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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/
/*!
\previouspage studio-getting-started.html
\page qtbridge-overview.html
\nextpage qtbridge-ai.html
\title Exporting Artwork from Design Tools
You need to use \QB to first export 2D assets from design tools and then to
\l{Importing Designs}{import} them into \QDS.
When working with 3D assets, you can use the export functions provided by
the 3D graphics tools to save the assets in widely-used 3D graphics formats,
and then use \QB to import them into \QDS.
You can use the Qt online installer to install \QB if you have a commercial
\QDS license. You can also purchase a \QB license separately from the
\l{https://marketplace.qt.io/}{Qt Marketplace} and then install \QB using
the Qt online installer.
For best results when importing assets, follow
the guidelines for creating and exporting them.
\list
\li \l{Exporting Designs from Adobe Illustrator}
You can either copy-paste your assets to Adobe Photoshop as
\e {smart objects} or export them into file formats supported
by \QDS.
\li \l{Exporting Designs from Adobe Photoshop}
You can use the \QBPS export tool in Adobe Photoshop to convert
artwork into \e {.metadata} format that you can import into
projects in \QDS.
\li \l{Exporting Designs from Sketch}
You can use the \QBSK export tool in Sketch to convert artwork into
metadata that you can import into projects in \QDS.
\li \l{Exporting 3D Assets}
You can import files you created using 3D graphics applications and
stored in several widely-used formats, such as .blend, .dae, .fbx,
.glb, .gltf, .obj, .uia, or .uip.
\endlist
*/
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