>
- <Property name="subpresentation"></Property>
- <Property name="sourcepath"><![CDATA[./maps/QT-symbol.png]]></Property>
- <Property name="importid"></Property>
- <Property name="importfile"></Property>
- <Property name="type">Image</Property>
- <Property name="name"><![CDATA[Image]]></Property>
- </TextureData>
-</MaterialData> \ No newline at end of file
diff --git a/tests/scenes/simple_cube_animation/materials/Copper.materialdef b/tests/scenes/simple_cube_animation/materials/Copper.materialdef
deleted file mode 100644
index 76880986..00000000
--- a/tests/scenes/simple_cube_animation/materials/Copper.materialdef
+++ /dev/null
@@ -1,14 +0,0 @@
-<MaterialData version="1.0">
- <Property name="uEnvironmentTexture" type="Texture"><![CDATA[./maps/materials/spherical_checker.png]]></Property>
- <Property name="uEnvironmentMappingEnabled">True</Property>
- <Property name="uBakedShadowTexture" type="Texture"><![CDATA[./maps/materials/shadow.png]]></Property>
- <Property name="uShadowMappingEnabled">False</Property>
- <Property name="roughness">0</Property>
- <Property name="metal_color">0.807843 0.45098 0.211765 1</Property>
- <Property name="sourcepath"><![CDATA[./materials/copper.shader]]></Property>
- <Property name="importid"></Property>
- <Property name="importfile"></Property>
- <Property name="type">CustomMaterial</Property>
- <Property name="name"><![CDATA[materials/Copper]]></Property>
- <Property name="path"><![CDATA[C:/dev/qt/NDD/qt3ds2/tests/scenes/simple_cube_animation/materials/Copper.materialdef]]></Property>
-</MaterialData> \ No newline at end of file
diff --git a/tests/scenes/simple_cube_animation/materials/copper.shader b/tests/scenes/simple_cube_animation/materials/copper.shader
deleted file mode 100644
index cf9e1ad4..00000000
--- a/tests/scenes/simple_cube_animation/materials/copper.shader
+++ /dev/null
@@ -1,178 +0,0 @@
-<Material name="copper" version="1.0">
- <MetaData >
- <Property formalName="Environment Map" name="uEnvironmentTexture" description="Environment texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="environment" default="./maps/materials/spherical_checker.png" category="Material"/>
- <Property formalName="Enable Environment" name="uEnvironmentMappingEnabled" description="Enable environment mapping" type="Boolean" default="True" category="Material"/>
- <Property formalName="Baked Shadow Map" name="uBakedShadowTexture" description="Baked shadow texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="shadow" default="./maps/materials/shadow.png" category="Material"/>
- <Property formalName="Shadow Mapping" name="uShadowMappingEnabled" description="Enable shadow mapping" type="Boolean" default="False" category="Material"/>
- <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.000000" description="Roughness of the material.\n0 = fully specular\n1 = fully diffuse" category="Material"/>
- <Property formalName="Metal Color" name="metal_color" type="Color" default="0.805 0.395 0.305" description="Color of the material" category="Material"/>
- </MetaData>
- <Shaders type="GLSL" version="330">
- <Shader>
- <Shared> </Shared>
-<VertexShader>
- </VertexShader>
- <FragmentShader>
-
-// add enum defines
-#define scatter_reflect 0
-#define scatter_transmit 1
-#define scatter_reflect_transmit 2
-
-#define QT3DS_ENABLE_UV0 1
-#define QT3DS_ENABLE_WORLD_POSITION 1
-#define QT3DS_ENABLE_TEXTAN 1
-#define QT3DS_ENABLE_BINORMAL 0
-
-#include "vertexFragmentBase.glsllib"
-
-// set shader output
-out vec4 fragColor;
-
-// add structure defines
-struct layer_result
-{
- vec4 base;
- vec4 layer;
- mat3 tanFrame;
-};
-
-
-// temporary declarations
- vec4 tmpShadowTerm;
-
-layer_result layers[1];
-
-#include "SSAOCustomMaterial.glsllib"
-#include "sampleLight.glsllib"
-#include "sampleProbe.glsllib"
-#include "sampleArea.glsllib"
-#include "square.glsllib"
-#include "calculateRoughness.glsllib"
-#include "evalBakedShadowMap.glsllib"
-#include "evalEnvironmentMap.glsllib"
-#include "luminance.glsllib"
-#include "microfacetBSDF.glsllib"
-#include "physGlossyBSDF.glsllib"
-#include "simpleGlossyBSDF.glsllib"
-#include "fresnelLayer.glsllib"
-
-bool evalTwoSided()
-{
- return( false );
-}
-
-vec3 computeFrontMaterialEmissive()
-{
- return( vec3( 0, 0, 0 ) );
-}
-
-void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor )
-{
-#if QT3DS_ENABLE_CG_LIGHTING
- layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += tmpShadowTerm * microfacetBSDF( layers[0].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, roughness, roughness, scatter_reflect );
-
-#endif
-}
-
-void computeFrontAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular )
-{
-#if QT3DS_ENABLE_CG_LIGHTING
- layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += tmpShadowTerm * lightSpecular * sampleAreaGlossy( layers[0].tanFrame, varWorldPos, lightIdx, viewDir, roughness, roughness );
-
-#endif
-}
-
-void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor )
-{
-#if !QT3DS_ENABLE_LIGHT_PROBE
- layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += tmpShadowTerm * microfacetSampledBSDF( layers[0].tanFrame, viewDir, roughness, roughness, scatter_reflect );
-
-#else
- layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, roughness, roughness );
-
-#endif
-}
-
-vec3 computeBackMaterialEmissive()
-{
- return( vec3(0, 0, 0) );
-}
-
-void computeBackLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor )
-{
-#if QT3DS_ENABLE_CG_LIGHTING
- layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 );
-#endif
-}
-
-void computeBackAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular )
-{
-#if QT3DS_ENABLE_CG_LIGHTING
- layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 );
-#endif
-}
-
-void computeBackLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor )
-{
-#if !QT3DS_ENABLE_LIGHT_PROBE
- layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 );
-#else
- layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 );
-#endif
-}
-
-float computeIOR()
-{
- return( false ? 1.0 : luminance( vec3( 1, 1, 1 ) ) );
-}
-
-float evalCutout()
-{
- return( 1.000000 );
-}
-
-vec3 computeNormal()
-{
- return( normal );
-}
-
-void computeTemporaries()
-{
- tmpShadowTerm = evalBakedShadowMap( texCoord0 );
-}
-
-vec4 computeLayerWeights( in float alpha )
-{
- vec4 color;
- color = fresnelLayer( normal, vec3( 25.65, 25.65, 25.65 ), 1.000000, metal_color.rgb, layers[0].layer, layers[0].base, alpha );
- return color;
-}
-
-
-void initializeLayerVariables(void)
-{
- // clear layers
- layers[0].base = vec4(0.0, 0.0, 0.0, 1.0);
- layers[0].layer = vec4(0.0, 0.0, 0.0, 1.0);
- layers[0].tanFrame = orthoNormalize( mat3( tangent, cross(normal, tangent), normal ) );
-}
-
- </FragmentShader>
- </Shader>
- </Shaders>
-<Passes >
- <ShaderKey value="4"/>
- <LayerKey count="1"/>
- <Pass >
- </Pass>
-</Passes>
-</Material>
diff --git a/tests/scenes/simple_cube_animation/presentations/simple_cube_animation.uip b/tests/scenes/simple_cube_animation/presentations/simple_cube_animation.uip
deleted file mode 100644
index f8fae907..00000000
--- a/tests/scenes/simple_cube_animation/presentations/simple_cube_animation.uip
+++ /dev/null
@@ -1,62 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<UIP version="6" >
- <Project >
- <ProjectSettings author="" company="" presentationWidth="600" presentationHeight="600" maintainAspect="False" preferKtx="False" >
- <CustomColors count="16" >#7391ff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
- </ProjectSettings>
- <Graph >
- <Scene id="Scene" >
- <Layer id="Layer" variants="" >
- <Camera id="Camera" />
- <Light id="Light" >
- <Model id="Sphere" variants="" >
- <Material id="Default_animatable" />
- </Model>
- </Light>
- <Model id="Cube" variants="" >
- <Material id="Basic Green_animatable" />
- </Model>
- <Model id="Cube2" variants="" >
- <Material id="Basic Red_animatable" />
- </Model>
- </Layer>
- </Scene>
- </Graph>
- <Logic >
- <State name="Master Slide" component="#Scene" >
- <Add ref="#Layer" background="SolidColor" backgroundcolor="0.584314 0.0941176 0.34902 1" />
- <Add ref="#Camera" />
- <Add ref="#Light" brightness="400" lighttype="Point" >
- <AnimationTrack property="position.x" type="EaseInOut" >0 -341.785 100 100 5 269.972 100 100</AnimationTrack>
- <AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 5 0 100 100</AnimationTrack>
- <AnimationTrack property="position.z" type="EaseInOut" >0 0 100 100 5 0 100 100</AnimationTrack>
- </Add>
- <State id="Scene-Slide1" name="Slide1" playmode="Play Through To..." >
- <Set ref="#Layer" endtime="5000" >
- <Action id="Layer-Action" eyeball="True" triggerObject="#Scene" event="onPressureDown" targetObject="#Scene" handler="Next Slide" />
- </Set>
- <Set ref="#Camera" endtime="5000" />
- <Set ref="#Light" endtime="5000" />
- <Add ref="#Sphere" name="Sphere" endtime="5000" scale="0.1 0.1 0.1" sourcepath="#Sphere" />
- <Add ref="#Default_animatable" name="Default_animatable" blendmode="Normal" bumpamount="0.5" diffuse="1 1 0 1" diffuselightwrap="0" displaceamount="20" emissivecolor="1 1 1 1" emissivepower="0" fresnelPower="0" importfile="" importid="" ior="1.5" opacity="100" shaderlighting="None" sourcepath="" specularamount="0" specularmodel="Default" specularroughness="0" speculartint="1 1 1 1" translucentfalloff="1" type="Material" vertexcolors="False" />
- <Add ref="#Cube" name="Cube" endtime="5000" position="-458.877 -70.3589 600" sourcepath="#Cube" >
- <AnimationTrack property="rotation.x" type="EaseInOut" >0 0 100 100 1 0 100 100 4 0 100 100 5 90 100 100 7 90 100 100 10 0 100 100</AnimationTrack>
- <AnimationTrack property="rotation.y" type="EaseInOut" >0 0 100 100 1 0 100 100 4 90 100 100 5 0 100 100 7 0 100 100 10 0 100 100</AnimationTrack>
- <AnimationTrack property="rotation.z" type="EaseInOut" >0 0 100 100 1 -90 100 100 4 -90 100 100 5 -90 100 100 7 0 100 100 10 0 100 100</AnimationTrack>
- <AnimationTrack property="scale.x" type="EaseInOut" >0 1 100 100 2 1.5 100 100 3 1.5 100 100 6 2 100 100 7 1 100 100 8 1 100 100 9 1 100 100</AnimationTrack>
- <AnimationTrack property="scale.y" type="EaseInOut" >0 1 100 100 2 1.5 100 100 3 1.5 100 100 6 2 100 100 7 2 100 100 8 1 100 100 9 1 100 100</AnimationTrack>
- <AnimationTrack property="scale.z" type="EaseInOut" >0 1 100 100 2 1 100 100 3 1.5 100 100 6 2 100 100 7 2 100 100 8 2 100 100 9 1 100 100</AnimationTrack>
- </Add>
- <Add ref="#Basic Green_animatable" name="Basic Green_animatable" blendmode="Normal" bumpamount="0.5" diffuse="0.180392 1 0 1" diffuselightwrap="0" displaceamount="20" emissivecolor="1 1 1 1" emissivepower="0" fresnelPower="0" importfile="" importid="" ior="1.5" opacity="100" shaderlighting="Pixel" sourcepath="" specularamount="0" specularmodel="Default" specularroughness="0" speculartint="1 1 1 1" translucentfalloff="1" type="Material" vertexcolors="False" />
- </State>
- <State id="Scene-Slide2" name="Slide2" playmode="Play Through To..." playthroughto="Previous" >
- <Set ref="#Layer" endtime="5000" />
- <Set ref="#Camera" endtime="5000" />
- <Set ref="#Light" endtime="5000" />
- <Add ref="#Cube2" name="Cube2" endtime="5000" position="-401.836 -18.4752 600" scale="3 3 3" sourcepath="#Cube" />
- <Add ref="#Basic Red_animatable" name="Basic Red_animatable" blendmode="Normal" bumpamount="0.5" diffuse="1 0 0.0156863 1" diffuselightwrap="0" displaceamount="20" emissivecolor="1 1 1 1" emissivepower="0" fresnelPower="0" importfile="" importid="" ior="1.5" opacity="100" shaderlighting="Pixel" sourcepath="" specularamount="0" specularmodel="Default" specularroughness="0" speculartint="1 1 1 1" translucentfalloff="1" type="Material" vertexcolors="False" />
- </State>
- </State>
- </Logic>
- </Project>
-</UIP>
diff --git a/tests/scenes/simple_cube_animation/simple_cube_animation.uia b/tests/scenes/simple_cube_animation/simple_cube_animation.uia
deleted file mode 100644
index ca2d770f..00000000
--- a/tests/scenes/simple_cube_animation/simple_cube_animation.uia
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version='1.0' encoding='utf-8'?>
-<application xmlns="http://qt.io/qt3dstudio/uia">
- <assets initial="simple_cube_animation">
- <presentation id="simple_cube_animation" src="presentations/simple_cube_animation.uip"/>
- <dataInput metadata="" name="newDataInput" type="Float"/>
- </assets>
- <statemachine ref="#logic">
- <visual-states>
- <state ref="Initial">
- <enter>
- <goto-slide rel="next" element="main:Scene"/>
- </enter>
- </state>
- </visual-states>
- </statemachine>
-</application>