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* Remove the use of f for floats in shadersJere Tuliniemi2018-05-2324-127/+127
* Fix custom material area light directionMäättä Antti2018-05-181-3/+3
* Use uniform name qLights instead of lights to avoid overlap with Qt3DAndy Nichols2018-04-194-4/+4
* Add opengl es 2 supportMäättä Antti2018-04-1911-0/+1308
* Post-processing effect plumbingLaszlo Agocs2018-01-101-10/+6
* Sync effectlib changes from Qt 3D StudioAndy Nichols2017-12-0780-254/+2463
* Integrate Custom Material + Shader GeneratorsAndy Nichols2017-12-071-0/+43
* Support recreating the shadow framegraph subtree on the flyLaszlo Agocs2017-11-181-1/+1
* Follow ShadowMapResolution changesLaszlo Agocs2017-11-131-1/+1
* Add shadow map FoV propertyLaszlo Agocs2017-11-101-15/+6
* Long Live Dragon3!Laszlo Agocs2017-10-0494-0/+10377