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authorAndrew Knight <andrew.knight@digia.com>2014-09-04 15:33:33 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-04 15:09:34 +0200
commit8f88cc2c0f56108c79399e15402d4e181eae0d3a (patch)
treee75d031c6c0ae0012c8bb9ad6724425811bd9fec /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
parent68206db907f2f973986e816589d2a349708e6acc (diff)
ANGLE: Fix compilation with MinGW + D3D11
Provide workarounds for things GCC doesn't like, and define a number of macros not found in the MinGW headers. Change-Id: I254c208209c0071fae5efb6727f2b3cfd5542da6 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
index 352da9654a..1301124b2d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
@@ -12,6 +12,10 @@
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#if defined(__MINGW32__) && !defined(D3D11_MAP_FLAG_DO_NOT_WAIT)
+# define D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000L
+#endif
+
namespace rx
{