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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#version 440

layout (location = 0) in vec4 vertexCoord;
layout (location = 1) in float distanceFromTop;

layout (std140, binding = 0) uniform Block {
    mat4 matrix;
    vec4 notesColor;
} block;

layout (location = 0) out vec4 color;
layout (location = 1) out float d;

void main()
{
    gl_Position = block.matrix * vertexCoord;
    gl_Position.z -= 0.1;
    gl_Position.w = 1.0;
    color = block.notesColor;
    d = distanceFromTop;
}