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path: root/tests/auto/render/renderviewbuilder
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* Compute renderables/computables/lights once instead of once per RVPaul Lemire2019-10-291-56/+20
* Split RenderCommand generation and uniform updatePaul Lemire2019-10-211-57/+57
* Clean up includesMike Krus2019-10-011-1/+0
* Use direct access to remove backend nodesPaul Lemire2019-09-161-1/+6
* Use sync method when initializing new backend nodesMike Krus2019-08-291-6/+13
* Fix some deprecation warningsFriedemann Kleint2019-05-281-6/+12
* Merge remote-tracking branch origin/5.13 into devPaul Lemire2019-04-151-24/+12
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| * Fix: rebuild material and layer caches when FrameGraph tree is dirtyPaul Lemire2019-02-191-25/+14
* | Cache light/renderable/computable vectorsJames Turner2019-02-201-20/+89
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* Fix race condition when executing multiple filterlayerjobs at oncePaul Lemire2018-06-251-1/+2
* MaterialParameterGathererJob: remove unneeded renderer memberPaul Lemire2018-03-191-1/+0
* Perform Shader loading within framePaul Lemire2018-03-161-3/+4
* RenderThread: fix races with texture and bufferPaul Lemire2018-02-281-2/+7
* Fix race between RenderThread and ShaderGathererJobPaul Lemire2018-02-281-2/+4
* Revert "Keep rendering in sync with aspect jobs by adding barriers"Paul Lemire2018-02-281-15/+6
* Merge remote-tracking branch 'origin/5.10' into 5.11Sean Harmer2018-02-151-8/+17
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| * Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-2/+2
| * Keep rendering in sync with aspect jobs by adding barriersSvenn-Arne Dragly2018-02-021-6/+15
* | Merge remote-tracking branch 'origin/5.10' into devLaszlo Agocs2017-12-131-1/+1
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| * Improve performance for finding entities in subsetSvenn-Arne Dragly2017-12-041-1/+1
* | Cache material parameter gatherer resultsSvenn-Arne Dragly2017-12-061-3/+19
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* Fix rendering following LayersDirtyPaul Lemire2017-11-161-110/+248
* Merge remote-tracking branch 'origin/5.9' into 5.10Svenn-Arne Dragly2017-11-151-0/+4
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| * Add layer entity filter cachingSvenn-Arne Dragly2017-11-141-0/+4
* | Renderer: launch proximity filter jobPaul Lemire2017-08-191-2/+6
* | Fix and improve layer filteringPaul Lemire2017-08-181-2/+2
* | Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-101-1/+1
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* Correct filtering of disabled entitiesWieland Hagen2017-01-051-2/+3
* RenderViewBuilder: add dependency on technique filteringPaul Lemire2016-12-121-2/+3
* Add unit tests for RenderViewBuilderPaul Lemire2016-12-122-0/+471