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dev
qt4
wip/animation
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path:
root
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src
/
extras
/
extras.qrc
Commit message (
Expand
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Author
Age
Files
Lines
*
Update phong and metalrough shader graphs
Paul Lemire
2021-03-04
1
-1
/
+0
*
rhi: Qt3DExtras has different combinations of default.vert
Paul Lemire
2020-08-11
1
-1
/
+4
*
rhi: Port most of Qt3DExtras materials to RHI
Jean-Michaël Celerier
2020-04-22
1
-0
/
+1
*
rhi: Handle RHI-required information in QShaderGraph
Jean-Michaël Celerier
2020-04-21
1
-0
/
+17
*
Add ES3-specific coordinate systems shader fragment
Mauro Persano
2018-11-08
1
-0
/
+1
*
Add metalRoughFunction to ES3
Mauro Persano
2018-09-27
1
-0
/
+3
*
Have all the Phong variations based on a graph
Kevin Ottens
2017-10-13
1
-10
/
+1
*
Move phongFunction in its own include file
Kevin Ottens
2017-09-27
1
-0
/
+3
*
Move most vertex shaders into a unified one
Kevin Ottens
2017-09-27
1
-7
/
+2
*
Remove the *alpha.frag from extras
Kevin Ottens
2017-09-27
1
-4
/
+0
*
Get rid of adsModelNormalMapped
Kevin Ottens
2017-09-22
1
-0
/
+1
*
Use layers to have only one graph for Metal/Rough
Kevin Ottens
2017-09-04
1
-1
/
+0
*
Port Metal/Rough materials to shader graphs
Kevin Ottens
2017-07-05
1
-2
/
+4
*
Merge branch 'wip/animation' into dev
Sean Harmer
2017-01-31
1
-0
/
+2
|
\
|
*
Animation support for Qt3D
Antti Määttä
2017-01-31
1
-0
/
+2
*
|
Uniform color PBR lighting to Qt3DExtras
Kevin Ottens
2017-01-31
1
-0
/
+1
*
|
QDistanceFieldMaterial: distance field text rendering shaders
Wieland Hagen
2017-01-30
1
-0
/
+4
*
|
Adding PBR lighting to Qt3DExtras
Kevin Ottens
2017-01-27
1
-0
/
+2
|
/
*
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
Paul Lemire
2016-04-23
1
-0
/
+43