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authorMarc Mutz <marc.mutz@kdab.com>2015-06-30 22:11:15 +0200
committerMarc Mutz <marc.mutz@kdab.com>2015-07-06 11:32:44 +0000
commitdb5e672acc29858a59e8e14768cff2767306344e (patch)
tree73da54611708b5301dd82502308811ee665d075e /src/opengl/qglbuffer.h
parent861dca57d72260049b21ccace2e702703ec342b8 (diff)
QtOpenGL: Use Q_NULLPTR instead of 0 in all public headers
This is in preparation of adding -Wzero-as-null-pointer-constant (or similar) to the headers check. Task-number: QTBUG-45291 Change-Id: I16c93bd36c242a6d402cf7622820e91eac782772 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/opengl/qglbuffer.h')
-rw-r--r--src/opengl/qglbuffer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qglbuffer.h b/src/opengl/qglbuffer.h
index e424ff2b5c..67b1a68072 100644
--- a/src/opengl/qglbuffer.h
+++ b/src/opengl/qglbuffer.h
@@ -103,7 +103,7 @@ public:
void write(int offset, const void *data, int count);
void allocate(const void *data, int count);
- inline void allocate(int count) { allocate(0, count); }
+ inline void allocate(int count) { allocate(Q_NULLPTR, count); }
void *map(QGLBuffer::Access access);
bool unmap();