Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove the use of f for floats in shaders | Jere Tuliniemi | 2018-05-23 | 24 | -127/+127 |
* | Fix custom material area light direction | Määttä Antti | 2018-05-18 | 1 | -3/+3 |
* | Use uniform name qLights instead of lights to avoid overlap with Qt3D | Andy Nichols | 2018-04-19 | 4 | -4/+4 |
* | Add opengl es 2 support | Määttä Antti | 2018-04-19 | 11 | -0/+1308 |
* | Post-processing effect plumbing | Laszlo Agocs | 2018-01-10 | 1 | -10/+6 |
* | Sync effectlib changes from Qt 3D Studio | Andy Nichols | 2017-12-07 | 80 | -254/+2463 |
* | Integrate Custom Material + Shader Generators | Andy Nichols | 2017-12-07 | 1 | -0/+43 |
* | Support recreating the shadow framegraph subtree on the fly | Laszlo Agocs | 2017-11-18 | 1 | -1/+1 |
* | Follow ShadowMapResolution changes | Laszlo Agocs | 2017-11-13 | 1 | -1/+1 |
* | Add shadow map FoV property | Laszlo Agocs | 2017-11-10 | 1 | -15/+6 |
* | Long Live Dragon3! | Laszlo Agocs | 2017-10-04 | 94 | -0/+10377 |