Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Extend skinned mesh manual test to use an animator | Sean Harmer | 2017-10-03 | 8 | -5/+4722 |
* | Adapt manual test to rotate the child joint | Sean Harmer | 2017-08-16 | 1 | -13/+13 |
* | Add the animation to the child joint rather than root joint | Sean Harmer | 2017-08-16 | 1 | -5/+5 |
* | Attach an animation to the root joint of the simple rigged model | Sean Harmer | 2017-08-16 | 2 | -0/+36 |
* | Update skinned mesh example to expose joints of object | Sean Harmer | 2017-08-16 | 2 | -0/+3 |
* | Extend skinned mesh example to show a simple model too | Sean Harmer | 2017-08-10 | 5 | -50/+95 |
* | Extend skinned mesh manual test to consume skinning palette | Sean Harmer | 2017-08-10 | 1 | -4/+19 |
* | Use a custom material in skined mesh manual test | Sean Harmer | 2017-08-09 | 4 | -5/+118 |
* | Add jointCount property to QAbstractSkeleton | Sean Harmer | 2017-08-09 | 1 | -0/+1 |
* | Load skeleton from glTF 2 file | Sean Harmer | 2017-08-09 | 1 | -0/+1 |
* | Add manual test for skinned mesh rendering | Sean Harmer | 2017-08-08 | 5 | -0/+282 |