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* Fix build with latest QtBase and QtDeclarativeMike Krus2020-09-073-3/+6
* Fix compilation error with -no-avx2Laurent Rineau2020-08-312-4/+4
* Improve third-party license information about assimpKai Koehne2020-08-276-14/+255
* Fix third-party license information about imguiKai Koehne2020-08-273-1/+74
* Add QCoreSettings classMike Krus2020-08-2713-8/+560
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* rhi: Textures assume RGBA8_UNorm for RGBAFormatPaul Lemire2020-08-271-0/+1
* Remove undefined methodMike Krus2020-08-271-1/+0
* rhi: Add support for QRenderCapturePaul Lemire2020-08-272-4/+58
* Remove Scene3DViews supportPaul Lemire2020-08-269-582/+4
* rhi: apply Scene3D changes from 5.15Paul Lemire2020-08-266-227/+361
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-2614-959/+574
* Handle mat4 as vertex attributesPaul Lemire2020-08-261-18/+22
* FilterProximityDistanceJob/FrustumCullingJob: reimplement QAspectJob::isRequiredPaul Lemire2020-08-264-0/+12
* Fix compilation with newer qtbaseFabian Kosmale2020-08-259-0/+10
* Job Graph dump improvementsPaul Lemire2020-08-249-20/+46
* ClearBuffers: fix member initialization from uninitialized valuePaul Lemire2020-08-242-2/+2
* rhi: remove duplicate code blockPaul Lemire2020-08-241-10/+0
* rhi: Use render states as part of the GraphicsPipeline keyPaul Lemire2020-08-245-9/+25
* Fix compile warningsPaul Lemire2020-08-183-194/+2
* rhi pipelineuboset: handle more commands uniforms that can fit in a single UBOPaul Lemire2020-08-182-44/+125
* rhi: set primitive type on graphics pipelinePaul Lemire2020-08-173-2/+48
* Add missing includeMike Krus2020-08-171-0/+1
* Update scene3drenderer to latest changes in qtdeclarativePaul Lemire2020-08-171-5/+4
* rhi: createShaderProgram only generate shaders for the backend in usePaul Lemire2020-08-141-8/+8
* sendShaderChangesToFrontend: check frontend is not nullPaul Lemire2020-08-141-5/+7
* Add yUpInNDC and yUpInFBO uniformsPaul Lemire2020-08-136-2/+21
* Remove useless virtual methodMike Krus2020-08-135-31/+10
* Handle shader no attributesMike Krus2020-08-131-9/+13
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-1310-230/+3
* rhi: handle multisampled textures properlyPaul Lemire2020-08-131-12/+16
* rhi: check we have a non null render target before drawingPaul Lemire2020-08-131-0/+12
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-1311-125/+102
* rhi: Qt3DExtras has different combinations of default.vertPaul Lemire2020-08-1114-10/+313
* rhi: sort attributeInfo by namesPaul Lemire2020-08-101-0/+8
* Document how to select Qt 3D rendering backendsPaul Lemire2020-08-101-0/+73
* rhi: fix transform matrix for y up conversionPaul Lemire2020-08-101-15/+10
* rhi: compute correct attribute stride if set to 0Paul Lemire2020-08-101-1/+26
* rhi: add gl and gles2 aliases for the RHI opengl backendPaul Lemire2020-08-102-2/+6
* Scene3D refactoringPaul Lemire2020-08-103-18/+25
* rhi: submissioncontext add debug logs specifying the RHI backend in usePaul Lemire2020-08-071-0/+5
* rhi: pipelineuboset remove stray characterPaul Lemire2020-08-071-1/+1
* Use QSG_RHI_BACKEND instead of QT3D_RHI_DEFAULT_APIPaul Lemire2020-08-072-7/+7
* Fix build and warningsMike Krus2020-08-074-7/+7
* InternalEventFilter: forward some missing eventsPaul Lemire2020-08-061-0/+10
* rhi: make cleanupRenderTarget take a nodeid directlyPaul Lemire2020-08-062-4/+4
* rhi: call RenderViewBuilder::setOptimalJobCountPaul Lemire2020-08-061-2/+17
* rhi: remove warning about shader not being foundPaul Lemire2020-08-061-3/+1
* rhi: Add more detailed warnings when pipeline creation failsPaul Lemire2020-08-061-0/+4
* rhi: release pipelines/rendertargets when Attachment changesPaul Lemire2020-08-063-2/+52