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* Extend skinned mesh manual test to use an animatorSean Harmer2017-10-038-5/+4722
* Adapt manual test to rotate the child jointSean Harmer2017-08-161-13/+13
* Add the animation to the child joint rather than root jointSean Harmer2017-08-161-5/+5
* Attach an animation to the root joint of the simple rigged modelSean Harmer2017-08-162-0/+36
* Update skinned mesh example to expose joints of objectSean Harmer2017-08-162-0/+3
* Extend skinned mesh example to show a simple model tooSean Harmer2017-08-105-50/+95
* Extend skinned mesh manual test to consume skinning paletteSean Harmer2017-08-101-4/+19
* Use a custom material in skined mesh manual testSean Harmer2017-08-094-5/+118
* Add jointCount property to QAbstractSkeletonSean Harmer2017-08-091-0/+1
* Load skeleton from glTF 2 fileSean Harmer2017-08-091-0/+1
* Add manual test for skinned mesh renderingSean Harmer2017-08-085-0/+282