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-rw-r--r--examples/qt3d/simplecustommaterial/PlaneModel.qml76
-rw-r--r--examples/qt3d/simplecustommaterial/SceneRoot.qml79
-rw-r--r--examples/qt3d/simplecustommaterial/SimpleMaterial.qml143
-rw-r--r--examples/qt3d/simplecustommaterial/doc/images/simple-custom-material.jpgbin0 -> 10433 bytes
-rw-r--r--examples/qt3d/simplecustommaterial/doc/src/simplecustommaterial.qdoc86
-rw-r--r--examples/qt3d/simplecustommaterial/main.cpp85
-rw-r--r--examples/qt3d/simplecustommaterial/main.qml85
-rw-r--r--examples/qt3d/simplecustommaterial/models.qrc5
-rw-r--r--examples/qt3d/simplecustommaterial/qml.qrc8
-rw-r--r--examples/qt3d/simplecustommaterial/shaders.qrc8
-rw-r--r--examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.frag10
-rw-r--r--examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.vert15
-rw-r--r--examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.frag11
-rw-r--r--examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert15
-rw-r--r--examples/qt3d/simplecustommaterial/simplecustommaterial.pro14
-rw-r--r--examples/qt3d/simplecustommaterial/textures.qrc8
16 files changed, 648 insertions, 0 deletions
diff --git a/examples/qt3d/simplecustommaterial/PlaneModel.qml b/examples/qt3d/simplecustommaterial/PlaneModel.qml
new file mode 100644
index 000000000..b5271fe0c
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/PlaneModel.qml
@@ -0,0 +1,76 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+
+Entity {
+ id: root
+
+ components: [transform, mesh, material]
+
+ SimpleMaterial {
+ id: material
+ maincolor: "red"
+ }
+
+ Transform {
+ id: transform
+ rotationX: 45
+ }
+
+ PlaneMesh {
+ id: mesh
+ width: 1.0
+ height: 1.0
+ meshResolution: Qt.size(2, 2)
+ }
+}
diff --git a/examples/qt3d/simplecustommaterial/SceneRoot.qml b/examples/qt3d/simplecustommaterial/SceneRoot.qml
new file mode 100644
index 000000000..93b2681c6
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/SceneRoot.qml
@@ -0,0 +1,79 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ nearPlane: 0.1
+ farPlane: 1000.0
+ position: Qt.vector3d(0.0, 0.0, 2.0)
+ upVector: Qt.vector3d(0.0, 1.0, 0.0)
+ viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
+ }
+
+ components: [
+ RenderSettings {
+ activeFrameGraph: ForwardRenderer {
+ id: renderer
+ clearColor: "#2d2d2d"
+ camera: camera
+ }
+ }
+ ]
+ PlaneModel { }
+}
diff --git a/examples/qt3d/simplecustommaterial/SimpleMaterial.qml b/examples/qt3d/simplecustommaterial/SimpleMaterial.qml
new file mode 100644
index 000000000..2419362b6
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/SimpleMaterial.qml
@@ -0,0 +1,143 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+Material {
+ id: root
+
+ //! [0]
+ property color maincolor: Qt.rgba(0.0, 0.0, 0.0, 1.0)
+
+ parameters: [
+ Parameter {
+ name: "maincolor"
+ value: Qt.vector3d(root.maincolor.r, root.maincolor.g, root.maincolor.b)
+ }
+ ]
+
+ //! [0]
+
+ effect: Effect {
+
+ //! [1]
+ property string vertex: "qrc:/shaders/gl3/simpleColor.vert"
+ property string fragment: "qrc:/shaders/gl3/simpleColor.frag"
+ property string vertexES: "qrc:/shaders/es2/simpleColor.vert"
+ property string fragmentES: "qrc:/shaders/es2/simpleColor.frag"
+ //! [1]
+
+ FilterKey {
+ id: forward
+ name: "renderingStyle"
+ value: "forward"
+ }
+
+ //! [2]
+ ShaderProgram {
+ id: gl3Shader
+ vertexShaderCode: loadSource(parent.vertex)
+ fragmentShaderCode: loadSource(parent.fragment)
+ }
+ ShaderProgram {
+ id: es2Shader
+ vertexShaderCode: loadSource(parent.vertexES)
+ fragmentShaderCode: loadSource(parent.fragmentES)
+ }
+ //! [2]
+
+ techniques: [
+ //! [3]
+ // OpenGL 3.1
+ Technique {
+ filterKeys: [forward]
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.CoreProfile
+ majorVersion: 3
+ minorVersion: 1
+ }
+ renderPasses: RenderPass {
+ shaderProgram: gl3Shader
+ }
+ },
+ //! [3]
+ // OpenGL 2.0
+ Technique {
+ filterKeys: [forward]
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.NoProfile
+ majorVersion: 2
+ minorVersion: 0
+ }
+ renderPasses: RenderPass {
+ shaderProgram: es2Shader
+ }
+ },
+ // ES 2.0
+ Technique {
+ filterKeys: [forward]
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGLES
+ profile: GraphicsApiFilter.CoreProfile
+ majorVersion: 2
+ minorVersion: 0
+ }
+ renderPasses: RenderPass {
+ shaderProgram: es2Shader
+ }
+ }
+ ]
+ }
+}
+
+
diff --git a/examples/qt3d/simplecustommaterial/doc/images/simple-custom-material.jpg b/examples/qt3d/simplecustommaterial/doc/images/simple-custom-material.jpg
new file mode 100644
index 000000000..d218e5bc8
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/doc/images/simple-custom-material.jpg
Binary files differ
diff --git a/examples/qt3d/simplecustommaterial/doc/src/simplecustommaterial.qdoc b/examples/qt3d/simplecustommaterial/doc/src/simplecustommaterial.qdoc
new file mode 100644
index 000000000..678a8f2d7
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/doc/src/simplecustommaterial.qdoc
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example simplecustommaterial
+ \title Qt 3D: Simple custom material QML Example
+ \ingroup qt3d-examples-qml
+ \brief Demonstrates creating a custom material in Qt3D
+
+ \image simple-custom-material.jpg
+
+ \e This example demonstrates creating a simple custom material.
+
+ \include examples-run.qdocinc
+
+ \section1 Specifying the scene
+
+ The example uses \l Scene3D to render a scene which will use the custom material.
+ The scene contains a plane model, which uses the custom material.
+
+ \quotefromfile simplecustommaterial/PlaneModel.qml
+ \skipto Entity
+ \printto
+
+ \section1 Specifying the material
+
+ The material is specified in \l{simplecustommaterial/SimpleMaterial.qml}{SimpleMaterial.qml}
+ using \l Material type. First the material specifies parameters,
+ which are mapped to the corresponding uniforms in the shaders so that they can be
+ changed from the qml.
+
+ \snippet simplecustommaterial/SimpleMaterial.qml 0
+
+ Next we specify which shaders are loaded. Separate versions of the shaders are provided
+ for OpenGL ES 2 and OpenGL renderers.
+
+ \snippet simplecustommaterial/SimpleMaterial.qml 1
+
+ In the vertex shader we simply transform the position by the transformation matrices.
+
+ \quotefromfile simplecustommaterial/shaders/gl3/simpleColor.vert
+ \skipto void main()
+ \printto
+
+ In the fragment shader we simply set the fragment color to be the maincolor specified
+ in the material.
+
+ \quotefromfile simplecustommaterial/shaders/gl3/simpleColor.frag
+ \skipto uniform vec3 maincolor;
+ \printuntil ;
+ \skipto void main()
+ \printto
+
+ Next, we create \l {ShaderProgram}{ShaderPrograms} from the shaders.
+
+ \snippet simplecustommaterial/SimpleMaterial.qml 2
+
+ Finally the shader programs are used in the Techniques corresponding to a specific
+ Api profile.
+
+ \snippet simplecustommaterial/SimpleMaterial.qml 3
+*/
diff --git a/examples/qt3d/simplecustommaterial/main.cpp b/examples/qt3d/simplecustommaterial/main.cpp
new file mode 100644
index 000000000..6ccdcce64
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/main.cpp
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QQuickView>
+#include <QOpenGLContext>
+
+void setSurfaceFormat()
+{
+ QSurfaceFormat format;
+#ifdef QT_OPENGL_ES_2
+ format.setRenderableType(QSurfaceFormat::OpenGLES);
+#else
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
+ format.setVersion(4, 3);
+ format.setProfile(QSurfaceFormat::CoreProfile);
+ }
+#endif
+ format.setDepthBufferSize(24);
+ format.setSamples(4);
+ format.setStencilBufferSize(8);
+ QSurfaceFormat::setDefaultFormat(format);
+}
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+ setSurfaceFormat();
+
+ QQuickView view;
+
+ view.resize(1024, 1024);
+ view.setResizeMode(QQuickView::SizeRootObjectToView);
+ view.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/qt3d/simplecustommaterial/main.qml b/examples/qt3d/simplecustommaterial/main.qml
new file mode 100644
index 000000000..2c1e95930
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/main.qml
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Scene3D 2.0
+import Qt3D.Render 2.0
+
+Item {
+
+ Rectangle {
+ id: scene
+ property bool colorChange: true
+ anchors.fill: parent
+ color: "White"
+
+ transform: Rotation {
+ id: sceneRotation
+ axis.x: 1
+ axis.y: 0
+ axis.z: 0
+ origin.x: scene.width / 2
+ origin.y: scene.height / 2
+ }
+
+ Scene3D {
+ id: scene3d
+ anchors.fill: parent
+ anchors.margins: 10
+ focus: true
+ aspects: ["input", "logic"]
+ cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
+
+ SceneRoot {
+ id: root
+ }
+ }
+ }
+}
diff --git a/examples/qt3d/simplecustommaterial/models.qrc b/examples/qt3d/simplecustommaterial/models.qrc
new file mode 100644
index 000000000..eb6f06cac
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/models.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/">
+ <file>waterPlane.obj</file>
+ </qresource>
+</RCC>
diff --git a/examples/qt3d/simplecustommaterial/qml.qrc b/examples/qt3d/simplecustommaterial/qml.qrc
new file mode 100644
index 000000000..016c93e42
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/qml.qrc
@@ -0,0 +1,8 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>SceneRoot.qml</file>
+ <file>SimpleMaterial.qml</file>
+ <file>PlaneModel.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/qt3d/simplecustommaterial/shaders.qrc b/examples/qt3d/simplecustommaterial/shaders.qrc
new file mode 100644
index 000000000..9881e224a
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders.qrc
@@ -0,0 +1,8 @@
+<RCC>
+ <qresource prefix="/">
+ <file>shaders/gl3/simpleColor.frag</file>
+ <file>shaders/gl3/simpleColor.vert</file>
+ <file>shaders/es2/simpleColor.frag</file>
+ <file>shaders/es2/simpleColor.vert</file>
+ </qresource>
+</RCC>
diff --git a/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.frag b/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.frag
new file mode 100644
index 000000000..d18c01699
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.frag
@@ -0,0 +1,10 @@
+#define FP highp
+
+uniform FP vec3 maincolor;
+
+void main()
+{
+ //output color from material
+ gl_FragColor = vec4(maincolor,1.0);
+}
+
diff --git a/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.vert b/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.vert
new file mode 100644
index 000000000..24934948c
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/es2/simpleColor.vert
@@ -0,0 +1,15 @@
+#define FP highp
+
+attribute FP vec3 vertexPosition;
+varying FP vec3 worldPosition;
+uniform FP mat4 modelMatrix;
+uniform FP mat4 mvp;
+
+void main()
+{
+ // Transform position, normal, and tangent to world coords
+ worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
+
+ // Calculate vertex position in clip coordinates
+ gl_Position = mvp * vec4(worldPosition, 1.0);
+}
diff --git a/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.frag b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.frag
new file mode 100644
index 000000000..c899052d9
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.frag
@@ -0,0 +1,11 @@
+#version 150 core
+
+uniform vec3 maincolor;
+out vec4 fragColor;
+
+void main()
+{
+ //output color from material
+ fragColor = vec4(maincolor,1.0);
+}
+
diff --git a/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert
new file mode 100644
index 000000000..b29c69d7d
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec3 vertexPosition;
+out vec3 worldPosition;
+uniform mat4 modelMatrix;
+uniform mat4 mvp;
+
+void main()
+{
+ // Transform position, normal, and tangent to world coords
+ worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
+
+ // Calculate vertex position in clip coordinates
+ gl_Position = mvp * vec4(worldPosition, 1.0);
+}
diff --git a/examples/qt3d/simplecustommaterial/simplecustommaterial.pro b/examples/qt3d/simplecustommaterial/simplecustommaterial.pro
new file mode 100644
index 000000000..856eaaadf
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/simplecustommaterial.pro
@@ -0,0 +1,14 @@
+TEMPLATE = app
+
+!include( ../examples.pri ) {
+ error( "Couldn't find the examples.pri file!" )
+}
+
+QT += qml quick
+CONFIG += c++11
+
+SOURCES += main.cpp
+
+RESOURCES += qml.qrc \
+ shaders.qrc
+
diff --git a/examples/qt3d/simplecustommaterial/textures.qrc b/examples/qt3d/simplecustommaterial/textures.qrc
new file mode 100644
index 000000000..1267d21c9
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/textures.qrc
@@ -0,0 +1,8 @@
+<RCC>
+ <qresource prefix="/">
+ <file>WaterDiffuse.png</file>
+ <file>WaterNormal.jpg</file>
+ <file>WaterSpecular.jpg</file>
+ <file>Waterwave.jpg</file>
+ </qresource>
+</RCC>