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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include "glsl.h"
#include <QString>

namespace GLSL {

class Symbol;
class Scope;

class GLSL_EXPORT Symbol
{
public:
    Symbol(Scope *scope = 0);
    virtual ~Symbol();

    Scope *scope() const;
    void setScope(Scope *scope);

    QString name() const;
    void setName(const QString &name);

    virtual Scope *asScope() { return 0; }
    virtual Struct *asStruct() { return 0; }
    virtual Function *asFunction() { return 0; }
    virtual Argument *asArgument() { return 0; }
    virtual Block *asBlock() { return 0; }
    virtual Variable *asVariable() { return 0; }
    virtual OverloadSet *asOverloadSet() { return 0; }
    virtual Namespace *asNamespace() { return 0; }

    virtual const Type *type() const = 0;

private:
    Scope *_scope;
    QString _name;
};

class GLSL_EXPORT Scope: public Symbol
{
public:
    Scope(Scope *sscope = 0);

    Symbol *lookup(const QString &name) const;

    virtual QList<Symbol *> members() const;
    virtual void add(Symbol *symbol) = 0;
    virtual Symbol *find(const QString &name) const = 0;

    Scope *asScope() override { return this; }
};

} // namespace GLSL