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* Workaround for some odd crashesJoni Poikelin2020-03-061-0/+3
* Fix and improve FBO handlingPaul Lemire2020-02-175-29/+95
* Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-137-1/+89
* Check we remove a valid node when removing from node propertiesPaul Lemire2020-02-1012-21/+40
* Fix stale Entity cachesPaul Lemire2020-01-311-0/+4
* Fix usage of C++14 featuresMike Krus2020-01-142-4/+4
* Use animation rather than event to drive simulationMike Krus2020-01-131-5/+0
* Fix for incorrect QML property names in GeometryRenderer docVolker Enderlein2020-01-131-2/+2
* Add viewAll support for orthographic projection modeVolker Enderlein2020-01-102-10/+26
* RenderViewBuilder: fix leak with EntityRenderCommandDataPaul Lemire2019-12-164-26/+14
* RenderView: fix leak with m_statesetPaul Lemire2019-12-131-0/+1
* Merge remote-tracking branch 'origin/5.14.0' into 5.14Qt Forward Merge Bot2019-12-133-4/+3
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| * Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-043-4/+3
* | Fix picking with primitive restart for line loopsMike Krus2019-12-131-26/+31
* | Always get the estimate primitive count from the attributeMike Krus2019-12-131-4/+2
* | Doc: Add note about implementation specific property meaningPaul Wicking2019-12-104-18/+84
* | Fix picking with primitive restartMike Krus2019-12-094-2/+22
* | Shader: record standard uniform at loading timePaul Lemire2019-12-044-44/+139
* | GraphicsContext: remove left overs from GL command threadPaul Lemire2019-12-031-6/+4
* | Fill as much as what we can when building the RCPaul Lemire2019-12-032-69/+75
* | Adequately split work among RenderViewCommandBuilderPaul Lemire2019-12-036-37/+69
* | RenderViewCommandUpdaterJob: stop copying renderables dataPaul Lemire2019-12-025-30/+37
* | Check nodes are enabled when update BVH and world transformsMike Krus2019-11-283-3/+8
* | Fix a crash in RenderView when the surface has no heightJean-Michaƫl Celerier2019-11-261-1/+1
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* Use builtin test to detect support for threaded GLMike Krus2019-11-151-58/+2
* Disable threaded rendering macOS 10.14 and laterMike Krus2019-11-142-3/+72
* PackUniformHash to QVectorPaul Lemire2019-11-146-19/+68
* Remove redundant std::moveThiago Macieira2019-11-131-1/+1
* Doc: Fix documentation warningsTopi Reinio2019-11-1314-53/+62
* FilterProximityJob: only run it if our RV requires proximity filteringPaul Lemire2019-11-132-2/+3
* Uniform: use QVarLengthArray<16 ,float> instead of <4, float>Paul Lemire2019-11-131-1/+1
* ShaderParameterPack: stop calling hash.clear() in dtorPaul Lemire2019-11-121-1/+0
* Reduce allocations when building stringsMike Krus2019-11-081-7/+20
* Fix compile warningsMike Krus2019-11-081-5/+3
* Buffer: make sure we force allocate before doing partial updatesPaul Lemire2019-10-301-9/+20
* Set Loading status on QMesh when functor changesMike Krus2019-10-301-1/+9
* Fix status change on QTextureLoaderMike Krus2019-10-303-11/+10
* Convert EntityRenderCommandData to struct of vectorsPaul Lemire2019-10-298-43/+90
* Compute renderables/computables/lights once instead of once per RVPaul Lemire2019-10-296-227/+149
* Fix frame advance serviceMike Krus2019-10-281-3/+8
* GLTexture: fix shared texture id handlingPaul Lemire2019-10-281-11/+10
* LightGatherer: reset values before runningPaul Lemire2019-10-281-0/+3
* Fix the way we compute light positionsPaul Lemire2019-10-281-1/+2
* Merge remote-tracking branch 'origin/5.13' into 5.14Qt Forward Merge Bot2019-10-261-0/+8
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| * Add BufferCapture QML documentationMats Honkamaa2019-10-171-0/+8
* | Fix skeleton loadingMike Krus2019-10-251-1/+1
* | Fix missing status change in QSceneLoaderMike Krus2019-10-251-0/+3
* | Fix crash in Scene3DViewMike Krus2019-10-251-8/+8
* | Add manual test to check manual render loopPaul Lemire2019-10-251-0/+4
* | ComputeCommand: add unit tests for manual trigger modePaul Lemire2019-10-241-1/+4