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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
// Vertex shader special variables.
vec4 gl_Position;
float gl_PointSize;
vec4 gl_ClipVertex;
int gl_VertexID;
int gl_InstanceID;
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
};
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
} gl_in[];
int gl_PrimitiveIDIn;
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
};
int gl_PrimitiveID;
int gl_Layer;
// Compatibility profile.
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
vec4 gl_ClipVertex;
};
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
vec4 gl_ClipVertex;
} gl_in[];
vec4 gl_Color;
vec4 gl_SecondaryColor;
vec3 gl_Normal;
vec4 gl_Vertex;
vec4 gl_MultiTexCoord0;
vec4 gl_MultiTexCoord1;
vec4 gl_MultiTexCoord2;
vec4 gl_MultiTexCoord3;
vec4 gl_MultiTexCoord4;
vec4 gl_MultiTexCoord5;
vec4 gl_MultiTexCoord6;
vec4 gl_MultiTexCoord7;
float gl_FogCoord;
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