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Diffstat (limited to 'doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc')
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc index 8354f8943a..5f64768056 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc @@ -113,11 +113,11 @@ \section1 Applying Textures to Materials Drag and drop an image from \uicontrol Library > \uicontrol Assets - on a material to create and set the texture automatically, or use - a Texture component. For a default material the created \uicontrol Texture - is assigned to the \uicontrol {Diffuse Map} property and for a principled - material to the \uicontrol {Base Color Map}. For a custom material, you - must assign the texture to a map. + on a material to create a texture component. Dragging an image + to a default or principled material opens a + \uicontrol {Select Texture Property} dialog. You can select the + property to attach the texture to in the \uicontrol {Set texture to property} + field. For a custom material, you must assign the texture to a map. To use Texture components to apply textures to materials: |