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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
#ifndef _MENUEDIT_H_
#define _MENUEDIT_H_
//==============================================================================
// Forwards
//==============================================================================
//==============================================================================
// Class
//==============================================================================
//==============================================================================
/**
* @class CMenuEdit
* @brief This edit control has a BCMenu context menu.
*/
//==============================================================================
class CMenuEdit : public CEdit
{
// Fields
public:
// Methods
public:
DECLARE_DYNAMIC(CMenuEdit)
CMenuEdit();
virtual ~CMenuEdit() {}
protected:
//{{AFX_MSG(CMenuEdit)
afx_msg void OnSetFocus(CWnd *pOldWnd);
afx_msg void OnContextMenu(CWnd *pWnd, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // _MENUEDIT_H_
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