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author | Johanna Vanhatapio <johanna.vanhatapio@qt.io> | 2020-09-07 16:49:09 +0300 |
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committer | Johanna Vanhatapio <johanna.vanhatapio@qt.io> | 2020-09-08 10:54:10 +0000 |
commit | 34e5b2d0abf27812decb19ab4bc7b86448436318 (patch) | |
tree | 9426a1e1f7fe9c92dbb61d2a32938d3a5ea81904 /doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc | |
parent | 44271262d9701efca4a0bef01aff68b92a69135b (diff) |
Doc: Update info about materialsqds/v1.6.0-rc2qds/1.6.0-rc2
Fixes: QDS-2753
Change-Id: I74eb64552af4ef0b222f8949291d7f6b34f0dbbb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Diffstat (limited to 'doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc')
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc index 8354f8943a..5f64768056 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc @@ -113,11 +113,11 @@ \section1 Applying Textures to Materials Drag and drop an image from \uicontrol Library > \uicontrol Assets - on a material to create and set the texture automatically, or use - a Texture component. For a default material the created \uicontrol Texture - is assigned to the \uicontrol {Diffuse Map} property and for a principled - material to the \uicontrol {Base Color Map}. For a custom material, you - must assign the texture to a map. + on a material to create a texture component. Dragging an image + to a default or principled material opens a + \uicontrol {Select Texture Property} dialog. You can select the + property to attach the texture to in the \uicontrol {Set texture to property} + field. For a custom material, you must assign the texture to a map. To use Texture components to apply textures to materials: |