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* ShaderData: Atomically generate property valuesAlexander Hulander2024-02-281-2/+1
* build system: fix unity buildsTim Blechmann2024-02-074-10/+13
* Fix issue with camera shaking with large offset valuesMike Krus2024-01-151-3/+4
* Readability: use empty() instead of size() to check for emptinessAurélien Brooke2024-01-132-4/+4
* Remove qmake build filesMike Krus2023-03-171-70/+0
* TriangleCollisionVisitor: perform intersections tests in local spacePaul Lemire2023-02-211-11/+9
* Remove Qt6 QT_VERSION checks from the code basePaul Lemire2023-02-101-8/+0
* Remove qsizetype to int narrowing conversionsAurélien Brooke2022-12-213-9/+9
* Fix incorrect usages of std::make_move_iteratorAurélien Brooke2022-12-192-19/+9
* LoadSceneJob: don't risk to leak the loaded subtreeAurélien Brooke2022-12-172-3/+4
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-2010-15/+15
* Port from container::count() and length() to size() - V4Marc Mutz2022-10-201-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-2263-2397/+129
* Fix some compile warningsMike Krus2022-06-034-12/+12
* Avoid dereferencing nullptrHarald Vistnes2022-02-081-1/+1
* Fix licensing headersMike Krus2021-11-172-8/+30
* Replace QT_BEGIN_LICENSE:LGPL3 headerKai Köhne2021-08-104-40/+52
* Picking: reuse LayerFilterJob to perform layer filteringPaul Lemire2021-08-096-98/+87
* Change bounding update propagationMike Krus2021-06-212-28/+30
* Fix multi-view pickingMike Krus2021-06-144-2/+23
* Replace all implicit container move and clear by an explicit functionPaul Lemire2021-02-244-5/+7
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-291-5/+5
* Remove QFrameAllocator (again)Mike Krus2021-01-111-2/+0
* Restore use of QVector in private APIMike Krus2021-01-051-1/+1
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-12-221-1/+1
* Force command filtering based on frustum culling resultPaul Lemire2020-12-011-2/+5
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-011-1/+2
* Handle API changes for event handlingMike Krus2020-12-011-4/+9
* Handle fallout from QEvent loosing it's copy constructorMike Krus2020-11-232-4/+9
* Fix deprecated API usage and compile warningsMike Krus2020-11-206-14/+14
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-0211-32/+32
* Make QAbstractFrontEndNodeManager privateMike Krus2020-10-271-1/+1
* Add QCoreSettings classMike Krus2020-08-271-0/+12
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-265-3/+566
* FilterProximityDistanceJob/FrustumCullingJob: reimplement QAspectJob::isRequiredPaul Lemire2020-08-264-0/+12
* Job Graph dump improvementsPaul Lemire2020-08-245-4/+24
* Add support for synchronous pickingMike Krus2020-07-302-23/+56
* Use QList instead of QVector in renderJarek Kobus2020-07-0914-32/+32
* Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-084-2/+400
* Isolate picking event processingMike Krus2020-07-084-117/+137
* Move and adapt RendererCache to share amongst renderer pluginsPaul Lemire2020-07-072-1/+211
* RenderQueue: reset now destroys RenderViewsPaul Lemire2020-07-071-0/+2
* Refactor RenderQueue so that it can be shared between renderersPaul Lemire2020-07-072-1/+163
* Share code between renderer pluginsPaul Lemire2020-07-079-2/+1100
* PickBoundingVolumeJob/RayCastingJob: switch to std::vectorPaul Lemire2020-07-037-45/+71
* Renderer: move QVector to std::vector changesPaul Lemire2020-07-012-19/+26
* Render aspect: Dispatch events directlyMike Krus2020-06-302-12/+8
* Switch to std::vector in QRenderAspect backend and OpenGL rendererPaul Lemire2020-06-3011-25/+25
* Fix boundingVolumePositionAttribute handlingVolker Enderlein2020-06-251-27/+31
* Make sure computed radius is positivePaul Lemire2020-06-251-1/+1