path: root/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc
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1 files changed, 5 insertions, 5 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc
index 8354f8943a..5f64768056 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc
@@ -113,11 +113,11 @@
\section1 Applying Textures to Materials
Drag and drop an image from \uicontrol Library > \uicontrol Assets
- on a material to create and set the texture automatically, or use
- a Texture component. For a default material the created \uicontrol Texture
- is assigned to the \uicontrol {Diffuse Map} property and for a principled
- material to the \uicontrol {Base Color Map}. For a custom material, you
- must assign the texture to a map.
+ on a material to create a texture component. Dragging an image
+ to a default or principled material opens a
+ \uicontrol {Select Texture Property} dialog. You can select the
+ property to attach the texture to in the \uicontrol {Set texture to property}
+ field. For a custom material, you must assign the texture to a map.
To use Texture components to apply textures to materials: