diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-02-16 11:15:54 +0100 |
---|---|---|
committer | Kevin Ottens <kevin.ottens@kdab.com> | 2017-02-16 14:31:08 +0000 |
commit | b5f76df191c10dfcd0688fc79bd3af12dbe74bbb (patch) | |
tree | cec18299bf21791a204866426aa838749b67117a | |
parent | 0b9f985454da517b0da01cb7df09cbe1d86e04ff (diff) |
Metal/Rough materials: metallic -> metalness
Rename decided during API review in order to match with roughness.
Change-Id: I4b1a13e6028ba410fb31a80e6c64f9539581f8c4
Task-Id: QTBUG-58894
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/extras/defaults/qmetalroughmaterial.cpp | 20 | ||||
-rw-r--r-- | src/extras/defaults/qmetalroughmaterial.h | 8 | ||||
-rw-r--r-- | src/extras/defaults/qmetalroughmaterial_p.h | 2 | ||||
-rw-r--r-- | src/extras/defaults/qtexturedmetalroughmaterial.cpp | 34 | ||||
-rw-r--r-- | src/extras/defaults/qtexturedmetalroughmaterial.h | 8 | ||||
-rw-r--r-- | src/extras/defaults/qtexturedmetalroughmaterial_p.h | 4 | ||||
-rw-r--r-- | src/extras/shaders/gl3/metalrough.frag | 12 | ||||
-rw-r--r-- | src/extras/shaders/gl3/metalroughuniform.frag | 10 | ||||
-rw-r--r-- | src/quick3d/imports/extras/plugins.qmltypes | 20 |
9 files changed, 59 insertions, 59 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial.cpp b/src/extras/defaults/qmetalroughmaterial.cpp index ee43993c9..b988e11ce 100644 --- a/src/extras/defaults/qmetalroughmaterial.cpp +++ b/src/extras/defaults/qmetalroughmaterial.cpp @@ -63,7 +63,7 @@ QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate() , m_environmentIrradianceTexture(new QTexture2D()) , m_environmentSpecularTexture(new QTexture2D()) , m_baseColorParameter(new QParameter(QStringLiteral("baseColor"), QColor("grey"))) - , m_metallicParameter(new QParameter(QStringLiteral("metallic"), 0.0f)) + , m_metalnessParameter(new QParameter(QStringLiteral("metalness"), 0.0f)) , m_roughnessParameter(new QParameter(QStringLiteral("roughness"), 0.0f)) , m_environmentIrradianceParameter(new QParameter(QStringLiteral("skyIrradiance"), m_environmentIrradianceTexture)) , m_environmentSpecularParameter(new QParameter(QStringLiteral("skySpecular"), m_environmentSpecularTexture)) @@ -90,7 +90,7 @@ void QMetalRoughMaterialPrivate::init() { connect(m_baseColorParameter, &Qt3DRender::QParameter::valueChanged, this, &QMetalRoughMaterialPrivate::handleBaseColorChanged); - connect(m_metallicParameter, &Qt3DRender::QParameter::valueChanged, + connect(m_metalnessParameter, &Qt3DRender::QParameter::valueChanged, this, &QMetalRoughMaterialPrivate::handleMetallicChanged); connect(m_roughnessParameter, &Qt3DRender::QParameter::valueChanged, this, &QMetalRoughMaterialPrivate::handleRoughnessChanged); @@ -118,7 +118,7 @@ void QMetalRoughMaterialPrivate::init() m_metalRoughEffect->addTechnique(m_metalRoughGL3Technique); m_metalRoughEffect->addParameter(m_baseColorParameter); - m_metalRoughEffect->addParameter(m_metallicParameter); + m_metalRoughEffect->addParameter(m_metalnessParameter); m_metalRoughEffect->addParameter(m_roughnessParameter); m_metalRoughEffect->addParameter(m_environmentIrradianceParameter); m_metalRoughEffect->addParameter(m_environmentSpecularParameter); @@ -135,7 +135,7 @@ void QMetalRoughMaterialPrivate::handleBaseColorChanged(const QVariant &var) void QMetalRoughMaterialPrivate::handleMetallicChanged(const QVariant &var) { Q_Q(QMetalRoughMaterial); - emit q->metallicChanged(var.toFloat()); + emit q->metalnessChanged(var.toFloat()); } void QMetalRoughMaterialPrivate::handleRoughnessChanged(const QVariant &var) { @@ -204,15 +204,15 @@ QColor QMetalRoughMaterial::baseColor() const } /*! - \property QMetalRoughMaterial::metallic + \property QMetalRoughMaterial::metalness - Holds the current metallic level of the material, since is a value between 0 (purely dielectric, the default) + Holds the current metalness level of the material, since is a value between 0 (purely dielectric, the default) and 1 (purely metallic). */ -float QMetalRoughMaterial::metallic() const +float QMetalRoughMaterial::metalness() const { Q_D(const QMetalRoughMaterial); - return d->m_metallicParameter->value().toFloat(); + return d->m_metalnessParameter->value().toFloat(); } /*! @@ -272,10 +272,10 @@ void QMetalRoughMaterial::setBaseColor(const QColor &baseColor) d->m_baseColorParameter->setValue(QVariant::fromValue(baseColor)); } -void QMetalRoughMaterial::setMetallic(float metallic) +void QMetalRoughMaterial::setMetalness(float metalness) { Q_D(QMetalRoughMaterial); - d->m_metallicParameter->setValue(QVariant::fromValue(metallic)); + d->m_metalnessParameter->setValue(QVariant::fromValue(metalness)); } void QMetalRoughMaterial::setRoughness(float roughness) diff --git a/src/extras/defaults/qmetalroughmaterial.h b/src/extras/defaults/qmetalroughmaterial.h index a7fbfba59..e13d6c1e9 100644 --- a/src/extras/defaults/qmetalroughmaterial.h +++ b/src/extras/defaults/qmetalroughmaterial.h @@ -58,7 +58,7 @@ class QT3DEXTRASSHARED_EXPORT QMetalRoughMaterial : public Qt3DRender::QMaterial { Q_OBJECT Q_PROPERTY(QColor baseColor READ baseColor WRITE setBaseColor NOTIFY baseColorChanged) - Q_PROPERTY(float metallic READ metallic WRITE setMetallic NOTIFY metallicChanged) + Q_PROPERTY(float metalness READ metalness WRITE setMetalness NOTIFY metalnessChanged) Q_PROPERTY(float roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged) Q_PROPERTY(Qt3DRender::QAbstractTexture *environmentIrradiance READ environmentIrradiance WRITE setEnvironmentIrradiance NOTIFY environmentIrradianceChanged) Q_PROPERTY(Qt3DRender::QAbstractTexture *environmentSpecular READ environmentSpecular WRITE setEnvironmentSpecular NOTIFY environmentSpecularChanged) @@ -68,21 +68,21 @@ public: ~QMetalRoughMaterial(); QColor baseColor() const; - float metallic() const; + float metalness() const; float roughness() const; Qt3DRender::QAbstractTexture *environmentIrradiance() const; Qt3DRender::QAbstractTexture *environmentSpecular() const; public Q_SLOTS: void setBaseColor(const QColor &baseColor); - void setMetallic(float metallic); + void setMetalness(float metalness); void setRoughness(float roughness); void setEnvironmentIrradiance(Qt3DRender::QAbstractTexture *environmentIrradiance); void setEnvironmentSpecular(Qt3DRender::QAbstractTexture *environmentSpecular); Q_SIGNALS: void baseColorChanged(const QColor &baseColor); - void metallicChanged(float metallic); + void metalnessChanged(float metalness); void roughnessChanged(float roughness); void environmentIrradianceChanged(Qt3DRender::QAbstractTexture *environmentIrradiance); void environmentSpecularChanged(Qt3DRender::QAbstractTexture *environmentSpecular); diff --git a/src/extras/defaults/qmetalroughmaterial_p.h b/src/extras/defaults/qmetalroughmaterial_p.h index e501867e1..b406df996 100644 --- a/src/extras/defaults/qmetalroughmaterial_p.h +++ b/src/extras/defaults/qmetalroughmaterial_p.h @@ -87,7 +87,7 @@ public: Qt3DRender::QAbstractTexture *m_environmentIrradianceTexture; Qt3DRender::QAbstractTexture *m_environmentSpecularTexture; Qt3DRender::QParameter *m_baseColorParameter; - Qt3DRender::QParameter *m_metallicParameter; + Qt3DRender::QParameter *m_metalnessParameter; Qt3DRender::QParameter *m_roughnessParameter; Qt3DRender::QParameter *m_environmentIrradianceParameter; Qt3DRender::QParameter *m_environmentSpecularParameter; diff --git a/src/extras/defaults/qtexturedmetalroughmaterial.cpp b/src/extras/defaults/qtexturedmetalroughmaterial.cpp index f50bc8ab8..ea7c7b9d7 100644 --- a/src/extras/defaults/qtexturedmetalroughmaterial.cpp +++ b/src/extras/defaults/qtexturedmetalroughmaterial.cpp @@ -61,14 +61,14 @@ namespace Qt3DExtras { QTexturedMetalRoughMaterialPrivate::QTexturedMetalRoughMaterialPrivate() : QMaterialPrivate() , m_baseColorTexture(new QTexture2D()) - , m_metallicTexture(new QTexture2D()) + , m_metalnessTexture(new QTexture2D()) , m_roughnessTexture(new QTexture2D()) , m_ambientOcclusionTexture(new QTexture2D()) , m_normalTexture(new QTexture2D()) , m_environmentIrradianceTexture(new QTexture2D()) , m_environmentSpecularTexture(new QTexture2D()) , m_baseColorParameter(new QParameter(QStringLiteral("baseColorMap"), m_baseColorTexture)) - , m_metallicParameter(new QParameter(QStringLiteral("metallicMap"), m_metallicTexture)) + , m_metalnessParameter(new QParameter(QStringLiteral("metalnessMap"), m_metalnessTexture)) , m_roughnessParameter(new QParameter(QStringLiteral("roughnessMap"), m_roughnessTexture)) , m_ambientOcclusionParameter(new QParameter(QStringLiteral("ambientOcclusionMap"), m_ambientOcclusionTexture)) , m_normalParameter(new QParameter(QStringLiteral("normalMap"), m_normalTexture)) @@ -86,11 +86,11 @@ QTexturedMetalRoughMaterialPrivate::QTexturedMetalRoughMaterialPrivate() m_baseColorTexture->setGenerateMipMaps(true); m_baseColorTexture->setMaximumAnisotropy(16.0f); - m_metallicTexture->setMagnificationFilter(QAbstractTexture::Linear); - m_metallicTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); - m_metallicTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); - m_metallicTexture->setGenerateMipMaps(true); - m_metallicTexture->setMaximumAnisotropy(16.0f); + m_metalnessTexture->setMagnificationFilter(QAbstractTexture::Linear); + m_metalnessTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); + m_metalnessTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); + m_metalnessTexture->setGenerateMipMaps(true); + m_metalnessTexture->setMaximumAnisotropy(16.0f); m_roughnessTexture->setMagnificationFilter(QAbstractTexture::Linear); m_roughnessTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); @@ -127,7 +127,7 @@ void QTexturedMetalRoughMaterialPrivate::init() { connect(m_baseColorParameter, &Qt3DRender::QParameter::valueChanged, this, &QTexturedMetalRoughMaterialPrivate::handleBaseColorChanged); - connect(m_metallicParameter, &Qt3DRender::QParameter::valueChanged, + connect(m_metalnessParameter, &Qt3DRender::QParameter::valueChanged, this, &QTexturedMetalRoughMaterialPrivate::handleMetallicChanged); connect(m_roughnessParameter, &Qt3DRender::QParameter::valueChanged, this, &QTexturedMetalRoughMaterialPrivate::handleRoughnessChanged); @@ -159,7 +159,7 @@ void QTexturedMetalRoughMaterialPrivate::init() m_metalRoughEffect->addTechnique(m_metalRoughGL3Technique); m_metalRoughEffect->addParameter(m_baseColorParameter); - m_metalRoughEffect->addParameter(m_metallicParameter); + m_metalRoughEffect->addParameter(m_metalnessParameter); m_metalRoughEffect->addParameter(m_roughnessParameter); m_metalRoughEffect->addParameter(m_ambientOcclusionParameter); m_metalRoughEffect->addParameter(m_normalParameter); @@ -178,7 +178,7 @@ void QTexturedMetalRoughMaterialPrivate::handleBaseColorChanged(const QVariant & void QTexturedMetalRoughMaterialPrivate::handleMetallicChanged(const QVariant &var) { Q_Q(QTexturedMetalRoughMaterial); - emit q->metallicChanged(var.value<QAbstractTexture *>()); + emit q->metalnessChanged(var.value<QAbstractTexture *>()); } void QTexturedMetalRoughMaterialPrivate::handleRoughnessChanged(const QVariant &var) { @@ -268,11 +268,11 @@ QAbstractTexture *QTexturedMetalRoughMaterial::baseColor() const } /*! - \property QTexturedMetalRoughMaterial::metallic + \property QTexturedMetalRoughMaterial::metalness - Holds the current metallic map texture. + Holds the current metalness map texture. - By default, the metallic texture has the following properties: + By default, the metalness texture has the following properties: \list \li Linear minification and magnification filters @@ -281,10 +281,10 @@ QAbstractTexture *QTexturedMetalRoughMaterial::baseColor() const \li Maximum anisotropy of 16.0 \endlist */ -QAbstractTexture *QTexturedMetalRoughMaterial::metallic() const +QAbstractTexture *QTexturedMetalRoughMaterial::metalness() const { Q_D(const QTexturedMetalRoughMaterial); - return d->m_metallicParameter->value().value<QAbstractTexture *>(); + return d->m_metalnessParameter->value().value<QAbstractTexture *>(); } /*! @@ -392,10 +392,10 @@ void QTexturedMetalRoughMaterial::setBaseColor(QAbstractTexture *baseColor) d->m_baseColorParameter->setValue(QVariant::fromValue(baseColor)); } -void QTexturedMetalRoughMaterial::setMetallic(QAbstractTexture *metallic) +void QTexturedMetalRoughMaterial::setMetalness(QAbstractTexture *metalness) { Q_D(QTexturedMetalRoughMaterial); - d->m_metallicParameter->setValue(QVariant::fromValue(metallic)); + d->m_metalnessParameter->setValue(QVariant::fromValue(metalness)); } void QTexturedMetalRoughMaterial::setRoughness(QAbstractTexture *roughness) diff --git a/src/extras/defaults/qtexturedmetalroughmaterial.h b/src/extras/defaults/qtexturedmetalroughmaterial.h index 2a667aea8..c5c3fce33 100644 --- a/src/extras/defaults/qtexturedmetalroughmaterial.h +++ b/src/extras/defaults/qtexturedmetalroughmaterial.h @@ -53,7 +53,7 @@ class QT3DEXTRASSHARED_EXPORT QTexturedMetalRoughMaterial : public Qt3DRender::Q { Q_OBJECT Q_PROPERTY(Qt3DRender::QAbstractTexture *baseColor READ baseColor WRITE setBaseColor NOTIFY baseColorChanged) - Q_PROPERTY(Qt3DRender::QAbstractTexture *metallic READ metallic WRITE setMetallic NOTIFY metallicChanged) + Q_PROPERTY(Qt3DRender::QAbstractTexture *metalness READ metalness WRITE setMetalness NOTIFY metalnessChanged) Q_PROPERTY(Qt3DRender::QAbstractTexture *roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged) Q_PROPERTY(Qt3DRender::QAbstractTexture *ambientOcclusion READ ambientOcclusion WRITE setAmbientOcclusion NOTIFY ambientOcclusionChanged) Q_PROPERTY(Qt3DRender::QAbstractTexture *normal READ normal WRITE setNormal NOTIFY normalChanged) @@ -65,7 +65,7 @@ public: ~QTexturedMetalRoughMaterial(); Qt3DRender::QAbstractTexture *baseColor() const; - Qt3DRender::QAbstractTexture *metallic() const; + Qt3DRender::QAbstractTexture *metalness() const; Qt3DRender::QAbstractTexture *roughness() const; Qt3DRender::QAbstractTexture *ambientOcclusion() const; Qt3DRender::QAbstractTexture *normal() const; @@ -74,7 +74,7 @@ public: public Q_SLOTS: void setBaseColor(Qt3DRender::QAbstractTexture *baseColor); - void setMetallic(Qt3DRender::QAbstractTexture *metallic); + void setMetalness(Qt3DRender::QAbstractTexture *metalness); void setRoughness(Qt3DRender::QAbstractTexture *roughness); void setAmbientOcclusion(Qt3DRender::QAbstractTexture *ambientOcclusion); void setNormal(Qt3DRender::QAbstractTexture *normal); @@ -83,7 +83,7 @@ public Q_SLOTS: Q_SIGNALS: void baseColorChanged(Qt3DRender::QAbstractTexture *baseColor); - void metallicChanged(Qt3DRender::QAbstractTexture *metallic); + void metalnessChanged(Qt3DRender::QAbstractTexture *metalness); void roughnessChanged(Qt3DRender::QAbstractTexture *roughness); void ambientOcclusionChanged(Qt3DRender::QAbstractTexture *ambientOcclusion); void normalChanged(Qt3DRender::QAbstractTexture *normal); diff --git a/src/extras/defaults/qtexturedmetalroughmaterial_p.h b/src/extras/defaults/qtexturedmetalroughmaterial_p.h index 54fdb73b2..084824304 100644 --- a/src/extras/defaults/qtexturedmetalroughmaterial_p.h +++ b/src/extras/defaults/qtexturedmetalroughmaterial_p.h @@ -87,14 +87,14 @@ public: void handleEnvironmentSpecularChanged(const QVariant &var); Qt3DRender::QAbstractTexture *m_baseColorTexture; - Qt3DRender::QAbstractTexture *m_metallicTexture; + Qt3DRender::QAbstractTexture *m_metalnessTexture; Qt3DRender::QAbstractTexture *m_roughnessTexture; Qt3DRender::QAbstractTexture *m_ambientOcclusionTexture; Qt3DRender::QAbstractTexture *m_normalTexture; Qt3DRender::QAbstractTexture *m_environmentIrradianceTexture; Qt3DRender::QAbstractTexture *m_environmentSpecularTexture; Qt3DRender::QParameter *m_baseColorParameter; - Qt3DRender::QParameter *m_metallicParameter; + Qt3DRender::QParameter *m_metalnessParameter; Qt3DRender::QParameter *m_roughnessParameter; Qt3DRender::QParameter *m_ambientOcclusionParameter; Qt3DRender::QParameter *m_normalParameter; diff --git a/src/extras/shaders/gl3/metalrough.frag b/src/extras/shaders/gl3/metalrough.frag index 99624dd24..197d3eec7 100644 --- a/src/extras/shaders/gl3/metalrough.frag +++ b/src/extras/shaders/gl3/metalrough.frag @@ -67,7 +67,7 @@ uniform samplerCube skySpecular; // For specular contribution // PBR Material maps uniform sampler2D baseColorMap; -uniform sampler2D metallicMap; +uniform sampler2D metalnessMap; uniform sampler2D roughnessMap; uniform sampler2D normalMap; uniform sampler2D ambientOcclusionMap; @@ -157,7 +157,7 @@ vec3 specularModel(const in vec3 F0, vec3 pbrIblModel(const in vec3 wNormal, const in vec3 wView, const in vec3 baseColor, - const in float metallic, + const in float metalness, const in float roughness, const in float ambientOcclusion) { @@ -175,12 +175,12 @@ vec3 pbrIblModel(const in vec3 wNormal, float lDotH = dot(l, h); // Calculate diffuse component - vec3 diffuseColor = (1.0 - metallic) * baseColor; + vec3 diffuseColor = (1.0 - metalness) * baseColor; vec3 diffuse = diffuseColor * texture(skyIrradiance, l).rgb; // Calculate specular component vec3 dielectricColor = vec3(0.04); - vec3 F0 = mix(dielectricColor, baseColor, metallic); + vec3 F0 = mix(dielectricColor, baseColor, metalness); vec3 specularFactor = specularModel(F0, lDotH, lDotN, vDotN, n, h); float lod = roughnessToMipLevel(roughness); @@ -218,7 +218,7 @@ void main() // Sample the inputs needed for the metal-roughness PBR BRDF vec3 baseColor = texture(baseColorMap, texCoord).rgb; - float metallic = texture(metallicMap, texCoord).r * metalFactor; + float metalness = texture(metalnessMap, texCoord).r * metalFactor; float roughness = texture(roughnessMap, texCoord).r; float ambientOcclusion = texture(ambientOcclusionMap, texCoord).r; vec3 tNormal = 2.0 * texture(normalMap, texCoord).rgb - vec3(1.0); @@ -227,7 +227,7 @@ void main() vec3 cLinear = pbrIblModel(wNormal, wView, baseColor, - metallic, + metalness, roughness, ambientOcclusion); diff --git a/src/extras/shaders/gl3/metalroughuniform.frag b/src/extras/shaders/gl3/metalroughuniform.frag index 7ff061e12..66201513a 100644 --- a/src/extras/shaders/gl3/metalroughuniform.frag +++ b/src/extras/shaders/gl3/metalroughuniform.frag @@ -67,7 +67,7 @@ uniform samplerCube skySpecular; // For specular contribution // PBR Material maps uniform vec4 baseColor; -uniform float metallic; +uniform float metalness; uniform float roughness; // Roughness -> mip level mapping @@ -152,7 +152,7 @@ vec3 specularModel(const in vec3 F0, vec3 pbrIblModel(const in vec3 wNormal, const in vec3 wView, const in vec3 baseColor, - const in float metallic, + const in float metalness, const in float roughness) { // Calculate reflection direction of view vector about surface normal @@ -169,12 +169,12 @@ vec3 pbrIblModel(const in vec3 wNormal, float lDotH = dot(l, h); // Calculate diffuse component - vec3 diffuseColor = (1.0 - metallic) * baseColor; + vec3 diffuseColor = (1.0 - metalness) * baseColor; vec3 diffuse = diffuseColor * texture(skyIrradiance, l).rgb; // Calculate specular component vec3 dielectricColor = vec3(0.04); - vec3 F0 = mix(dielectricColor, baseColor, metallic); + vec3 F0 = mix(dielectricColor, baseColor, metalness); vec3 specularFactor = specularModel(F0, lDotH, lDotN, vDotN, n, h); float lod = roughnessToMipLevel(roughness); @@ -206,7 +206,7 @@ void main() vec3 cLinear = pbrIblModel(worldNormal, worldView, baseColor.rgb, - metallic, + metalness, roughness); // Apply simple (Reinhard) tonemap transform to get into LDR range [0, 1] diff --git a/src/quick3d/imports/extras/plugins.qmltypes b/src/quick3d/imports/extras/plugins.qmltypes index 843c9802b..cbe12c9ad 100644 --- a/src/quick3d/imports/extras/plugins.qmltypes +++ b/src/quick3d/imports/extras/plugins.qmltypes @@ -736,7 +736,7 @@ Module { exports: ["Qt3D.Extras/MetalRoughMaterial 2.2"] exportMetaObjectRevisions: [0] Property { name: "baseColor"; type: "QColor" } - Property { name: "metallic"; type: "float" } + Property { name: "metalness"; type: "float" } Property { name: "roughness"; type: "float" } Property { name: "environmentIrradiance" @@ -750,8 +750,8 @@ Module { Parameter { name: "baseColor"; type: "QColor" } } Signal { - name: "metallicChanged" - Parameter { name: "metallic"; type: "float" } + name: "metalnessChanged" + Parameter { name: "metalness"; type: "float" } } Signal { name: "roughnessChanged" @@ -778,8 +778,8 @@ Module { Parameter { name: "baseColor"; type: "QColor" } } Method { - name: "setMetallic" - Parameter { name: "metallic"; type: "float" } + name: "setMetalness" + Parameter { name: "metalness"; type: "float" } } Method { name: "setRoughness" @@ -1449,7 +1449,7 @@ Module { exports: ["Qt3D.Extras/TexturedMetalRoughMaterial 2.2"] exportMetaObjectRevisions: [0] Property { name: "baseColor"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } - Property { name: "metallic"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } + Property { name: "metalness"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } Property { name: "roughness"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } Property { name: "ambientOcclusion"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } Property { name: "normal"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } @@ -1465,8 +1465,8 @@ Module { Parameter { name: "baseColor"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } } Signal { - name: "metallicChanged" - Parameter { name: "metallic"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } + name: "metalnessChanged" + Parameter { name: "metalness"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } } Signal { name: "roughnessChanged" @@ -1501,8 +1501,8 @@ Module { Parameter { name: "baseColor"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } } Method { - name: "setMetallic" - Parameter { name: "metallic"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } + name: "setMetalness" + Parameter { name: "metalness"; type: "Qt3DRender::QAbstractTexture"; isPointer: true } } Method { name: "setRoughness" |