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authorPaul Lemire <paul.lemire@kdab.com>2016-08-02 11:11:42 +0200
committerPaul Lemire <paul.lemire@kdab.com>2016-10-10 08:49:24 +0000
commitd2cc3828a1da686f07c9e748b80b20fc007e37fe (patch)
tree834c71b2fe85ae1d6981873965e73a3c42fc6659 /src
parentc90a70d0426d12f1d37a24dbd3b9d44424aacdfc (diff)
Skybox examples: do not mirror images
Change-Id: Ie928348de4d0342d52eac5e09695957f75e80b9b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml b/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml
index 45cef47b7..00bff6f10 100644
--- a/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml
+++ b/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml
@@ -53,12 +53,12 @@ Entity {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
- TextureImage { face: Texture.CubeMapPositiveX; source: baseName + "_posx" + extension }
- TextureImage { face: Texture.CubeMapPositiveY; source: baseName + "_posy" + extension }
- TextureImage { face: Texture.CubeMapPositiveZ; source: baseName + "_posz" + extension }
- TextureImage { face: Texture.CubeMapNegativeX; source: baseName + "_negx" + extension }
- TextureImage { face: Texture.CubeMapNegativeY; source: baseName + "_negy" + extension }
- TextureImage { face: Texture.CubeMapNegativeZ; source: baseName + "_negz" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapPositiveX; source: baseName + "_posx" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapPositiveY; source: baseName + "_posy" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapPositiveZ; source: baseName + "_posz" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapNegativeX; source: baseName + "_negx" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapNegativeY; source: baseName + "_negy" + extension }
+ TextureImage { mirrored: false; face: Texture.CubeMapNegativeZ; source: baseName + "_negz" + extension }
}
ShaderProgram {