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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

//==============================================================================
//	Prefix
//==============================================================================

#ifndef _MENUEDIT_H_
#define _MENUEDIT_H_

//==============================================================================
//	Forwards
//==============================================================================

//==============================================================================
//	Class
//==============================================================================

//==============================================================================
/**
 *	@class	CMenuEdit
 *	@brief	This edit control has a BCMenu context menu.
 */
//==============================================================================
class CMenuEdit : public CEdit
{
    // Fields

public:
    // Methods

public:
    DECLARE_DYNAMIC(CMenuEdit)
    CMenuEdit();
    virtual ~CMenuEdit() {}

protected:
    //{{AFX_MSG(CMenuEdit)
    afx_msg void OnSetFocus(CWnd *pOldWnd);
    afx_msg void OnContextMenu(CWnd *pWnd, CPoint point);
    //}}AFX_MSG

    DECLARE_MESSAGE_MAP()
};

#endif //	_MENUEDIT_H_