index
:
qt/qt3d.git
5.10
5.11
5.12
5.13
5.14
5.15
5.5
5.6
5.7
5.8
5.9
6.0
6.1
6.2
6.2.0
6.2.4
6.3
6.4
6.4.0
6.4.1
6.4.2
6.4.3
6.5
6.5.0
6.5.1
6.5.2
6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7.0
6.7.1
6.7.2
6.8
dev
qt4
wip/animation
wip/cmake
wip/particles
wip/physics
wip/qtquickintegration
wip/refactor
wip/rhi-renderer
wip/vr
Qt3D
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
render
/
graphicshelpers
/
graphicscontext_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move Renderer specific classes into new folder
Paul Lemire
2018-03-19
1
-254
/
+0
*
Split GraphicsContext in two
Paul Lemire
2018-03-16
1
-171
/
+15
*
Revert "Keep rendering in sync with aspect jobs by adding barriers"
Paul Lemire
2018-02-28
1
-1
/
+1
*
Keep rendering in sync with aspect jobs by adding barriers
Svenn-Arne Dragly
2018-02-02
1
-1
/
+1
*
Make BlitFramebuffer rectangles follow Qt conventions
Laszlo Agocs
2017-12-12
1
-0
/
+1
*
Enable BlitFramebuffer with non-output render targets
Laszlo Agocs
2017-12-11
1
-1
/
+3
*
Merge remote-tracking branch 'origin/5.9' into 5.10
Liang Qi
2017-10-31
1
-1
/
+1
|
\
|
*
Render next frame if texture data is not available
Harald Vistnes
2017-10-09
1
-1
/
+1
*
|
Rely on the attribute type for the binding point
Kevin Ottens
2017-09-22
1
-1
/
+1
*
|
Explicitly pass binding point on buffer creation
Kevin Ottens
2017-09-22
1
-2
/
+2
*
|
BlitFramebuffer framegraph node
Juan José Casafranca
2017-08-23
1
-0
/
+11
*
|
Merge branch '5.9' into dev
Sean Harmer
2017-08-19
1
-1
/
+2
|
\
|
|
*
RenderCapture: read back from the correct framebuffer
Paul Lemire
2017-07-17
1
-1
/
+2
*
|
Ensure integer attributes get configured properly
Sean Harmer
2017-08-10
1
-1
/
+4
*
|
Extend standard uniforms to cover skinningPalette
Sean Harmer
2017-08-10
1
-4
/
+6
*
|
Add uniform buffer support for GLES 3.0+
Laszlo Agocs
2017-07-06
1
-1
/
+1
*
|
Add optional QRect parameter to QRenderCapture::requestCapture
Mauro Persano
2017-06-21
1
-1
/
+1
|
/
*
QMemoryBarrier cleanup
Paul Lemire
2017-02-16
1
-1
/
+1
*
Transfers gpu buffer data to cpu
Juan José Casafranca
2017-01-31
1
-0
/
+4
*
Shader sharing: perform introspection once per shared shader
Paul Lemire
2017-01-25
1
-1
/
+3
*
Renderer: apply memory barriers
Paul Lemire
2017-01-24
1
-0
/
+3
*
GraphicsContext: add indirect draw methods
Paul Lemire
2017-01-13
1
-0
/
+2
*
Ignore RenderCommand for current frame, if shader not loaded yet
Wieland Hagen
2017-01-09
1
-1
/
+1
*
GraphicsContext: add an isInitialized() getter
Paul Lemire
2016-11-23
1
-0
/
+1
*
Export GraphicsContext for unit tests
Paul Lemire
2016-11-23
1
-1
/
+1
*
GraphicsContext::applyUniform: take uniform size into account
Paul Lemire
2016-11-23
1
-4
/
+4
*
Texture backend refactoring: Update node managers
Wieland Hagen
2016-11-14
1
-5
/
+5
*
Implement readFramebuffer
Antti Määttä
2016-10-21
1
-0
/
+2
*
GraphicsContext: simplify active texture handling
Wieland Hagen
2016-10-11
1
-7
/
+7
*
Renamed files quniformvalue* to shaderparameterpack
Paul Lemire
2016-09-16
1
-1
/
+1
*
GraphicsContext/Helpers: remove bindUniform
Paul Lemire
2016-09-14
1
-1
/
+0
*
Renderer: get rid of QVariant for backend uniforms
Paul Lemire
2016-09-14
1
-0
/
+2
*
GraphicsContext: add methods to use UniformValue
Paul Lemire
2016-09-07
1
-0
/
+50
*
Merge remote-tracking branch 'origin/5.7' into 5.8
Liang Qi
2016-09-05
1
-0
/
+1
|
\
|
*
Reset bound fbo at the end of the rendering
Antti Määttä
2016-09-01
1
-0
/
+1
*
|
Add readFrameBuffer function
Antti Määttä
2016-08-13
1
-0
/
+3
*
|
Add renderTargetSize query function
Antti Määttä
2016-08-13
1
-0
/
+2
|
/
*
GraphicsContext: add method to disable a vertex attribute
Paul Lemire
2016-07-17
1
-0
/
+1
*
Renderer: make submission not rely on the Shader backend node
Paul Lemire
2016-07-05
1
-3
/
+6
*
Renderer: decouple buffer/texture updates from draw commands
Paul Lemire
2016-07-05
1
-1
/
+2
*
OpenGLVertexArrayObject: emulate VAO support if not supported
Paul Lemire
2016-07-05
1
-0
/
+19
*
Renderer/RenderView: store only renderTarget nodeId
Paul Lemire
2016-07-04
1
-1
/
+1
*
Renderer: cleanup graphics resources
Paul Lemire
2016-07-04
1
-0
/
+1
*
Fix shader caching
Sean Harmer
2016-06-01
1
-3
/
+4
*
Make sure baseInstance and baseVertex are passed
Kevin Ottens
2016-05-12
1
-2
/
+2
*
Add firstVertex to QGeometryRenderer API
Mike Krus
2016-05-04
1
-0
/
+1
*
Technique/Renderer: use GraphicsShaderData
Paul Lemire
2016-04-26
1
-4
/
+3
*
If scene has more than one mesh, only the last one added can be modified
Määttä Antti
2016-04-21
1
-1
/
+4
*
AntiAliasing added as Renderstate
Robert Brock
2016-04-20
1
-0
/
+1
*
Remove shader from cache in graphics context cache when deleted
Sean Harmer
2016-04-17
1
-0
/
+1
[next]