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author | Leena Miettinen <riitta-leena.miettinen@qt.io> | 2018-09-24 18:05:06 +0200 |
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committer | Leena Miettinen <riitta-leena.miettinen@qt.io> | 2018-09-25 07:50:52 +0000 |
commit | 999424908f17fa543baace39eb76a3c0ac89c7b5 (patch) | |
tree | 532e5de649194b9c1c63b5e593a16f628bb7cfec | |
parent | e879254613469b1b5290fca31ea69cb6ea407c06 (diff) |
Doc: Mark deprecated Qt 3D QML types obsolete
The types will be listed on the "Obsolete QML Types" page that is
linked from the "All QML Types" page.
Task-number: QTBUG-69713
Change-Id: Ieff402d1cce426c0ce4b9191b8fe9b1dd02b4328
Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
-rw-r--r-- | src/doc/src/qmlextramaterials.qdoc | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/doc/src/qmlextramaterials.qdoc b/src/doc/src/qmlextramaterials.qdoc index 10198845f..c54cc948b 100644 --- a/src/doc/src/qmlextramaterials.qdoc +++ b/src/doc/src/qmlextramaterials.qdoc @@ -28,6 +28,8 @@ /*! \qmltype DiffuseMapMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. \since 5.7 @@ -86,6 +88,8 @@ /*! \qmltype DiffuseSpecularMapMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. \since 5.7 @@ -220,6 +224,8 @@ /*! \qmltype NormalDiffuseMapAlphaMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. \since 5.7 @@ -291,6 +297,8 @@ /*! \qmltype NormalDiffuseMapMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. @@ -363,6 +371,8 @@ /*! \qmltype NormalDiffuseSpecularMapMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map. @@ -465,6 +475,8 @@ /*! \qmltype PhongAlphaMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The PhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. \since 5.7 @@ -516,6 +528,8 @@ /*! \qmltype PhongMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The PhongMaterial class provides a default implementation of the phong lighting effect. \since 5.7 \inherits Qt3D.Render::Material |