Commit message (Expand) | Author | Age | Files | Lines | |
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* | Use SPDX license identifiers | Lucie Gérard | 2022-06-22 | 1 | -38/+2 |
* | PickBoundingVolumeJob/RayCastingJob: switch to std::vector | Paul Lemire | 2020-07-03 | 1 | -5/+6 |
* | Fix Coverity warnings | Mike Krus | 2019-10-21 | 1 | -0/+1 |
* | Render: Use SIMD Vectors and Matrices in the backend | Paul Lemire | 2018-02-02 | 1 | -2/+2 |
* | Merge branch 'wip/qtquickintegration' into dev | Sean Harmer | 2017-01-29 | 1 | -2/+3 |
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| * | Retrieve uvw parameters when picking | Antti Määttä | 2017-01-24 | 1 | -2/+3 |
* | | Namespace ray casting classes | Mike Krus | 2017-01-20 | 1 | -0/+2 |
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* | render: eradicate Q_FOREACH loops [remaining low-risk] | Marc Mutz | 2016-05-05 | 1 | -1/+1 |
* | const QNodeId & -> QNodeId | Paul Lemire | 2016-02-22 | 1 | -1/+1 |
* | Unify license header usage | Antti Kokko | 2016-01-26 | 1 | -11/+14 |
* | Expose picking details to front end | Mike Krus | 2016-01-25 | 1 | -4/+13 |
* | Move all raycasting code as private in Qt3DRender | Kevin Ottens | 2015-12-10 | 1 | -0/+115 |