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* Mark the whole repo with QT_NO_CONTEXTLESS_CONNECTAhmad Samir2024-02-281-2/+0
* Scene3DMaterial shaders: provide versions for GLSL 120 and 130Paul Lemire2024-01-163-2/+2
* Fix Race Condition in NodePostConstructorInit::processNodesPhilip Schuchardt2023-10-101-0/+1
* Build with QT_NO_CONTEXTLESS_CONNECTAhmad Samir2023-07-221-0/+2
* Adapt to the RHI API conceptLaszlo Agocs2023-05-221-1/+1
* Scene3D: fix crash in setItemAreaAndDevicePixelRatio when entity is nullAurélien Brooke2023-03-201-2/+5
* Remove qmake build filesMike Krus2023-03-171-35/+0
* Remove Qt6 QT_VERSION checks from the code basePaul Lemire2023-02-106-154/+0
* Scene3DItem: fix screen flickering when using OnDemandPaul Lemire2022-12-192-6/+6
* Scene3DItem: fix assert when changing windowAurélien Brooke2022-12-151-1/+6
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-201-1/+1
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-08-241-1/+1
* Add license headers to cmake filesLucie Gérard2022-07-081-0/+3
* Qtqtquickscene3dplugin: includemocsMike Krus2022-06-233-0/+5
* Use SPDX license identifiersLucie Gérard2022-06-2214-532/+28
* Make sure all private headers include at least one otherThiago Macieira2022-03-083-6/+6
* CMake: Don't give plugins PUBLIC usage requirements part 2Li Xinwei2021-08-061-4/+4
* Disable RHI Renderer by defaultMike Krus2021-07-191-1/+13
* Update to latest CMake API for QMLUlf Hermann2021-06-051-2/+6
* Doc: Update the usage of \default QDoc commandTopi Reinio2021-06-021-1/+1
* CMake: Fix qml module version to use the repo project versionAlexandru Croitor2021-04-151-1/+1
* Scene3DSGMaterialShader: replace a 0 by a nullptrPaul Lemire2021-02-241-1/+1
* Make Scene3DItem renderer properly on 5.15Paul Lemire2021-02-241-3/+21
* Scene3DItem: request OpenGL backend on 5.15Paul Lemire2021-02-241-1/+6
* Scene3DSGMaterialShader: restore 5.15 codePaul Lemire2021-02-232-1/+97
* Scene3DRenderer: 5.15 pass a pointer to the native texture idPaul Lemire2021-02-231-1/+1
* Update QtQuick API to build with 5.15Mike Krus2021-01-116-1/+41
* Use correct Y axis orientationMike Krus2021-01-081-1/+1
* Scene3D: handle flipping based on the RHI backend in usePaul Lemire2020-11-265-3/+28
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-022-4/+4
* Finish removing traces of Scene3DViewMike Krus2020-10-283-12/+1
* Trigger an update on the quick window when creating a render aspectSean Harmer2020-10-211-0/+3
* Render enough frames to flush the Qt3D pipeline when dirtySean Harmer2020-10-212-4/+19
* Adapt to platform API renameMike Krus2020-10-101-1/+1
* Use internal CMake APIMike Krus2020-10-071-5/+5
* Enable RHI Renderer by defaultMike Krus2020-09-141-4/+3
* Remove Scene3DViews supportPaul Lemire2020-08-269-582/+4
* rhi: apply Scene3D changes from 5.15Paul Lemire2020-08-264-224/+353
* Update scene3drenderer to latest changes in qtdeclarativePaul Lemire2020-08-171-5/+4
* Scene3D refactoringPaul Lemire2020-08-103-18/+25
* Handle backend type based on QtQuick settingsMike Krus2020-08-051-0/+4
* Merge "Merge remote-tracking branch 'origin/5.15' into dev"Qt Forward Merge Bot2020-08-031-1/+1
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| * Merge remote-tracking branch 'origin/5.15' into devQt Forward Merge Bot2020-05-141-1/+1
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| | * Remove a dead store in Scene3DRendererJean-Michaël Celerier2020-05-071-1/+1
* | | Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-293-160/+474
* | | Use QList instead of QVector in implementation and docsJarek Kobus2020-07-094-5/+5
* | | RenderQueue: switch to std::vectorPaul Lemire2020-07-031-2/+2
* | | Delete offscreen surface when doneMike Krus2020-06-291-0/+2
* | | Remove the OpenGL Render ThreadMike Krus2020-06-191-1/+1
* | | Handle config flags to turn aspects on or offMike Krus2020-06-181-1/+1